mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
This commit is contained in:
@ -20,7 +20,7 @@ class DirectFilesystemAssetLibrary final : public CustomAssetLibrary
|
||||
public:
|
||||
using AssetMap = std::map<std::string, std::filesystem::path>;
|
||||
|
||||
LoadInfo LoadTexture(const AssetID& asset_id, CustomTextureData* data) override;
|
||||
LoadInfo LoadTexture(const AssetID& asset_id, TextureData* data) override;
|
||||
LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) override;
|
||||
LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
|
||||
|
||||
|
Reference in New Issue
Block a user