mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Merge pull request #7249 from yourWaifu/discord-rpc-join
Add Discord Join Net Play functionally
This commit is contained in:
commit
0fdb6f4267
@ -29,6 +29,7 @@ public:
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bool IsValid() const;
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bool IsValid() const;
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void SetCookies(const std::string& cookies);
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void SetCookies(const std::string& cookies);
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void UseIPv4();
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Response Fetch(const std::string& url, Method method, const Headers& headers, const u8* payload,
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Response Fetch(const std::string& url, Method method, const Headers& headers, const u8* payload,
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size_t size);
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size_t size);
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@ -62,6 +63,11 @@ void HttpRequest::SetCookies(const std::string& cookies)
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m_impl->SetCookies(cookies);
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m_impl->SetCookies(cookies);
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}
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}
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void HttpRequest::UseIPv4()
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{
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m_impl->UseIPv4();
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}
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HttpRequest::Response HttpRequest::Get(const std::string& url, const Headers& headers)
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HttpRequest::Response HttpRequest::Get(const std::string& url, const Headers& headers)
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{
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{
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return m_impl->Fetch(url, Impl::Method::GET, headers, nullptr, 0);
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return m_impl->Fetch(url, Impl::Method::GET, headers, nullptr, 0);
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@ -136,6 +142,11 @@ void HttpRequest::Impl::SetCookies(const std::string& cookies)
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curl_easy_setopt(m_curl.get(), CURLOPT_COOKIE, cookies.c_str());
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curl_easy_setopt(m_curl.get(), CURLOPT_COOKIE, cookies.c_str());
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}
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}
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void HttpRequest::Impl::UseIPv4()
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{
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curl_easy_setopt(m_curl.get(), CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
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}
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static size_t CurlWriteCallback(char* data, size_t size, size_t nmemb, void* userdata)
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static size_t CurlWriteCallback(char* data, size_t size, size_t nmemb, void* userdata)
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{
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{
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auto* buffer = static_cast<std::vector<u8>*>(userdata);
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auto* buffer = static_cast<std::vector<u8>*>(userdata);
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@ -32,6 +32,7 @@ public:
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using Headers = std::map<std::string, std::optional<std::string>>;
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using Headers = std::map<std::string, std::optional<std::string>>;
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void SetCookies(const std::string& cookies);
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void SetCookies(const std::string& cookies);
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void UseIPv4();
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Response Get(const std::string& url, const Headers& headers = {});
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Response Get(const std::string& url, const Headers& headers = {});
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Response Post(const std::string& url, const std::vector<u8>& payload,
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Response Post(const std::string& url, const std::vector<u8>& payload,
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const Headers& headers = {});
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const Headers& headers = {});
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@ -1330,6 +1330,7 @@ void NetPlayClient::OnTraversalStateChanged()
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Disconnect();
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Disconnect();
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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}
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}
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m_dialog->OnTraversalStateChanged(state);
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}
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}
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// called from ---NETPLAY--- thread
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// called from ---NETPLAY--- thread
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@ -47,6 +47,7 @@ public:
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virtual void OnConnectionLost() = 0;
