Minor fixes to translatable strings

The usual deduplication between DolphinWX and DolphinQt2, plus the removal
of a now unused ubershader string and a fix for the Euphoria i18n comment.
This commit is contained in:
JosJuice
2018-04-16 19:08:58 +02:00
parent 6224b9bd37
commit 0efbaebe17
5 changed files with 14 additions and 15 deletions

View File

@ -295,16 +295,6 @@ static wxString gpu_texture_decoding_desc =
wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in "
"performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n\nIf unsure, leave this unchecked.");
static wxString ubershader_desc =
wxTRANSLATE("Disabled: Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n"
"Hybrid: Ubershaders will be used to prevent stuttering during shader "
"compilation, but traditional shaders will be used when they will not cause "
"stuttering. Balances performance and smoothness.\n"
"Exclusive: Ubershaders will always be used. Only recommended for high-end "
"systems.\n"
"Skip Drawing: Does not draw objects during shader compilation. Reduces "
"stuttering at the cost of missing objects, or broken effects.");
static wxString shader_compile_sync_desc =
wxTRANSLATE("Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "