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VideoConfig: Rename StereoFocalLength to StereoConvergence.
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@ -518,7 +518,7 @@ void VertexShaderManager::SetConstants()
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float offset = g_ActiveConfig.iStereoSeparation / 10000.0f;
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constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
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constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
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constants.stereoparams[2] = (float)g_ActiveConfig.iStereoFocalLength;
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constants.stereoparams[2] = (float)g_ActiveConfig.iStereoConvergence;
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}
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else
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{
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