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fast commit :
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.) added a patch from pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -43,6 +43,7 @@
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#define IDC_RADIO3 1043
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#define IDC_SAFE_TEXTURE_CACHE_FAST 1043
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#define IDC_CHECK1 1100
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#define IDC_USENATIVEMIPS 1100
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#define IDC_STATIC -1
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// Next default values for new objects
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