mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
Added an option "Enable Loop Audio Hack" in DSP config.
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games. Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -35,6 +35,7 @@ void CConfig::Load()
|
||||
file.Load(FULL_CONFIG_DIR "DSP.ini");
|
||||
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
|
||||
file.Get("Config", "EnableRE0AudioFix", &m_EnableRE0Fix, false); // RE0 Hack
|
||||
file.Get("Config", "EnableLoopAudioFix", &m_EnableLoopFix, false); // Loop Hack
|
||||
ac_Config.Load(file);
|
||||
}
|
||||
|
||||
@ -44,6 +45,7 @@ void CConfig::Save()
|
||||
file.Load(FULL_CONFIG_DIR "DSP.ini");
|
||||
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
|
||||
file.Set("Config", "EnableRE0AudioFix", m_EnableRE0Fix); // RE0 Hack
|
||||
file.Set("Config", "EnableLoopAudioFix", m_EnableLoopFix); // Loop Hack
|
||||
ac_Config.Set(file);
|
||||
|
||||
file.Save(FULL_CONFIG_DIR "DSP.ini");
|
||||
@ -51,11 +53,17 @@ void CConfig::Save()
|
||||
|
||||
void CConfig::GameIniLoad(const char *game_ini)
|
||||
{
|
||||
// This game config will affect global system config
|
||||
// Need a better way to seperate system config from game config
|
||||
//
|
||||
/*
|
||||
if (game_ini && strlen(game_ini))
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(game_ini);
|
||||
iniFile.Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
|
||||
//iniFile.Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
|
||||
//iniFile.Get("HLEaudio", "UseLoopFix", &m_EnableLoopFix, 0);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user