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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
Turns out I was wrong in my previous commit. My bad.
This reverts commit 8743166663
.
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@ -67,14 +67,14 @@ public:
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virtual void RestoreState() = 0;
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// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
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static u32 GetTargetWidth() { return s_target_width; }
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static u32 GetTargetHeight() { return s_target_height; }
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static int GetTargetWidth() { return s_target_width; }
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static int GetTargetHeight() { return s_target_height; }
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// Display resolution
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static u32 GetBackbufferWidth() { return s_backbuffer_width; }
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static u32 GetBackbufferHeight() { return s_backbuffer_height; }
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static int GetBackbufferWidth() { return s_backbuffer_width; }
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static int GetBackbufferHeight() { return s_backbuffer_height; }
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static void SetWindowSize(u32 width, u32 height);
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static void SetWindowSize(int width, int height);
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// EFB coordinate conversion functions
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@ -82,7 +82,7 @@ public:
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virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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static const TargetRectangle& GetTargetRectangle() { return target_rc; }
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static void UpdateDrawRectangle(u32 backbuffer_width, u32 backbuffer_height);
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static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
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// Use this to upscale native EFB coordinates to IDEAL internal resolution
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@ -132,8 +132,8 @@ public:
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protected:
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static void CalculateTargetScale(unsigned int x, unsigned int y, unsigned int &scaledX, unsigned int &scaledY);
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static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, unsigned int multiplier = 1);
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static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
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static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier = 1);
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static void CheckFifoRecording();
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static void RecordVideoMemory();
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@ -151,12 +151,12 @@ protected:
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bool bLastFrameDumped;
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// The framebuffer size
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static u32 s_target_width;
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static u32 s_target_height;
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static int s_target_width;
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static int s_target_height;
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// TODO: Add functionality to reinit all the render targets when the window is resized.
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static u32 s_backbuffer_width;
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static u32 s_backbuffer_height;
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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static TargetRectangle target_rc;
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