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https://github.com/dolphin-emu/dolphin.git
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Support partial texture updates via efb copies
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@ -469,6 +469,10 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
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g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object");
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g_Config.backend_info.bSupportsClipControl = GLExtensions::Supports("GL_ARB_clip_control");
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g_Config.backend_info.bSupportsCopySubImage = GLExtensions::Supports("GL_ARB_copy_image") ||
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GLExtensions::Supports("GL_NV_copy_image") ||
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GLExtensions::Supports("GL_EXT_copy_image") ||
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GLExtensions::Supports("GL_OES_copy_image");
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// Desktop OpenGL supports the binding layout if it supports 420pack
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// OpenGL ES 3.1 supports it implicitly without an extension
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@ -598,7 +602,8 @@ Renderer::Renderer()
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g_ogl_config.bSupportsMSAA ? "" : "MSAA ",
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g_ogl_config.bSupportSampleShading ? "" : "SSAA ",
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g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing ",
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g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl "
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g_ActiveConfig.backend_info.bSupportsClipControl ? "" : "ClipControl ",
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g_ActiveConfig.backend_info.bSupportsCopySubImage ? "" : "CopyImageSubData "
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);
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s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
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