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VertexShaderManager: Remove unused parameter
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@ -28,7 +28,7 @@ public:
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static void SetTexMatrixChangedB(u32 value);
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetMaterialColorChanged(int index, u32 color);
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static void SetMaterialColorChanged(int index);
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static void TranslateView(float x, float y, float z = 0.0f);
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static void RotateView(float x, float y);
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