ogl: clamp to edge for out of bound efb access

fixes issue 6898

OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
As I can't test the behavoir of the real hardware, I changed it to how it works before,
but I guess just clip the texture makes more sense.
This commit is contained in:
degasus
2014-01-03 08:15:19 +01:00
parent 509ec9cc99
commit 0f0a3cc509
2 changed files with 11 additions and 0 deletions

View File

@ -267,6 +267,7 @@ void BPWritten(const BPCmd& bp)
rc.top = (int)bpmem.copyTexSrcXY.y;
// Here Width+1 like Height, otherwise some textures are corrupted already since the native resolution.
// TODO: What's the behavior of out of bound access?
rc.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
rc.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);