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Saving real Wiimote state
because that's simpler than reconnecting
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committed by
Rachel Bryk

parent
748ee50536
commit
0fd3acd152
@ -162,6 +162,7 @@ const char* GetLastErrorMsg();
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namespace Common
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{
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inline u8 swap8(u8 _data) {return _data;}
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inline u32 swap24(const u8* _data) {return (_data[0] << 16) | (_data[1] << 8) | _data[2];}
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#ifdef _WIN32
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inline u16 swap16(u16 _data) {return _byteswap_ushort(_data);}
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