Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.

Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2010-10-20 00:39:45 +00:00
parent 9a03484d64
commit 0e534dd033
8 changed files with 33 additions and 27 deletions

View File

@ -165,7 +165,7 @@ void VertexManager::vFlush()
if (tentry)
{
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
{