Merge pull request #1781 from Armada651/xfb-fixes

D3D: Fix Virtual XFB viewport.
This commit is contained in:
Markus Wick
2014-12-28 22:22:27 +01:00
5 changed files with 44 additions and 37 deletions

View File

@ -85,9 +85,9 @@ static RasterFont* s_pfont = nullptr;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
static int s_LastMultisampleMode = 0;
static bool s_LastStereo = false;
static int s_last_multisample_mode = 0;
static bool s_last_stereo_mode = false;
static bool s_last_xfb_mode = false;
static u32 s_blendMode;
@ -586,10 +586,12 @@ Renderer::Renderer()
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing "
);
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
s_LastStereo = g_ActiveConfig.iStereoMode > 0;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
// Decide framebuffer size
s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
@ -605,7 +607,7 @@ Renderer::Renderer()
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
s_LastEFBScale = g_ActiveConfig.iEFBScale;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
// Because of the fixed framebuffer size we need to disable the resolution
@ -1625,7 +1627,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
GLInterface->Update(); // just updates the render window position and the backbuffer size
bool xfbchanged = false;
bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
@ -1639,24 +1641,26 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
bool WindowResized = false;
int W = (int)GLInterface->GetBackBufferWidth();
int H = (int)GLInterface->GetBackBufferHeight();
if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale)
if (W != s_backbuffer_width || H != s_backbuffer_height || s_last_efb_scale != g_ActiveConfig.iEFBScale)
{
WindowResized = true;
s_backbuffer_width = W;
s_backbuffer_height = H;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
}
if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != (g_ActiveConfig.iStereoMode > 0)))
if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
{
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
s_LastStereo = g_ActiveConfig.iStereoMode > 0;
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,