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Support partial texture updates via efb copies
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@ -77,6 +77,13 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
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return saved_png;
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}
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void TextureCache::TCacheEntry::DoPartialTextureUpdate(TCacheEntryBase* entry_, u32 x, u32 y)
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{
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TCacheEntry* entry = (TCacheEntry*)entry_;
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D3D::context->CopySubresourceRegion(texture->GetTex(), 0, x , y , 0, entry->texture->GetTex(), 0, NULL);
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level)
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{
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