Clean up some space/tab mismatches in DiscIO and InputCommon.

Keeps the files consistent.
This commit is contained in:
lioncash
2013-03-19 09:59:41 -04:00
parent 019b525285
commit 0e3d8e2e9f
9 changed files with 371 additions and 371 deletions

View File

@ -75,47 +75,47 @@ bool WbfsFileReader::OpenFiles(const char* filename)
delete new_entry;
return 0 != m_total_files;
}
new_entry->base_address = m_size;
new_entry->size = new_entry->file.GetSize();
m_size += new_entry->size;
m_total_files ++;
m_files.push_back(new_entry);
m_files.push_back(new_entry);
}
}
bool WbfsFileReader::ReadHeader()
{
m_files[0]->file.Seek(4, SEEK_SET);
// Read hd size info
m_files[0]->file.ReadBytes(&hd_sector_count, 4);
hd_sector_count = Common::swap32(hd_sector_count);
m_files[0]->file.ReadBytes(&hd_sector_shift, 1);
hd_sector_size = 1 << hd_sector_shift;
if(m_size != hd_sector_count * hd_sector_size)
{
//printf("File size doesn't match expected size\n");
return false;
}
// Read wbfs cluster info
m_files[0]->file.ReadBytes(&wbfs_sector_shift, 1);
wbfs_sector_size = 1 << wbfs_sector_shift;
wbfs_sector_count = m_size / wbfs_sector_size;
if(wbfs_sector_size < wii_sector_size)
{
//Setting this too low would case a very large memory allocation
return false;
}
m_blocks_per_disc = (wii_sector_count * wii_sector_size) / wbfs_sector_size;
m_disc_info_size = align(wii_disc_header_size + m_blocks_per_disc * 2, hd_sector_size);
// Read disc table
m_files[0]->file.Seek(2, SEEK_CUR);
m_files[0]->file.ReadBytes(disc_table, 500);
@ -125,7 +125,7 @@ bool WbfsFileReader::ReadHeader()
//printf("Game must be in 'slot 0'\n");
return false;
}
return true;
}
@ -143,7 +143,7 @@ bool WbfsFileReader::Read(u64 offset, u64 nbytes, u8* out_ptr)
nbytes -= read_size;
offset += read_size;
}
return true;
}
@ -172,16 +172,16 @@ File::IOFile& WbfsFileReader::SeekToCluster(u64 offset, u64* available)
}
}
}
PanicAlert("Read beyond end of disc");
m_files[0]->file.Seek(0, SEEK_SET);
return m_files[0]->file;
}
WbfsFileReader* WbfsFileReader::Create(const char* filename)
{
{
WbfsFileReader* reader = new WbfsFileReader(filename);
if(reader->IsGood())
{
return reader;