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virtual void OnConnectionLost() = 0;
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virtual void OnConnectionError(const std::string& message) = 0;
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virtual void OnConnectionError(const std::string& message) = 0;
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
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virtual void OnSaveDataSyncFailure() = 0;
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virtual void OnSaveDataSyncFailure() = 0;
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virtual bool IsRecording() = 0;
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virtual bool IsRecording() = 0;
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@ -807,8 +807,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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void NetPlayServer::OnTraversalStateChanged()
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void NetPlayServer::OnTraversalStateChanged()
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{
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{
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if (m_dialog && m_traversal_client->GetState() == TraversalClient::Failure)
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if (!m_dialog)
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return;
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const TraversalClient::State state = m_traversal_client->GetState();
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if (state == TraversalClient::Failure)
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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m_dialog->OnTraversalStateChanged(state);
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}
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}
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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@ -8,6 +8,8 @@ set(CMAKE_AUTOMOC ON)
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add_executable(dolphin-emu
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add_executable(dolphin-emu
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AboutDialog.cpp
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AboutDialog.cpp
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CheatsManager.cpp
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CheatsManager.cpp
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DiscordHandler.cpp
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DiscordJoinRequestDialog.cpp
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FIFO/FIFOPlayerWindow.cpp
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FIFO/FIFOPlayerWindow.cpp
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FIFO/FIFOAnalyzer.cpp
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FIFO/FIFOAnalyzer.cpp
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HotkeyScheduler.cpp
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HotkeyScheduler.cpp
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98
Source/Core/DolphinQt/DiscordHandler.cpp
Normal file
98
Source/Core/DolphinQt/DiscordHandler.cpp
Normal file
@ -0,0 +1,98 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef USE_DISCORD_PRESENCE
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#include "DolphinQt/DiscordHandler.h"
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#include <iterator>
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#include <QApplication>
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#include "Common/Thread.h"
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#include "UICommon/DiscordPresence.h"
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#include "DolphinQt/DiscordJoinRequestDialog.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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DiscordHandler::DiscordHandler(QWidget* parent) : QObject{parent}, m_parent{parent}
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{
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connect(this, &DiscordHandler::JoinRequest, this, &DiscordHandler::ShowNewJoinRequest);
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}
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DiscordHandler::~DiscordHandler()
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{
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Stop();
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}
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void DiscordHandler::Start()
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{
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m_stop_requested.Set(false);
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m_thread = std::thread(&DiscordHandler::Run, this);
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}
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void DiscordHandler::Stop()
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{
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m_stop_requested.Set(true);
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if (m_thread.joinable())
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m_thread.join();
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}
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void DiscordHandler::DiscordJoinRequest(const char* id, const std::string& discord_tag,
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const char* avatar)
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{
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emit DiscordHandler::JoinRequest(id, discord_tag, avatar);
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}
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void DiscordHandler::DiscordJoin()
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{
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emit DiscordHandler::Join();
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}
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void DiscordHandler::ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
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const std::string& avatar)
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{
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std::lock_guard<std::mutex> lock(m_request_dialogs_mutex);
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m_request_dialogs.emplace_front(m_parent, id, discord_tag, avatar);
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DiscordJoinRequestDialog& request_dialog = m_request_dialogs.front();
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request_dialog.show();
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request_dialog.raise();
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request_dialog.activateWindow();
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QApplication::alert(nullptr, DiscordJoinRequestDialog::s_max_lifetime_seconds * 1000);
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}
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void DiscordHandler::Run()
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{
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while (!m_stop_requested.IsSet())
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{
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if (m_thread.joinable())
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Discord::CallPendingCallbacks();
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// close and remove dead requests
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{
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std::lock_guard<std::mutex> lock(m_request_dialogs_mutex);
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for (auto request_dialog = m_request_dialogs.begin();
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request_dialog != m_request_dialogs.end();)
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{
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if (std::time(nullptr) < request_dialog->GetCloseTimestamp())
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{
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++request_dialog;
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continue;
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}
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RunOnObject(m_parent, [this, &request_dialog] {
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request_dialog->close();
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request_dialog = m_request_dialogs.erase(request_dialog);
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return nullptr;
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});
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}
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}
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Common::SleepCurrentThread(1000 * 2);
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}
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}
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#endif
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49
Source/Core/DolphinQt/DiscordHandler.h
Normal file
49
Source/Core/DolphinQt/DiscordHandler.h
Normal file
@ -0,0 +1,49 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <list>
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#include <mutex>
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#include <thread>
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#include <QObject>
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#include "Common/Flag.h"
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#include "UICommon/DiscordPresence.h"
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class DiscordJoinRequestDialog;
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class DiscordHandler : public QObject, public Discord::Handler
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{
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Q_OBJECT
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#ifdef USE_DISCORD_PRESENCE
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public:
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explicit DiscordHandler(QWidget* parent);
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~DiscordHandler();
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void Start();
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void Stop();
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void DiscordJoin() override;
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void DiscordJoinRequest(const char* id, const std::string& discord_tag,
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const char* avatar) override;
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void ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
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const std::string& avatar);
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#endif
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signals:
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void Join();
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void JoinRequest(const std::string id, const std::string discord_tag, const std::string avatar);
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#ifdef USE_DISCORD_PRESENCE
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private:
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void Run();
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QWidget* m_parent;
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Common::Flag m_stop_requested;
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std::thread m_thread;
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std::list<DiscordJoinRequestDialog> m_request_dialogs;
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std::mutex m_request_dialogs_mutex;
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#endif
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};
|
91
Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp
Normal file
91
Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp
Normal file
@ -0,0 +1,91 @@
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|
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef USE_DISCORD_PRESENCE
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#include "DolphinQt/DiscordJoinRequestDialog.h"
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#include <QGridLayout>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <discord-rpc/include/discord_rpc.h>
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#include "Common/HttpRequest.h"
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#include "Common/StringUtil.h"
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|
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DiscordJoinRequestDialog::DiscordJoinRequestDialog(QWidget* parent, const std::string& id,
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const std::string& discord_tag,
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const std::string& avatar)
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|
: QDialog(parent), m_user_id(id), m_close_timestamp(std::time(nullptr) + s_max_lifetime_seconds)
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{
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setWindowTitle(tr("Request to Join Your Party"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
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|
|
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QPixmap avatar_pixmap;
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|
|
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|
if (!avatar.empty())
|
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|
{
|
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|
const std::string avatar_endpoint = StringFromFormat(
|
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|
"https://cdn.discordapp.com/avatars/%s/%s.png", id.c_str(), avatar.c_str());
|
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|
|
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|
Common::HttpRequest request;
|
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|
Common::HttpRequest::Response response = request.Get(avatar_endpoint);
|
||||||
|
|
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|
if (response.has_value())
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|
avatar_pixmap.loadFromData(response->data(), static_cast<uint>(response->size()), "png");
|
||||||
|
}
|
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|
|
||||||
|
CreateLayout(discord_tag, avatar_pixmap);
|
||||||
|
ConnectWidgets();
|
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|
}
|
||||||
|
|
||||||
|
std::time_t DiscordJoinRequestDialog::GetCloseTimestamp() const
|
||||||
|
{
|
||||||
|
return m_close_timestamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DiscordJoinRequestDialog::CreateLayout(const std::string& discord_tag, const QPixmap& avatar)
|
||||||
|
{
|
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|
m_main_layout = new QGridLayout;
|
||||||
|
|
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|
m_invite_button = new QPushButton(tr("\u2714 Invite"));
|
||||||
|
m_decline_button = new QPushButton(tr("\u2716 Decline"));
|
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|
m_ignore_button = new QPushButton(tr("Ignore"));
|
||||||
|
|
||||||
|
QLabel* text =
|
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|
new QLabel(tr("%1\nwants to join your party.").arg(QString::fromStdString(discord_tag)));
|
||||||
|
text->setAlignment(Qt::AlignCenter);
|
||||||
|
|
||||||
|
if (!avatar.isNull())
|
||||||
|
{
|
||||||
|
QLabel* picture = new QLabel();
|
||||||
|
picture->setPixmap(avatar);
|
||||||
|
m_main_layout->addWidget(picture, 1, 0, 1, 3, Qt::AlignHCenter);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_main_layout->addWidget(text, 2, 0, 3, 3, Qt::AlignHCenter);
|
||||||
|
m_main_layout->addWidget(m_invite_button, 8, 0);
|
||||||
|
m_main_layout->addWidget(m_decline_button, 8, 1);
|
||||||
|
m_main_layout->addWidget(m_ignore_button, 8, 2);
|
||||||
|
|
||||||
|
setLayout(m_main_layout);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DiscordJoinRequestDialog::ConnectWidgets()
|
||||||
|
{
|
||||||
|
connect(m_invite_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_YES); });
|
||||||
|
connect(m_decline_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_NO); });
|
||||||
|
connect(m_ignore_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_IGNORE); });
|
||||||
|
connect(this, &QDialog::rejected, this, [this] { Reply(DISCORD_REPLY_IGNORE); });
|
||||||
|
}
|
||||||
|
|
||||||
|
void DiscordJoinRequestDialog::Reply(int reply)
|
||||||
|
{
|
||||||
|
Discord_Respond(m_user_id.c_str(), reply);
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
35
Source/Core/DolphinQt/DiscordJoinRequestDialog.h
Normal file
35
Source/Core/DolphinQt/DiscordJoinRequestDialog.h
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
// Copyright 2018 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QDialog>
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
|
class QGridLayout;
|
||||||
|
class QPixmap;
|
||||||
|
|
||||||
|
class DiscordJoinRequestDialog : public QDialog
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
public:
|
||||||
|
explicit DiscordJoinRequestDialog(QWidget* parent, const std::string& id,
|
||||||
|
const std::string& discord_tag, const std::string& avatar);
|
||||||
|
std::time_t GetCloseTimestamp() const;
|
||||||
|
|
||||||
|
static constexpr std::time_t s_max_lifetime_seconds = 30;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void CreateLayout(const std::string& discord_tag, const QPixmap& avatar);
|
||||||
|
void ConnectWidgets();
|
||||||
|
void Reply(int reply);
|
||||||
|
|
||||||
|
QGridLayout* m_main_layout;
|
||||||
|
QPushButton* m_invite_button;
|
||||||
|
QPushButton* m_decline_button;
|
||||||
|
QPushButton* m_ignore_button;
|
||||||
|
|
||||||
|
const std::string m_user_id;
|
||||||
|
const std::time_t m_close_timestamp;
|
||||||
|
};
|
@ -107,6 +107,8 @@
|
|||||||
<QtMoc Include="Config\PatchesWidget.h" />
|
<QtMoc Include="Config\PatchesWidget.h" />
|
||||||
<QtMoc Include="Config\PropertiesDialog.h" />
|
<QtMoc Include="Config\PropertiesDialog.h" />
|
||||||
<QtMoc Include="Config\SettingsWindow.h" />
|
<QtMoc Include="Config\SettingsWindow.h" />
|
||||||
|
<QtMoc Include="DiscordHandler.h" />
|
||||||
|
<QtMoc Include="DiscordJoinRequestDialog.h" />
|
||||||
<QtMoc Include="FIFO\FIFOAnalyzer.h" />
|
<QtMoc Include="FIFO\FIFOAnalyzer.h" />
|
||||||
<QtMoc Include="FIFO\FIFOPlayerWindow.h" />
|
<QtMoc Include="FIFO\FIFOPlayerWindow.h" />
|
||||||
<QtMoc Include="TAS\GCTASInputWindow.h" />
|
<QtMoc Include="TAS\GCTASInputWindow.h" />
|
||||||
@ -175,6 +177,8 @@
|
|||||||
<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
|
<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
|
||||||
<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
|
<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
|
||||||
<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
|
<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
|
||||||
|
<ClCompile Include="$(QtMocOutPrefix)DiscordHandler.cpp" />
|
||||||
|
<ClCompile Include="$(QtMocOutPrefix)DiscordJoinRequestDialog.cpp" />
|
||||||
<ClCompile Include="$(QtMocOutPrefix)DoubleClickEventFilter.cpp" />
|
<ClCompile Include="$(QtMocOutPrefix)DoubleClickEventFilter.cpp" />
|
||||||
<ClCompile Include="$(QtMocOutPrefix)ElidedButton.cpp" />
|
<ClCompile Include="$(QtMocOutPrefix)ElidedButton.cpp" />
|
||||||
<ClCompile Include="$(QtMocOutPrefix)FlowLayout.cpp" />
|
<ClCompile Include="$(QtMocOutPrefix)FlowLayout.cpp" />
|
||||||
@ -320,6 +324,8 @@
|
|||||||
<ClCompile Include="Debugger\JITWidget.cpp" />
|
<ClCompile Include="Debugger\JITWidget.cpp" />
|
||||||
<ClCompile Include="Debugger\MemoryWidget.cpp" />
|
<ClCompile Include="Debugger\MemoryWidget.cpp" />
|
||||||
<ClCompile Include="Debugger\MemoryViewWidget.cpp" />
|
<ClCompile Include="Debugger\MemoryViewWidget.cpp" />
|
||||||
|
<ClCompile Include="DiscordHandler.cpp" />
|
||||||
|
<ClCompile Include="DiscordJoinRequestDialog.cpp" />
|
||||||
<ClCompile Include="FIFO\FIFOAnalyzer.cpp" />
|
<ClCompile Include="FIFO\FIFOAnalyzer.cpp" />
|
||||||
<ClCompile Include="FIFO\FIFOPlayerWindow.cpp" />
|
<ClCompile Include="FIFO\FIFOPlayerWindow.cpp" />
|
||||||
<ClCompile Include="QtUtils\WinIconHelper.cpp" />
|
<ClCompile Include="QtUtils\WinIconHelper.cpp" />
|
||||||
|
@ -67,6 +67,7 @@
|
|||||||
#include "DolphinQt/Debugger/MemoryWidget.h"
|
#include "DolphinQt/Debugger/MemoryWidget.h"
|
||||||
#include "DolphinQt/Debugger/RegisterWidget.h"
|
#include "DolphinQt/Debugger/RegisterWidget.h"
|
||||||
#include "DolphinQt/Debugger/WatchWidget.h"
|
#include "DolphinQt/Debugger/WatchWidget.h"
|
||||||
|
#include "DolphinQt/DiscordHandler.h"
|
||||||
#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
|
#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
|
||||||
#include "DolphinQt/GCMemcardManager.h"
|
#include "DolphinQt/GCMemcardManager.h"
|
||||||
#include "DolphinQt/GameList/GameList.h"
|
#include "DolphinQt/GameList/GameList.h"
|
||||||
@ -646,7 +647,8 @@ void MainWindow::OnStopComplete()
|
|||||||
HideRenderWidget();
|
HideRenderWidget();
|
||||||
EnableScreenSaver(true);
|
EnableScreenSaver(true);
|
||||||
#ifdef USE_DISCORD_PRESENCE
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
Discord::UpdateDiscordPresence();
|
if (!m_netplay_dialog->isVisible())
|
||||||
|
Discord::UpdateDiscordPresence();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SetFullScreenResolution(false);
|
SetFullScreenResolution(false);
|
||||||
@ -800,7 +802,8 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
|
|||||||
|
|
||||||
ShowRenderWidget();
|
ShowRenderWidget();
|
||||||
#ifdef USE_DISCORD_PRESENCE
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
Discord::UpdateDiscordPresence();
|
if (!NetPlay::IsNetPlayRunning())
|
||||||
|
Discord::UpdateDiscordPresence();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (SConfig::GetInstance().bFullscreen)
|
if (SConfig::GetInstance().bFullscreen)
|
||||||
@ -1051,6 +1054,9 @@ void MainWindow::NetPlayInit()
|
|||||||
{
|
{
|
||||||
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
|
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
|
||||||
m_netplay_dialog = new NetPlayDialog;
|
m_netplay_dialog = new NetPlayDialog;
|
||||||
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
m_netplay_discord = new DiscordHandler(this);
|
||||||
|
#endif
|
||||||
|
|
||||||
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
|
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
|
||||||
[this](const QString& path) { StartGame(path); });
|
[this](const QString& path) { StartGame(path); });
|
||||||
@ -1058,6 +1064,12 @@ void MainWindow::NetPlayInit()
|
|||||||
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
|
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
|
||||||
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
|
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
|
||||||
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
|
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
|
||||||
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
|
||||||
|
|
||||||
|
Discord::InitNetPlayFunctionality(*m_netplay_discord);
|
||||||
|
m_netplay_discord->Start();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MainWindow::NetPlayJoin()
|
bool MainWindow::NetPlayJoin()
|
||||||
@ -1176,6 +1188,9 @@ void MainWindow::NetPlayQuit()
|
|||||||
{
|
{
|
||||||
Settings::Instance().ResetNetPlayClient();
|
Settings::Instance().ResetNetPlayClient();
|
||||||
Settings::Instance().ResetNetPlayServer();
|
Settings::Instance().ResetNetPlayServer();
|
||||||
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
Discord::UpdateDiscordPresence();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWindow::EnableScreenSaver(bool enable)
|
void MainWindow::EnableScreenSaver(bool enable)
|
||||||
|
@ -19,6 +19,7 @@ struct BootParameters;
|
|||||||
class CheatsManager;
|
class CheatsManager;
|
||||||
class CodeWidget;
|
class CodeWidget;
|
||||||
class ControllersWindow;
|
class ControllersWindow;
|
||||||
|
class DiscordHandler;
|
||||||
class DragEnterEvent;
|
class DragEnterEvent;
|
||||||
class FIFOPlayerWindow;
|
class FIFOPlayerWindow;
|
||||||
class GameList;
|
class GameList;
|
||||||
@ -183,6 +184,7 @@ private:
|
|||||||
ControllersWindow* m_controllers_window;
|
ControllersWindow* m_controllers_window;
|
||||||
SettingsWindow* m_settings_window;
|
SettingsWindow* m_settings_window;
|
||||||
NetPlayDialog* m_netplay_dialog;
|
NetPlayDialog* m_netplay_dialog;
|
||||||
|
DiscordHandler* m_netplay_discord;
|
||||||
NetPlaySetupDialog* m_netplay_setup_dialog;
|
NetPlaySetupDialog* m_netplay_setup_dialog;
|
||||||
GraphicsWindow* m_graphics_window;
|
GraphicsWindow* m_graphics_window;
|
||||||
static constexpr int num_gc_controllers = 4;
|
static constexpr int num_gc_controllers = 4;
|
||||||
|
@ -29,10 +29,12 @@
|
|||||||
|
|
||||||
#include "Common/CommonPaths.h"
|
#include "Common/CommonPaths.h"
|
||||||
#include "Common/Config/Config.h"
|
#include "Common/Config/Config.h"
|
||||||
|
#include "Common/HttpRequest.h"
|
||||||
#include "Common/TraversalClient.h"
|
#include "Common/TraversalClient.h"
|
||||||
|
|
||||||
#include "Core/Config/GraphicsSettings.h"
|
#include "Core/Config/GraphicsSettings.h"
|
||||||
#include "Core/Config/MainSettings.h"
|
#include "Core/Config/MainSettings.h"
|
||||||
|
#include "Core/Config/NetplaySettings.h"
|
||||||
#include "Core/Config/SYSCONFSettings.h"
|
#include "Core/Config/SYSCONFSettings.h"
|
||||||
#include "Core/ConfigLoaders/GameConfigLoader.h"
|
#include "Core/ConfigLoaders/GameConfigLoader.h"
|
||||||
#include "Core/ConfigManager.h"
|
#include "Core/ConfigManager.h"
|
||||||
@ -49,6 +51,7 @@
|
|||||||
#include "DolphinQt/Resources.h"
|
#include "DolphinQt/Resources.h"
|
||||||
#include "DolphinQt/Settings.h"
|
#include "DolphinQt/Settings.h"
|
||||||
|
|
||||||
|
#include "UICommon/DiscordPresence.h"
|
||||||
#include "UICommon/GameFile.h"
|
#include "UICommon/GameFile.h"
|
||||||
|
|
||||||
#include "VideoCommon/VideoConfig.h"
|
#include "VideoCommon/VideoConfig.h"
|
||||||
@ -418,6 +421,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
|
|||||||
m_nickname = nickname;
|
m_nickname = nickname;
|
||||||
m_use_traversal = use_traversal;
|
m_use_traversal = use_traversal;
|
||||||
m_buffer_size = 0;
|
m_buffer_size = 0;
|
||||||
|
m_old_player_count = 0;
|
||||||
|
|
||||||
m_room_box->clear();
|
m_room_box->clear();
|
||||||
m_chat_edit->clear();
|
m_chat_edit->clear();
|
||||||
@ -458,6 +462,59 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
|
|||||||
UpdateGUI();
|
UpdateGUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetPlayDialog::UpdateDiscordPresence()
|
||||||
|
{
|
||||||
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
// both m_current_game and m_player_count need to be set for the status to be displayed correctly
|
||||||
|
if (m_player_count == 0 || m_current_game.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
const auto use_default = [this]() {
|
||||||
|
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
|
||||||
|
};
|
||||||
|
|
||||||
|
if (Core::IsRunning())
|
||||||
|
return use_default();
|
||||||
|
|
||||||
|
if (IsHosting())
|
||||||
|
{
|
||||||
|
if (g_TraversalClient)
|
||||||
|
{
|
||||||
|
const auto host_id = g_TraversalClient->GetHostID();
|
||||||
|
if (host_id[0] == '\0')
|
||||||
|
return use_default();
|
||||||
|
|
||||||
|
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
|
||||||
|
std::string(host_id.begin(), host_id.end()), m_current_game);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_external_ip_address.empty())
|
||||||
|
{
|
||||||
|
Common::HttpRequest request;
|
||||||
|
// ENet does not support IPv6, so IPv4 has to be used
|
||||||
|
request.UseIPv4();
|
||||||
|
Common::HttpRequest::Response response =
|
||||||
|
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
|
||||||
|
|
||||||
|
if (!response.has_value())
|
||||||
|
return use_default();
|
||||||
|
m_external_ip_address = std::string(response->begin(), response->end());
|
||||||
|
}
|
||||||
|
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
|
||||||
|
|
||||||
|
Discord::UpdateDiscordPresence(
|
||||||
|
m_player_count, Discord::SecretType::IPAddress,
|
||||||
|
Discord::CreateSecretFromIPAddress(m_external_ip_address, port), m_current_game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
use_default();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
void NetPlayDialog::UpdateGUI()
|
void NetPlayDialog::UpdateGUI()
|
||||||
{
|
{
|
||||||
auto client = Settings::Instance().GetNetPlayClient();
|
auto client = Settings::Instance().GetNetPlayClient();
|
||||||
@ -565,6 +622,12 @@ void NetPlayDialog::UpdateGUI()
|
|||||||
m_hostcode_action_button->setText(tr("Copy"));
|
m_hostcode_action_button->setText(tr("Copy"));
|
||||||
m_hostcode_action_button->setEnabled(true);
|
m_hostcode_action_button->setEnabled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_old_player_count != m_player_count)
|
||||||
|
{
|
||||||
|
UpdateDiscordPresence();
|
||||||
|
m_old_player_count = m_player_count;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// NetPlayUI methods
|
// NetPlayUI methods
|
||||||
@ -632,6 +695,7 @@ void NetPlayDialog::OnMsgChangeGame(const std::string& title)
|
|||||||
QueueOnObject(this, [this, qtitle, title] {
|
QueueOnObject(this, [this, qtitle, title] {
|
||||||
m_game_button->setText(qtitle);
|
m_game_button->setText(qtitle);
|
||||||
m_current_game = title;
|
m_current_game = title;
|
||||||
|
UpdateDiscordPresence();
|
||||||
});
|
});
|
||||||
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
|
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
|
||||||
}
|
}
|
||||||
@ -669,11 +733,13 @@ void NetPlayDialog::OnMsgStartGame()
|
|||||||
auto client = Settings::Instance().GetNetPlayClient();
|
auto client = Settings::Instance().GetNetPlayClient();
|
||||||
if (client)
|
if (client)
|
||||||
client->StartGame(FindGame(m_current_game));
|
client->StartGame(FindGame(m_current_game));
|
||||||
|
UpdateDiscordPresence();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetPlayDialog::OnMsgStopGame()
|
void NetPlayDialog::OnMsgStopGame()
|
||||||
{
|
{
|
||||||
|
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
|
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
|
||||||
@ -727,6 +793,18 @@ void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case TraversalClient::State::Connected:
|
||||||
|
case TraversalClient::State::Failure:
|
||||||
|
UpdateDiscordPresence();
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void NetPlayDialog::OnSaveDataSyncFailure()
|
void NetPlayDialog::OnSaveDataSyncFailure()
|
||||||
{
|
{
|
||||||
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
|
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
|
||||||
|
@ -51,6 +51,7 @@ public:
|
|||||||
void OnConnectionLost() override;
|
void OnConnectionLost() override;
|
||||||
void OnConnectionError(const std::string& message) override;
|
void OnConnectionError(const std::string& message) override;
|
||||||
void OnTraversalError(TraversalClient::FailureReason error) override;
|
void OnTraversalError(TraversalClient::FailureReason error) override;
|
||||||
|
void OnTraversalStateChanged(TraversalClient::State state) override;
|
||||||
void OnSaveDataSyncFailure() override;
|
void OnSaveDataSyncFailure() override;
|
||||||
|
|
||||||
bool IsRecording() override;
|
bool IsRecording() override;
|
||||||
@ -73,6 +74,7 @@ private:
|
|||||||
void OnStart();
|
void OnStart();
|
||||||
void DisplayMessage(const QString& msg, const std::string& color,
|
void DisplayMessage(const QString& msg, const std::string& color,
|
||||||
int duration = OSD::Duration::NORMAL);
|
int duration = OSD::Duration::NORMAL);
|
||||||
|
void UpdateDiscordPresence();
|
||||||
void UpdateGUI();
|
void UpdateGUI();
|
||||||
void GameStatusChanged(bool running);
|
void GameStatusChanged(bool running);
|
||||||
void SetOptionsEnabled(bool enabled);
|
void SetOptionsEnabled(bool enabled);
|
||||||
@ -113,6 +115,7 @@ private:
|
|||||||
MD5Dialog* m_md5_dialog;
|
MD5Dialog* m_md5_dialog;
|
||||||
PadMappingDialog* m_pad_mapping;
|
PadMappingDialog* m_pad_mapping;
|
||||||
std::string m_current_game;
|
std::string m_current_game;
|
||||||
|
std::string m_external_ip_address;
|
||||||
std::string m_nickname;
|
std::string m_nickname;
|
||||||
GameListModel* m_game_list_model = nullptr;
|
GameListModel* m_game_list_model = nullptr;
|
||||||
bool m_use_traversal = false;
|
bool m_use_traversal = false;
|
||||||
@ -120,4 +123,5 @@ private:
|
|||||||
bool m_got_stop_request = true;
|
bool m_got_stop_request = true;
|
||||||
int m_buffer_size = 0;
|
int m_buffer_size = 0;
|
||||||
int m_player_count = 0;
|
int m_player_count = 0;
|
||||||
|
int m_old_player_count = 0;
|
||||||
};
|
};
|
||||||
|
@ -3,6 +3,11 @@
|
|||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "UICommon/DiscordPresence.h"
|
#include "UICommon/DiscordPresence.h"
|
||||||
|
|
||||||
|
#include "Common/Hash.h"
|
||||||
|
#include "Common/StringUtil.h"
|
||||||
|
|
||||||
|
#include "Core/Config/NetplaySettings.h"
|
||||||
#include "Core/Config/UISettings.h"
|
#include "Core/Config/UISettings.h"
|
||||||
#include "Core/ConfigManager.h"
|
#include "Core/ConfigManager.h"
|
||||||
|
|
||||||
@ -15,6 +20,72 @@
|
|||||||
|
|
||||||
namespace Discord
|
namespace Discord
|
||||||
{
|
{
|
||||||
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
static Handler* event_handler = nullptr;
|
||||||
|
static const char* username = "";
|
||||||
|
|
||||||
|
static void HandleDiscordReady(const DiscordUser* user)
|
||||||
|
{
|
||||||
|
username = user->username;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void HandleDiscordJoinRequest(const DiscordUser* user)
|
||||||
|
{
|
||||||
|
if (event_handler == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const std::string discord_tag = StringFromFormat("%s#%s", user->username, user->discriminator);
|
||||||
|
event_handler->DiscordJoinRequest(user->userId, discord_tag, user->avatar);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void HandleDiscordJoin(const char* join_secret)
|
||||||
|
{
|
||||||
|
if (event_handler == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
|
||||||
|
Config::SetCurrent(Config::NETPLAY_NICKNAME, username);
|
||||||
|
|
||||||
|
std::string secret(join_secret);
|
||||||
|
|
||||||
|
std::string type = secret.substr(0, secret.find('\n'));
|
||||||
|
size_t offset = type.length() + 1;
|
||||||
|
|
||||||
|
switch (static_cast<SecretType>(std::stol(type)))
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case SecretType::Empty:
|
||||||
|
return;
|
||||||
|
|
||||||
|
case SecretType::IPAddress:
|
||||||
|
{
|
||||||
|
// SetBaseOrCurrent will save the ip address, which isn't what's wanted in this situation
|
||||||
|
Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct");
|
||||||
|
|
||||||
|
std::string host = secret.substr(offset, secret.find_last_of(':') - offset);
|
||||||
|
Config::SetCurrent(Config::NETPLAY_ADDRESS, host);
|
||||||
|
|
||||||
|
offset += host.length();
|
||||||
|
if (secret[offset] == ':')
|
