mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
PixelShaderGen: More code alignment fixes.
This commit is contained in:
@ -859,7 +859,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
|
|||||||
int mode = (ac.shift<<1)|ac.op;
|
int mode = (ac.shift<<1)|ac.op;
|
||||||
out.Write(" %s.a + ", tevAInputTable[ac.d]);
|
out.Write(" %s.a + ", tevAInputTable[ac.d]);
|
||||||
out.Write(function_table[mode], tevAInputTable[ac.a],
|
out.Write(function_table[mode], tevAInputTable[ac.a],
|
||||||
tevAInputTable[ac.b], tevAInputTable[ac.c]);
|
tevAInputTable[ac.b], tevAInputTable[ac.c]);
|
||||||
}
|
}
|
||||||
if (ac.clamp)
|
if (ac.clamp)
|
||||||
out.Write(", 0, 255)");
|
out.Write(", 0, 255)");
|
||||||
|
Reference in New Issue
Block a user