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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 01:59:52 -06:00
Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two: Real dimensions: Width and height of the original GameCube texture Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -121,7 +121,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
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bool bIsIntensityFmt, u32 copyfmt)
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{
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// stretch picture with increased internal resolution
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)scaledW, (float)scaledH);
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
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D3D::context->RSSetViewports(1, &vp);
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// set transformation
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@ -225,7 +225,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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@ -89,15 +89,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
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// Stretch picture with increased internal resolution
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vp.X = 0;
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vp.Y = 0;
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vp.Width = scaledW;
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vp.Height = scaledH;
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vp.Width = virtualW;
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vp.Height = virtualH;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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D3D::dev->SetViewport(&vp);
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RECT destrect;
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destrect.bottom = scaledH;
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destrect.bottom = virtualH;
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destrect.left = 0;
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destrect.right = scaledW;
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destrect.right = virtualW;
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destrect.top = 0;
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const float* const fConstAdd = colmat + 16; // fConstAdd is the last 4 floats of colmat
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@ -133,7 +133,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
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D3D::drawShadedTexQuad(read_texture, &sourcerect,
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Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(),
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scaledW, scaledH,
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virtualW, virtualH,
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((bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8) && bFromZBuffer) ?
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PixelShaderCache::GetDepthMatrixProgram(SSAAMode) :
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PixelShaderCache::GetColorMatrixProgram(SSAAMode),
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@ -144,7 +144,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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@ -125,7 +125,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[])
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std::string tga_filename(filename);
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tga_filename.replace(tga_filename.size() - 3, 3, "tga");
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return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, w, h);
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return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, realW, realH);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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@ -298,7 +298,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
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glViewport(0, 0, scaledW, scaledH);
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glViewport(0, 0, virtualW, virtualH);
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PixelShaderCache::SetCurrentShader(bFromZBuffer ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
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const float* const fConstAdd = colmat + 16; // fConstAdd is the last 4 floats of colmat
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@ -344,7 +344,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
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{
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static int count = 0;
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SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX),
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count++).c_str(), GL_TEXTURE_2D, texture, w, h);
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count++).c_str(), GL_TEXTURE_2D, texture, realW, realH);
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}
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}
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@ -165,7 +165,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
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if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
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{
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