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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Skipped the ZCompLoc pass if the result can be determined at compile time. Brings back the speed lost by r146b02615c07.
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@ -26,8 +26,7 @@
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#include "BPMemory.h"
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#include "VideoConfig.h"
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#include "NativeVertexFormat.h"
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static ALPHA_PRETEST_RESULT AlphaPreTest();
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#include "PixelShaderManager.h"
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static void StageHash(int stage, u32* out)
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{
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@ -117,7 +116,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, PSGRENDER_MODE PSGRenderMode, u32 com
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uid->values[0] |= MustWriteToDepth << 11; // 1
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uid->values[0] |= PixelLightingEnabled << 12; // 1
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if (!PixelLightingEnabled) uid->values[0] |= xfregs.numTexGen.numTexGens << 13; // 4
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ALPHA_PRETEST_RESULT alphaPreTest = AlphaPreTest();
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ALPHA_PRETEST_RESULT alphaPreTest = PixelShaderManager::AlphaPreTest();
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uid->values[0] |= ((u32)alphaPreTest) << 17; // 2
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uid->values[0] |= ZCompLocEnabled << 18; // 2
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if (((alphaPreTest == ALPHAPT_ALWAYSFAIL) || (alphaPreTest == ALPHAPT_ALWAYSPASS && PSGRenderMode == PSGRENDER_DSTALPHA_ALPHA_PASS)) && !DepthTextureEnable)
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@ -636,7 +635,7 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
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WRITE(p, "float zCoord = " I_ZBIAS "[1].x + (uv2.w / uv3.w) * " I_ZBIAS "[1].y;\n");
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}
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char* pmainstart = p;
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if(PSGRenderMode == PSGRENDER_ZCOMPLOCK && !DepthTextureEnable)
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if(PSGRenderMode == PSGRENDER_ZCOMPLOC && !DepthTextureEnable)
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{
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// Within ZCompLoc pass, make this an empty function
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WRITE(p, "ocol0 = 0;\n");
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@ -646,7 +645,7 @@ const char *GeneratePixelShaderCode(PSGRENDER_MODE PSGRenderMode, API_TYPE ApiTy
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WRITE(p, "}\n");
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return text;
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}
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ALPHA_PRETEST_RESULT Pretest = AlphaPreTest();
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ALPHA_PRETEST_RESULT Pretest = PixelShaderManager::AlphaPreTest();
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// Test if we can predict the alpha test result or if we are in depth only mode
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if((Pretest != ALPHAPT_UNDEFINED) && !DepthTextureEnable)
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{
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@ -1169,39 +1168,6 @@ static const char *tevAlphaFunclogicTable[] =
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" != ", // xor
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" == " // xnor
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};
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static ALPHA_PRETEST_RESULT AlphaPreTest()
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{
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u32 op = bpmem.alphaFunc.logic;
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u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
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// First kill all the simple cases
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switch(op)
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{
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case 0: // AND
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if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return ALPHAPT_ALWAYSPASS;
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if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return ALPHAPT_ALWAYSFAIL;
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break;
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case 1: // OR
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if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return ALPHAPT_ALWAYSPASS;
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if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return ALPHAPT_ALWAYSFAIL;
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break;
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case 2: // XOR
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if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
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return ALPHAPT_ALWAYSPASS;
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if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
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return ALPHAPT_ALWAYSFAIL;
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break;
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case 3: // XNOR
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if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
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return ALPHAPT_ALWAYSFAIL;
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if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
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return ALPHAPT_ALWAYSPASS;
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break;
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default: PanicAlert("bad logic for alpha test? %08x", op);
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}
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return ALPHAPT_UNDEFINED;
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}
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static void WriteAlphaTest(char *&p, API_TYPE ApiType,PSGRENDER_MODE PSGRenderMode)
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{
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