Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."

Turns out I was wrong in my previous commit. My bad.

This reverts commit 8743166663.
This commit is contained in:
lioncash
2013-01-16 15:46:11 -05:00
parent 8743166663
commit 0ef3bd9c77
16 changed files with 104 additions and 98 deletions

View File

@ -65,20 +65,20 @@ namespace D3D
void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1=0, float v1=0, float u2=1, float v2=1);
void drawShadedTexQuad(IDirect3DTexture9 *texture,
const RECT *rSource,
u32 SourceWidth,
u32 SourceHeight,
u32 DestWidth,
u32 DestHeight,
int SourceWidth,
int SourceHeight,
int DestWidth,
int DestHeight,
IDirect3DPixelShader9 *PShader,
IDirect3DVertexShader9 *Vshader,
float Gamma = 1.0f);
void drawShadedTexSubQuad(IDirect3DTexture9 *texture,
const MathUtil::Rectangle<float> *rSource,
u32 SourceWidth,
u32 SourceHeight,
int SourceWidth,
int SourceHeight,
const MathUtil::Rectangle<float> *rDest,
u32 DestWidth,
u32 DestHeight,
int DestWidth,
int DestHeight,
IDirect3DPixelShader9 *PShader,
IDirect3DVertexShader9 *Vshader,
float Gamma = 1.0f);