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Remove some now unused VideoConfig settings.
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@ -123,8 +123,6 @@ struct VideoConfig
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bool bEnablePixelLighting;
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bool bHackedBufferUpload;
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bool bFastDepthCalc;
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//for dx9-backend
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bool bForceDualSourceBlend;
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int iLog; // CONF_ bits
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int iSaveTargetId; // TODO: Should be dropped
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@ -143,14 +141,14 @@ struct VideoConfig
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{
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API_TYPE APIType;
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std::vector<std::string> Adapters; // for D3D9 and D3D11
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std::vector<std::string> Adapters; // for D3D
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std::vector<std::string> AAModes;
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std::vector<std::string> PPShaders; // post-processing shaders
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bool bUseRGBATextures; // used for D3D11 in TextureCache
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bool bUseRGBATextures; // used for D3D in TextureCache
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bool bUseMinimalMipCount;
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bool bSupports3DVision;
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bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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bool bSupportsDualSourceBlend;
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsPrimitiveRestart;
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