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Skipped the ZCompLoc pass if the result can be determined at compile time. Brings back the speed lost by r146b02615c07.
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@ -187,9 +187,9 @@ void VertexManager::vFlush()
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}
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bool useZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable;
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if(useZcomploc)
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if (useZcomploc && PixelShaderManager::AlphaPreTest() == ALPHAPT_UNDEFINED)
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{
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if (!PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOCK, g_nativeVertexFmt->m_components))
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if (!PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOC, g_nativeVertexFmt->m_components))
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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goto shader_fail;
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