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ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
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@ -99,6 +99,8 @@ Joystick::Joystick(IOHIDDeviceRef device, std::string name)
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Joystick::~Joystick()
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{
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DeInitForceFeedback();
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if (m_ff_device)
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m_ff_device->Release();
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}
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