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TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
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@ -70,6 +70,7 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("StereoSeparation", &iStereoSeparation, 50);
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settings->Get("StereoFocalLength", &iStereoFocalLength, 30);
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settings->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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settings->Get("StereoMonoEFBDepth", &bStereoMonoEFBDepth, false);
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settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
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settings->Get("FastDepthCalc", &bFastDepthCalc, true);
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settings->Get("MSAA", &iMultisampleMode, 0);
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@ -145,6 +146,7 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
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CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
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CHECK_SETTING("Video_Settings", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Settings", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
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CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
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CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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@ -237,6 +239,7 @@ void VideoConfig::Save(const std::string& ini_file)
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settings->Set("StereoSeparation", iStereoSeparation);
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settings->Set("StereoFocalLength", iStereoFocalLength);
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settings->Set("StereoSwapEyes", bStereoSwapEyes);
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settings->Set("StereoMonoEFBDepth", bStereoMonoEFBDepth);
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settings->Set("EnablePixelLighting", bEnablePixelLighting);
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settings->Set("FastDepthCalc", bFastDepthCalc);
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settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);
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