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Add "PreferGLES" option to EGL GLInterface
This makes the EGL interface select OpenGL|ES contexts over "desktop" OpenGL ones. Possibly not useful for anyone outside my own debugging, but you never know
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@ -68,6 +68,8 @@ extern const ConfigInfo<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
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extern const ConfigInfo<int> GFX_SW_DRAW_START;
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extern const ConfigInfo<int> GFX_SW_DRAW_END;
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extern const ConfigInfo<bool> GFX_PREFER_GLES;
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// Graphics.Enhancements
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extern const ConfigInfo<bool> GFX_ENHANCE_FORCE_FILTERING;
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