More stuff

This commit is contained in:
Ryan Houdek
2011-12-02 20:17:26 -06:00
committed by Sonicadvance1
parent 66a5334158
commit 0fc755c4df
6 changed files with 126 additions and 52 deletions

View File

@ -132,30 +132,32 @@ static char text[16384];
char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType)
{
// This turned a bit ugly with GLSL
// Will be less ugly with GLSL 1.3...hopefully
WRITE(p, "struct VS_OUTPUT {\n");
WRITE(p, " float4 pos : POSITION;\n");
WRITE(p, " float4 colors_0 : COLOR0;\n");
WRITE(p, " float4 colors_1 : COLOR1;\n");
WRITE(p, " float4 pos %s POSITION;\n", ApiType == API_GLSL ? ";//" : ":");
WRITE(p, " float4 colors_0 %s COLOR0;\n", ApiType == API_GLSL ? ";//" : ":");
WRITE(p, " float4 colors_1 %s COLOR1;\n", ApiType == API_GLSL ? ";//" : ":");
if (xfregs.numTexGen.numTexGens < 7) {
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
WRITE(p, " float3 tex%d : TEXCOORD%d;\n", i, i);
WRITE(p, " float4 clipPos : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens);
WRITE(p, " float3 tex%d %s TEXCOORD%d;\n", i, ApiType == API_GLSL ? ";//" : ":", i);
WRITE(p, " float4 clipPos %s TEXCOORD%d;\n", ApiType == API_GLSL ? ";//" : ":", xfregs.numTexGen.numTexGens);
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
WRITE(p, " float4 Normal : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens + 1);
WRITE(p, " float4 Normal %s TEXCOORD%d;\n", ApiType == API_GLSL ? ";//" : ":", xfregs.numTexGen.numTexGens + 1);
} else {
// clip position is in w of first 4 texcoords
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
for (int i = 0; i < 8; ++i)
WRITE(p, " float4 tex%d : TEXCOORD%d;\n", i, i);
WRITE(p, " float4 tex%d %s TEXCOORD%d;\n", i, ApiType == API_GLSL ? ";//" : ":", i);
}
else
{
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
WRITE(p, " float%d tex%d : TEXCOORD%d;\n", i < 4 ? 4 : 3 , i, i);
WRITE(p, " float%d tex%d %s TEXCOORD%d;\n", i < 4 ? 4 : 3 , i, ApiType == API_GLSL ? ";//" : ":", i);
}
}
}
WRITE(p, "};\n");
return p;