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Add "PreferGLES" option to EGL GLInterface
This makes the EGL interface select OpenGL|ES contexts over "desktop" OpenGL ones. Possibly not useful for anyone outside my own debugging, but you never know
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@ -87,6 +87,8 @@ const ConfigInfo<bool> GFX_SW_DUMP_TEV_TEX_FETCHES{{System::GFX, "Settings", "SW
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const ConfigInfo<int> GFX_SW_DRAW_START{{System::GFX, "Settings", "SWDrawStart"}, 0};
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const ConfigInfo<int> GFX_SW_DRAW_END{{System::GFX, "Settings", "SWDrawEnd"}, 100000};
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const ConfigInfo<bool> GFX_PREFER_GLES{{System::GFX, "Settings", "PreferGLES"}, false};
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// Graphics.Enhancements
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const ConfigInfo<bool> GFX_ENHANCE_FORCE_FILTERING{{System::GFX, "Enhancements", "ForceFiltering"},
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