VideoCommon: Split BBox* functions into common and backend implementation variants

This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
This commit is contained in:
Techjar
2021-05-21 21:54:19 -04:00
parent 40a4715074
commit 0f17990137
13 changed files with 48 additions and 29 deletions

View File

@ -264,12 +264,12 @@ void Renderer::UnbindTexture(const AbstractTexture* texture)
D3D::stateman->ApplyTextures();
}
u16 Renderer::BBoxRead(int index)
u16 Renderer::BBoxReadImpl(int index)
{
return static_cast<u16>(BBox::Get(index));
}
void Renderer::BBoxWrite(int index, u16 value)
void Renderer::BBoxWriteImpl(int index, u16 value)
{
BBox::Set(index, value);
}