fast commit :

make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.)
added a patch from  pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-05-04 14:43:30 +00:00
parent a8659054ac
commit 0ea01d8462
13 changed files with 83 additions and 18 deletions

View File

@ -43,6 +43,7 @@
#define IDC_RADIO3 1043
#define IDC_SAFE_TEXTURE_CACHE_FAST 1043
#define IDC_CHECK1 1100
#define IDC_USENATIVEMIPS 1100
#define IDC_STATIC -1
// Next default values for new objects