Skipped the ZCompLoc pass if the result can be determined at compile time. Brings back the speed lost by r146b02615c07.

This commit is contained in:
skidau
2012-08-06 09:29:01 +10:00
parent 86a1899b9e
commit 0efd4e5c29
6 changed files with 43 additions and 43 deletions

View File

@ -187,9 +187,9 @@ void VertexManager::vFlush()
}
bool useZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable;
if(useZcomploc)
if (useZcomploc && PixelShaderManager::AlphaPreTest() == ALPHAPT_UNDEFINED)
{
if (!PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOCK, g_nativeVertexFmt->m_components))
if (!PixelShaderCache::SetShader(PSGRENDER_ZCOMPLOC, g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;