||||||
|
Config::SetCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1)));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SecretType::RoomID:
|
||||||
|
{
|
||||||
|
Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal");
|
||||||
|
|
||||||
|
Config::SetCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
event_handler->DiscordJoin();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Discord::Handler::~Handler() = default;
|
||||||
|
|
||||||
void Init()
|
void Init()
|
||||||
{
|
{
|
||||||
#ifdef USE_DISCORD_PRESENCE
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
@ -22,29 +93,102 @@ void Init()
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
DiscordEventHandlers handlers = {};
|
DiscordEventHandlers handlers = {};
|
||||||
|
|
||||||
|
handlers.ready = HandleDiscordReady;
|
||||||
|
handlers.joinRequest = HandleDiscordJoinRequest;
|
||||||
|
handlers.joinGame = HandleDiscordJoin;
|
||||||
// The number is the client ID for Dolphin, it's used for images and the appication name
|
// The number is the client ID for Dolphin, it's used for images and the appication name
|
||||||
Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
|
Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
|
||||||
UpdateDiscordPresence();
|
UpdateDiscordPresence();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateDiscordPresence()
|
void CallPendingCallbacks()
|
||||||
{
|
{
|
||||||
#ifdef USE_DISCORD_PRESENCE
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
|
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const std::string& title = SConfig::GetInstance().GetTitleDescription();
|
Discord_RunCallbacks();
|
||||||
|
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void InitNetPlayFunctionality(Handler& handler)
|
||||||
|
{
|
||||||
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
event_handler = &handler;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret,
|
||||||
|
const std::string& current_game)
|
||||||
|
{
|
||||||
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
|
||||||
|
return;
|
||||||
|
|
||||||
|
const std::string& title =
|
||||||
|
current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
|
||||||
|
|
||||||
DiscordRichPresence discord_presence = {};
|
DiscordRichPresence discord_presence = {};
|
||||||
discord_presence.largeImageKey = "dolphin_logo";
|
discord_presence.largeImageKey = "dolphin_logo";
|
||||||
discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
|
discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
|
||||||
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
|
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
|
||||||
discord_presence.startTimestamp = std::time(nullptr);
|
discord_presence.startTimestamp = std::time(nullptr);
|
||||||
|
|
||||||
|
if (party_size > 0)
|
||||||
|
{
|
||||||
|
if (party_size < 4)
|
||||||
|
{
|
||||||
|
discord_presence.state = "In a party";
|
||||||
|
discord_presence.partySize = party_size;
|
||||||
|
discord_presence.partyMax = 4;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// others can still join to spectate
|
||||||
|
discord_presence.state = "In a full party";
|
||||||
|
discord_presence.partySize = party_size;
|
||||||
|
// Note: joining still works without partyMax
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string party_id;
|
||||||
|
std::string secret_final;
|
||||||
|
if (type != SecretType::Empty)
|
||||||
|
{
|
||||||
|
// Declearing party_id or secret_final here will deallocate the variable before passing the
|
||||||
|
// values over to Discord_UpdatePresence.
|
||||||
|
|
||||||
|
const size_t secret_length = secret.length();
|
||||||
|
party_id = std::to_string(
|
||||||
|
Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
|
||||||
|
|
||||||
|
const std::string secret_type = std::to_string(static_cast<int>(type));
|
||||||
|
secret_final.reserve(secret_type.length() + 1 + secret_length);
|
||||||
|
secret_final += secret_type;
|
||||||
|
secret_final += '\n';
|
||||||
|
secret_final += secret;
|
||||||
|
}
|
||||||
|
discord_presence.partyId = party_id.c_str();
|
||||||
|
discord_presence.joinSecret = secret_final.c_str();
|
||||||
|
|
||||||
Discord_UpdatePresence(&discord_presence);
|
Discord_UpdatePresence(&discord_presence);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port)
|
||||||
|
{
|
||||||
|
const std::string port_string = std::to_string(port);
|
||||||
|
std::string secret;
|
||||||
|
secret.reserve(ip_address.length() + 1 + port_string.length());
|
||||||
|
secret += ip_address;
|
||||||
|
secret += ':';
|
||||||
|
secret += port_string;
|
||||||
|
return secret;
|
||||||
|
}
|
||||||
|
|
||||||
void Shutdown()
|
void Shutdown()
|
||||||
{
|
{
|
||||||
#ifdef USE_DISCORD_PRESENCE
|
#ifdef USE_DISCORD_PRESENCE
|
||||||
|
@ -4,10 +4,33 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
namespace Discord
|
namespace Discord
|
||||||
{
|
{
|
||||||
|
class Handler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~Handler();
|
||||||
|
virtual void DiscordJoin() = 0;
|
||||||
|
virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
|
||||||
|
const char* avatar) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class SecretType
|
||||||
|
{
|
||||||
|
Empty,
|
||||||
|
IPAddress,
|
||||||
|
RoomID,
|
||||||
|
};
|
||||||
|
|
||||||
void Init();
|
void Init();
|
||||||
void UpdateDiscordPresence();
|
void InitNetPlayFunctionality(Handler& handler);
|
||||||
|
void CallPendingCallbacks();
|
||||||
|
void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
|
||||||
|
const std::string& secret = {}, const std::string& current_game = {});
|
||||||
|
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
|
||||||
void Shutdown();
|
void Shutdown();
|
||||||
void SetDiscordPresenceEnabled(bool enabled);
|
void SetDiscordPresenceEnabled(bool enabled);
|
||||||
} // namespace Discord
|
} // namespace Discord
|
||||||
|
Loading…
Reference in New Issue
Block a user