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Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
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@ -40,6 +40,7 @@ extern int OSDChoice;
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extern bool bLastFrameDumped;
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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// more sense.
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@ -136,6 +137,7 @@ public:
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static Common::Event s_screenshotCompleted;
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protected:
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static void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
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