VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well

This commit is contained in:
iwubcode
2025-08-16 15:07:24 -05:00
parent 52806b3dc8
commit 0e73a01279
14 changed files with 62 additions and 38 deletions

View File

@ -91,16 +91,13 @@ public:
m_pending.samplers[index] = sampler;
}
void SetPixelConstants(ID3D11Buffer* buffer0, ID3D11Buffer* buffer1 = nullptr,
ID3D11Buffer* buffer2 = nullptr)
void SetPixelConstants(ID3D11Buffer* buffer0, ID3D11Buffer* buffer1 = nullptr)
{
if (m_current.pixelConstants[0] != buffer0 || m_current.pixelConstants[1] != buffer1 ||
m_current.pixelConstants[2] != buffer2)
if (m_current.pixelConstants[0] != buffer0 || m_current.pixelConstants[1] != buffer1)
m_dirtyFlags.set(DirtyFlag_PixelConstants);
m_pending.pixelConstants[0] = buffer0;
m_pending.pixelConstants[1] = buffer1;
m_pending.pixelConstants[2] = buffer2;
}
void SetVertexConstants(ID3D11Buffer* buffer)
@ -111,6 +108,14 @@ public:
m_pending.vertexConstants = buffer;
}
void SetCustomConstants(ID3D11Buffer* buffer)
{
if (m_current.customConstants != buffer)
m_dirtyFlags.set(DirtyFlag_CustomConstants);
m_pending.customConstants = buffer;
}
void SetGeometryConstants(ID3D11Buffer* buffer)
{
if (m_current.geometryConstants != buffer)
@ -232,6 +237,7 @@ private:
DirtyFlag_Sampler0 = DirtyFlag_Texture0 + VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
DirtyFlag_PixelConstants = DirtyFlag_Sampler0 + VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
DirtyFlag_VertexConstants,
DirtyFlag_CustomConstants, // Custom shader constants used by both vertex/pixel stages
DirtyFlag_GeometryConstants,
DirtyFlag_VertexBuffer,
@ -255,8 +261,9 @@ private:
{
std::array<ID3D11ShaderResourceView*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> textures;
std::array<ID3D11SamplerState*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> samplers;
std::array<ID3D11Buffer*, 3> pixelConstants;
std::array<ID3D11Buffer*, 2> pixelConstants;
ID3D11Buffer* vertexConstants;
ID3D11Buffer* customConstants;
ID3D11Buffer* geometryConstants;
ID3D11Buffer* vertexBuffer;
ID3D11Buffer* indexBuffer;