Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.

Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2010-10-20 00:39:45 +00:00
parent 9a03484d64
commit 0e534dd033
8 changed files with 33 additions and 27 deletions

View File

@ -125,7 +125,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[])
std::string tga_filename(filename);
tga_filename.replace(tga_filename.size() - 3, 3, "tga");
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, w, h);
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, realW, realH);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@ -298,7 +298,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
glViewport(0, 0, scaledW, scaledH);
glViewport(0, 0, virtualW, virtualH);
PixelShaderCache::SetCurrentShader(bFromZBuffer ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
const float* const fConstAdd = colmat + 16; // fConstAdd is the last 4 floats of colmat
@ -344,7 +344,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX),
count++).c_str(), GL_TEXTURE_2D, texture, w, h);
count++).c_str(), GL_TEXTURE_2D, texture, realW, realH);
}
}