mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
UI: Refactor Wii update code
This moves the progress dialog logic and the result dialog to separate functions that can easily be reused for disc updates.
This commit is contained in:
@ -1320,39 +1320,9 @@ static std::string GetUpdateRegionFromIdm(int idm)
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}
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}
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void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
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static void ShowUpdateResult(WiiUtils::UpdateResult result)
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{
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int confirm = wxMessageBox(_("Connect to the Internet and perform an online system update?"),
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_("System Update"), wxYES_NO, this);
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if (confirm != wxYES)
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return;
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wxProgressDialog dialog(_("Updating"), _("Preparing to update...\nThis can take a while."), 1,
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this, wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_SMOOTH | wxPD_CAN_ABORT);
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const std::string region = GetUpdateRegionFromIdm(event.GetId());
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std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
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const WiiUtils::UpdateResult res = WiiUtils::DoOnlineUpdate(
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[&](size_t processed, size_t total, u64 title_id) {
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Core::QueueHostJob(
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[&dialog, processed, total, title_id] {
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dialog.SetRange(total);
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dialog.Update(processed, wxString::Format(_("Updating title %016" PRIx64 "...\n"
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"This can take a while."),
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title_id));
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dialog.Fit();
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},
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true);
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return !dialog.WasCancelled();
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},
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region);
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Core::QueueHostJob([&dialog] { dialog.EndModal(0); }, true);
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return res;
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});
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dialog.ShowModal();
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switch (result.get())
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switch (result)
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{
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case WiiUtils::UpdateResult::Succeeded:
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wxMessageBox(_("The emulated Wii console has been updated."), _("Update completed"),
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@ -1384,8 +1354,60 @@ void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
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"finish it in order to avoid inconsistent system software versions."),
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_("Update cancelled"), wxOK | wxICON_WARNING);
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break;
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case WiiUtils::UpdateResult::RegionMismatch:
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wxMessageBox(_("The game's region does not match your console's. "
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"To avoid issues with the system menu, it is not possible to update "
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"the emulated console using this disc."),
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_("Update failed"), wxOK | wxICON_ERROR);
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break;
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case WiiUtils::UpdateResult::MissingUpdatePartition:
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case WiiUtils::UpdateResult::DiscReadFailed:
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wxMessageBox(_("The game disc does not contain any usable update information."),
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_("Update failed"), wxOK | wxICON_ERROR);
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break;
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}
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}
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template <typename Callable, typename... Args>
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static WiiUtils::UpdateResult ShowUpdateProgress(CFrame* frame, Callable function, Args&&... args)
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{
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wxProgressDialog dialog(_("Updating"), _("Preparing to update...\nThis can take a while."), 1,
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frame, wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_SMOOTH | wxPD_CAN_ABORT);
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std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
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const WiiUtils::UpdateResult res = function(
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[&](size_t processed, size_t total, u64 title_id) {
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Core::QueueHostJob(
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[&dialog, processed, total, title_id] {
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dialog.SetRange(total);
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dialog.Update(processed, wxString::Format(_("Updating title %016" PRIx64 "...\n"
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"This can take a while."),
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title_id));
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dialog.Fit();
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},
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true);
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return !dialog.WasCancelled();
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},
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std::forward<Args>(args)...);
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Core::QueueHostJob([&dialog] { dialog.EndModal(0); }, true);
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return res;
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});
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dialog.ShowModal();
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return result.get();
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}
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void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
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{
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int confirm = wxMessageBox(_("Connect to the Internet and perform an online system update?"),
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_("System Update"), wxYES_NO, this);
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if (confirm != wxYES)
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return;
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const std::string region = GetUpdateRegionFromIdm(event.GetId());
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const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoOnlineUpdate, region);
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ShowUpdateResult(result);
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UpdateLoadWiiMenuItem();
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}
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