diff --git a/Data/Sys/Shaders/posterize2.glsl b/Data/Sys/Shaders/posterize2.glsl index fc6c2ef5c9..b2c47533a1 100644 --- a/Data/Sys/Shaders/posterize2.glsl +++ b/Data/Sys/Shaders/posterize2.glsl @@ -5,20 +5,19 @@ in vec2 uv0; float bound(float color) { - if (color < 0.35) - { - if (color < 0.25) + if (color < 0.35) { - return color; + if (color < 0.25) + return color; + + return 0.5; } - return 0.5; - } -return 1.0; + + return 1.0; } void main() { - float4 c0 = texture(samp9, uv0); - ocol0 = float4(bound(c0.r), bound(c0.g), bound(c0.b), c0.a); + float4 c0 = texture(samp9, uv0); + ocol0 = float4(bound(c0.r), bound(c0.g), bound(c0.b), c0.a); } -