fast commit :

make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.)
added a patch from  pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-05-04 14:43:30 +00:00
parent a8659054ac
commit 0ea01d8462
13 changed files with 83 additions and 18 deletions

View File

@ -25,6 +25,7 @@ namespace VertexManager
void AddVertices(int primitive, int numvertices);
void Flush(); // flushes the current buffer
int GetRemainingSize(); // remaining space in the current buffer.
int GetRemainingVertices(int primitive); // remaining number of vertices that can be processed in one AddVertices call
// TODO: move, rename.
extern u8* s_pCurBufferPointer;