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synced 2025-07-24 06:39:46 -06:00
Skipped the ZCompLoc pass if the result can be determined at compile time. Brings back the speed lost by r146b02615c07.
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@ -187,9 +187,9 @@ void VertexManager::vFlush()
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}
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bool useZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable;
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if(useZcomploc)
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if (useZcomploc && PixelShaderManager::AlphaPreTest() == ALPHAPT_UNDEFINED)
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{
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if (!PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOCK, g_nativeVertexFmt->m_components))
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if (!PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOC, g_nativeVertexFmt->m_components))
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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goto shader_fail;
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@ -220,9 +220,9 @@ void VertexManager::vFlush()
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g_renderer->RestoreState();
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}
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bool useZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable;
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if (useZcomploc)
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if (useZcomploc && PixelShaderManager::AlphaPreTest() == ALPHAPT_UNDEFINED)
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{
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ps = PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOCK,g_nativeVertexFmt->m_components);
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ps = PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOC,g_nativeVertexFmt->m_components);
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if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid);
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g_renderer->ApplyState(RSM_Zcomploc);
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