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fast commit :
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.) added a patch from pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -79,6 +79,7 @@ BEGIN
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CONTROL "Centered",IDC_TEXFMT_CENTER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,114,183,52,10
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CONTROL "Enable XFB",IDC_ENABLEXFB,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,71,81,8
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CONTROL "Enable Real XFB",IDC_ENABLEREALXFB,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,114,71,81,8
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CONTROL "Use Native Mips",IDC_USENATIVEMIPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,83,67,10
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END
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IDD_ENHANCEMENTS DIALOGEX 0, 0, 224, 175
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