Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.

This commit is contained in:
mirrorbender
2015-07-20 20:12:29 -04:00
parent ab2e68aa16
commit 0faba3b018
9 changed files with 126 additions and 38 deletions

View File

@ -56,6 +56,14 @@ FramebufferManager::FramebufferManager()
{
m_target_width = Renderer::GetTargetWidth();
m_target_height = Renderer::GetTargetHeight();
if(m_target_height < 1)
{
m_target_height = 1;
}
if(m_target_width < 1)
{
m_target_width = 1;
}
DXGI_SAMPLE_DESC sample_desc = D3D::GetAAMode(g_ActiveConfig.iMultisampleMode);
ID3D11Texture2D* buf;

View File

@ -929,7 +929,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
// Resize the back buffers NOW to avoid flickering
if (xfbchanged ||
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) ||
xfbchanged ||
windowResized ||
fullscreen_changed ||
s_last_efb_scale != g_ActiveConfig.iEFBScale ||
@ -969,7 +970,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
PixelShaderManager::SetEfbScaleChanged();