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fast commit :
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.) added a patch from pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -126,9 +126,27 @@ int GetRemainingSize()
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return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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}
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int GetRemainingVertices(int primitive)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3;
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case GX_DRAW_LINE_STRIP:
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case GX_DRAW_LINES:
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return (max_Index_size - IndexGenerator::GetLineindexLen())/2;
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case GX_DRAW_POINTS:
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return (max_Index_size - IndexGenerator::GetPointindexLen());
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default: return 0;
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}
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}
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void AddVertices(int primitive, int numvertices)
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{
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if (numvertices < 0)
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if (numvertices <= 0)
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return;
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switch (primitive)
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{
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@ -136,7 +154,7 @@ void AddVertices(int primitive, int numvertices)
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 2 * numvertices)
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if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numvertices)
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Flush();
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break;
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case GX_DRAW_LINE_STRIP:
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