mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Added an option "Enable Loop Audio Hack" in DSP config.
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games. Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -25,6 +25,7 @@ EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, DSPConfigDialogHLE::SettingsChanged)
|
||||
EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, DSPConfigDialogHLE::SettingsChanged)
|
||||
EVT_CHECKBOX(ID_ENABLE_THROTTLE, DSPConfigDialogHLE::SettingsChanged)
|
||||
EVT_CHECKBOX(ID_ENABLE_RE0_FIX, DSPConfigDialogHLE::SettingsChanged)
|
||||
EVT_CHECKBOX(ID_ENABLE_LOOP_FIX, DSPConfigDialogHLE::SettingsChanged)
|
||||
EVT_COMMAND_SCROLL(ID_VOLUME, DSPConfigDialogHLE::VolumeChanged)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
@ -40,7 +41,8 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
|
||||
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableRE0Fix = new wxCheckBox(this, ID_ENABLE_RE0_FIX, wxT("Enable RE0 Audio Fix"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableRE0Fix = new wxCheckBox(this, ID_ENABLE_RE0_FIX, wxT("Enable RE0 Audio Hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableLoopFix = new wxCheckBox(this, ID_ENABLE_LOOP_FIX, wxT("Enable Loop Audio Hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
|
||||
m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxSize(90, 20), wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
|
||||
|
||||
@ -49,9 +51,10 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
|
||||
|
||||
// Update values
|
||||
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
|
||||
m_buttonEnableRE0Fix->SetValue(g_Config.m_EnableRE0Fix ? true : false);
|
||||
m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
|
||||
m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
|
||||
m_buttonEnableRE0Fix->SetValue(g_Config.m_EnableRE0Fix ? true : false);
|
||||
m_buttonEnableLoopFix->SetValue(g_Config.m_EnableLoopFix ? true : false);
|
||||
|
||||
// Add tooltips
|
||||
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
|
||||
@ -59,7 +62,10 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
|
||||
m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n")
|
||||
wxT("Disabling this also disables the speed throttle which this causes,\n")
|
||||
wxT("meaning that there will be no upper limit on your FPS."));
|
||||
m_buttonEnableRE0Fix->SetToolTip(wxT("This fixes audo in RE0 and maybe some other games."));
|
||||
m_buttonEnableRE0Fix->SetToolTip(wxT("This fixes audio in Resident Evil Zero and maybe some other games."));
|
||||
m_buttonEnableLoopFix->SetToolTip(wxT("This fixes audio loops in some games, by default it should be disabled.\n")
|
||||
wxT("Unless you are experiencing strange sound loops, don't enable it,\n")
|
||||
wxT("or it will cause some games to hang up."));
|
||||
m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
|
||||
|
||||
// Create sizer and add items to dialog
|
||||
@ -73,6 +79,7 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
|
||||
sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
|
||||
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
|
||||
sbSettings->Add(m_buttonEnableRE0Fix, 0, wxALL, 5);
|
||||
sbSettings->Add(m_buttonEnableLoopFix, 0, wxALL, 5);
|
||||
sBackend->Add(BackendText, 0, wxALIGN_CENTER|wxALL, 5);
|
||||
sBackend->Add(m_BackendSelection, 0, wxALL, 1);
|
||||
sbSettings->Add(sBackend, 0, wxALL, 2);
|
||||
@ -129,9 +136,10 @@ void DSPConfigDialogHLE::VolumeChanged(wxScrollEvent& WXUNUSED(event))
|
||||
void DSPConfigDialogHLE::SettingsChanged(wxCommandEvent& event)
|
||||
{
|
||||
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
|
||||
g_Config.m_EnableRE0Fix = m_buttonEnableRE0Fix->GetValue();
|
||||
ac_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
|
||||
ac_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
|
||||
g_Config.m_EnableRE0Fix = m_buttonEnableRE0Fix->GetValue();
|
||||
g_Config.m_EnableLoopFix = m_buttonEnableLoopFix->GetValue();
|
||||
|
||||
#ifdef __APPLE__
|
||||
strncpy(ac_Config.sBackend, m_BackendSelection->GetValue().mb_str(), 128);
|
||||
|
Reference in New Issue
Block a user