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Minor fixes to translatable strings
The usual deduplication between DolphinWX and DolphinQt2, plus the removal of a now unused ubershader string and a fix for the Euphoria i18n comment.
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@ -295,16 +295,6 @@ static wxString gpu_texture_decoding_desc =
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wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in "
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"performance gains in some scenarios, or on systems where the CPU is the "
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"bottleneck.\n\nIf unsure, leave this unchecked.");
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static wxString ubershader_desc =
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wxTRANSLATE("Disabled: Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n"
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"Hybrid: Ubershaders will be used to prevent stuttering during shader "
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"compilation, but traditional shaders will be used when they will not cause "
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"stuttering. Balances performance and smoothness.\n"
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"Exclusive: Ubershaders will always be used. Only recommended for high-end "
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"systems.\n"
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"Skip Drawing: Does not draw objects during shader compilation. Reduces "
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"stuttering at the cost of missing objects, or broken effects.");
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static wxString shader_compile_sync_desc =
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wxTRANSLATE("Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
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