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VideoCommon: Split BBox* functions into common and backend implementation variants
This will allow for some aspects of bounding box to be handled in VideoCommon instead of individual backends.
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@ -126,8 +126,8 @@ public:
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void BindBackbuffer(const ClearColor& clear_color = {}) override;
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void PresentBackbuffer() override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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u16 BBoxReadImpl(int index) override;
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void BBoxWriteImpl(int index, u16 value) override;
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void BeginUtilityDrawing() override;
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void EndUtilityDrawing() override;
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