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VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them".
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@ -749,8 +749,8 @@ static void WriteXFBEncoder(ShaderCode& code, APIType api_type, const EFBCopyPar
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WriteSampleColor(code, "rgb", "color1", 1, api_type, params);
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// Gamma is only applied to XFB copies.
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code.Write(" color0 = pow(color0, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n"
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" color1 = pow(color1, float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");
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code.Write(" color0 = pow(abs(color0), float3(gamma_rcp, gamma_rcp, gamma_rcp));\n"
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" color1 = pow(abs(color1), float3(gamma_rcp, gamma_rcp, gamma_rcp));\n");
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// Convert to YUV.
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code.Write(" const float3 y_const = float3(0.257, 0.504, 0.098);\n"
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@ -313,8 +313,8 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
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break;
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case EFBCopyFormat::XFB:
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out.Write(
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" ocol0 = float4(pow(texcol.rgb, float3(gamma_rcp, gamma_rcp, gamma_rcp)), 1.0f);\n");
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out.Write(" ocol0 = float4(pow(abs(texcol.rgb), float3(gamma_rcp, gamma_rcp, gamma_rcp)), "
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"1.0f);\n");
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break;
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default:
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