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More work on the FrameAui:
Added a default perspective for the debugger. Save all perspectives, and not just the active one. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5979 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -71,10 +71,9 @@ class CCodeWindow
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void Update();
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void NotifyMapLoaded();
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void CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParameter,
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wxMenuBar * pMenuBar);
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void CreateMenuView(wxMenuBar * pMenuBar, wxMenu*);
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void CreateMenuOptions(wxMenuBar * pMenuBar, wxMenu*);
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void CreateMenuSymbols();
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wxMenuBar *pMenuBar);
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void CreateMenuOptions(wxMenu *pMenu);
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void CreateMenuSymbols(wxMenuBar *pMenuBar);
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void RecreateToolbar(wxAuiToolBar*);
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void PopulateToolbar(wxAuiToolBar* toolBar);
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void UpdateButtonStates();
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@ -86,7 +85,6 @@ class CCodeWindow
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void OnCPUMode(wxCommandEvent& event); // CPU Mode menu
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void OnJITOff(wxCommandEvent& event);
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void OnToggleWindow(wxCommandEvent& event);
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void ToggleCodeWindow(bool bShow);
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void ToggleRegisterWindow(bool bShow);
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void ToggleBreakPointWindow(bool bShow);
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@ -103,7 +101,6 @@ class CCodeWindow
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void OnProfilerMenu(wxCommandEvent& event);
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// Sub dialogs
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wxMenuBar* pMenuBar;
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CRegisterWindow* m_RegisterWindow;
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CBreakPointWindow* m_BreakpointWindow;
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CMemoryWindow* m_MemoryWindow;
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@ -111,15 +108,8 @@ class CCodeWindow
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// Settings
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bool bAutomaticStart; bool bBootToPause;
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int iLogWindow;
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int iConsoleWindow;
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bool bCodeWindow; int iCodeWindow;
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bool bRegisterWindow; int iRegisterWindow;
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bool bBreakpointWindow; int iBreakpointWindow;
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bool bMemoryWindow; int iMemoryWindow;
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bool bJitWindow; int iJitWindow;
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bool bSoundWindow; int iSoundWindow;
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bool bVideoWindow; int iVideoWindow;
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bool bShowOnStart[IDM_VIDEOWINDOW - IDM_LOGWINDOW + 1];
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int iNbAffiliation[IDM_CODEWINDOW - IDM_LOGWINDOW + 1];
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private:
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@ -158,8 +148,6 @@ class CCodeWindow
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wxMenuItem* jitpoff;
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wxMenuItem* jitsroff;
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std::string fontDesc;
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CCodeView* codeview;
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wxListBox* callstack;
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wxListBox* symbols;
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