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Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two: Real dimensions: Width and height of the original GameCube texture Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -144,7 +144,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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