VideoCommon: Split BBox* functions into common and backend implementation variants

This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
This commit is contained in:
Techjar
2021-05-21 21:54:19 -04:00
parent 40a4715074
commit 0f17990137
13 changed files with 48 additions and 29 deletions

View File

@ -185,6 +185,21 @@ void Renderer::ReinterpretPixelData(EFBReinterpretType convtype)
g_framebuffer_manager->ReinterpretPixelData(convtype);
}
u16 Renderer::BBoxRead(int index)
{
return BBoxReadImpl(index);
}
void Renderer::BBoxWrite(int index, u16 value)
{
BBoxWriteImpl(index, value);
}
void Renderer::BBoxFlush()
{
BBoxFlushImpl();
}
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
if (type == EFBAccessType::PeekColor)