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Support partial texture updates via efb copies
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10
Source/Core/VideoBackends/OGL/GLExtensions/ARB_copy_image.h
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10
Source/Core/VideoBackends/OGL/GLExtensions/ARB_copy_image.h
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@ -0,0 +1,10 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/GLExtensions/gl_common.h"
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typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
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@ -788,6 +788,9 @@ PFNGLGETOCCLUSIONQUERYUIVNVPROC glGetOcclusionQueryuivNV;
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// ARB_clip_control
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PFNGLCLIPCONTROLPROC glClipControl;
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// ARB_copy_image
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PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
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// Creates a GLFunc object that requires a feature
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#define GLFUNC_REQUIRES(x, y) { (void**)&x, #x, y }
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// Creates a GLFunc object with a different function suffix
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@ -1278,6 +1281,18 @@ const GLFunc gl_function_array[] =
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// ARB_clip_control
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GLFUNC_REQUIRES(glClipControl, "GL_ARB_clip_control"),
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// ARB_copy_image
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GLFUNC_REQUIRES(glCopyImageSubData, "GL_ARB_copy_image"),
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// NV_copy_image
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GLFUNC_SUFFIX(glCopyImageSubData, NV, "GL_NV_copy_image !GL_ARB_copy_image"),
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// OES_copy_image
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GLFUNC_SUFFIX(glCopyImageSubData, OES, "GL_OES_copy_image"),
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// EXT_copy_image
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GLFUNC_SUFFIX(glCopyImageSubData, EXT, "GL_EXT_copy_image !GL_OES_copy_image"),
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// gl_1_1
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// OpenGL 1.1 is at the end due to a bug in Android's EGL stack.
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// eglGetProcAddress can only return a finite amount of function pointers
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@ -9,6 +9,7 @@
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#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_clip_control.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_copy_image.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_draw_elements_base_vertex.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_ES2_compatibility.h"
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