Add "PreferGLES" option to EGL GLInterface

This makes the EGL interface select OpenGL|ES contexts over "desktop"
OpenGL ones.

Possibly not useful for anyone outside my own debugging, but you never
know
This commit is contained in:
Jonathan Hamilton
2017-07-01 10:42:42 -07:00
parent 8292d378ea
commit 0fbd0cab6a
3 changed files with 44 additions and 8 deletions

View File

@ -68,6 +68,8 @@ extern const ConfigInfo<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
extern const ConfigInfo<int> GFX_SW_DRAW_START;
extern const ConfigInfo<int> GFX_SW_DRAW_END;
extern const ConfigInfo<bool> GFX_PREFER_GLES;
// Graphics.Enhancements
extern const ConfigInfo<bool> GFX_ENHANCE_FORCE_FILTERING;