VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)

This commit is contained in:
iwubcode
2023-09-06 00:16:26 -05:00
parent 1b7a590b4b
commit 0e8f8ea930
13 changed files with 138 additions and 93 deletions

View File

@ -346,11 +346,10 @@ private:
void SetBackupConfig(const VideoConfig& config);
RcTcacheEntry
CreateTextureEntry(const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
int safety_color_sample_size,
std::vector<std::shared_ptr<VideoCommon::CustomTextureData>> assets_data,
bool custom_arbitrary_mipmaps, bool skip_texture_dump);
RcTcacheEntry CreateTextureEntry(const TextureCreationInfo& creation_info,
const TextureInfo& texture_info, int safety_color_sample_size,
std::vector<VideoCommon::CustomTextureData*> assets_data,
bool custom_arbitrary_mipmaps, bool skip_texture_dump);
RcTcacheEntry GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);