Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."

Turns out I was wrong in my previous commit. My bad.

This reverts commit 8743166663.
This commit is contained in:
lioncash
2013-01-16 15:46:11 -05:00
parent 8743166663
commit 0ef3bd9c77
16 changed files with 104 additions and 98 deletions

View File

@ -60,12 +60,12 @@ std::string Renderer::s_sScreenshotName;
volatile bool Renderer::s_bScreenshot;
// The framebuffer size
unsigned int Renderer::s_target_width;
unsigned int Renderer::s_target_height;
int Renderer::s_target_width;
int Renderer::s_target_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
unsigned int Renderer::s_backbuffer_width;
unsigned int Renderer::s_backbuffer_height;
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
TargetRectangle Renderer::target_rc;
@ -163,7 +163,7 @@ int Renderer::EFBToScaledY(int y)
};
}
void Renderer::CalculateTargetScale(unsigned int x, unsigned int y, unsigned int &scaledX, unsigned int &scaledY)
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
{
if (g_ActiveConfig.iEFBScale == 0 || g_ActiveConfig.iEFBScale == 1)
{
@ -172,15 +172,15 @@ void Renderer::CalculateTargetScale(unsigned int x, unsigned int y, unsigned int
}
else
{
scaledX = x * (efb_scale_numeratorX / efb_scale_denominatorX);
scaledY = y * (efb_scale_numeratorY / efb_scale_denominatorY);
scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
}
}
// return true if target size changed
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, unsigned int multiplier)
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
{
u32 newEFBWidth, newEFBHeight;
int newEFBWidth, newEFBHeight;
// TODO: Ugly. Clean up
switch (s_LastEFBScale)
@ -374,7 +374,7 @@ void Renderer::DrawDebugText()
// TODO: remove
extern bool g_aspect_wide;
void Renderer::UpdateDrawRectangle(u32 backbuffer_width, u32 backbuffer_height)
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
{
float FloatGLWidth = (float)backbuffer_width;
float FloatGLHeight = (float)backbuffer_height;
@ -492,7 +492,7 @@ void Renderer::UpdateDrawRectangle(u32 backbuffer_width, u32 backbuffer_height)
target_rc.bottom = YOffset + iHeight;
}
void Renderer::SetWindowSize(u32 width, u32 height)
void Renderer::SetWindowSize(int width, int height)
{
if (width < 1)
width = 1;