Add some code for generating a shader constant usage profile.

This commit is contained in:
NeoBrainX
2012-09-02 20:00:15 +02:00
committed by NeoBrainX
parent 700cce9588
commit 0fdeb81038
6 changed files with 163 additions and 42 deletions

View File

@ -83,39 +83,58 @@ void PixelShaderManager::Shutdown()
}
void PixelShaderManager::SetConstants()
void PixelShaderManager::SetConstants(u32 components)
{
for (int i = 0; i < 2; ++i)
PixelShaderConstantProfile constant_profile(C_PENVCONST_END);
/// TODO: dst alpha/api/components type parameter...
GetPixelShaderConstantProfile(constant_profile, DSTALPHA_DUAL_SOURCE_BLEND, API_OPENGL, components);
static int saved_updates = 0;
static int necessary_updates = 0;
#define IncStuff() { \
saved_updates++; \
printf("Saved a constant update at line %d! Saved %d against %d now!\n", __LINE__, saved_updates, necessary_updates); }
for (int i = 0; i < 2; ++i)
{
if (s_nColorsChanged[i])
if (s_nColorsChanged[i])
{
int baseind = i ? C_KCOLORS : C_COLORS;
for (int j = 0; j < 4; ++j)
int baseind = i ? C_KCOLORS : C_COLORS;
for (int j = 0; j < 4; ++j)
{
if (s_nColorsChanged[i] & (1 << j))
SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
}
s_nColorsChanged[i] = 0;
}
}
if ((s_nColorsChanged[i] & (1 << j)) && constant_profile.ConstantIsUsed(baseind+j))
{
SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
s_nColorsChanged[i] &= ~(1<<j);
++necessary_updates;
} else if ((s_nColorsChanged[i] & (1 << j))) IncStuff();
}
}
}
if (s_nTexDimsChanged)
{
for (int i = 0; i < 8; ++i)
{
if (s_nTexDimsChanged & (1<<i))
if (s_nTexDimsChanged & (1<<i) && constant_profile.ConstantIsUsed(C_TEXDIMS+i))
{
++necessary_updates;
SetPSTextureDims(i);
s_nTexDimsChanged &= ~(1<<i);
}else if (s_nTexDimsChanged & (1<<i)) IncStuff();
}
s_nTexDimsChanged = 0;
}
if (s_bAlphaChanged)
if (s_bAlphaChanged && constant_profile.ConstantIsUsed(C_ALPHA))
{
++necessary_updates;
SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
s_bAlphaChanged = false;
}
} else if (s_bAlphaChanged) IncStuff();
if (s_bZTextureTypeChanged)
if (s_bZTextureTypeChanged && constant_profile.ConstantIsUsed(C_ZBIAS))
{
float ftemp[4];
switch (bpmem.ztex2.type)
@ -133,11 +152,12 @@ void PixelShaderManager::SetConstants()
ftemp[0] = 16711680.0f/16777215.0f; ftemp[1] = 65280.0f/16777215.0f; ftemp[2] = 255.0f/16777215.0f; ftemp[3] = 0;
break;
}
++necessary_updates;
SetPSConstant4fv(C_ZBIAS, ftemp);
s_bZTextureTypeChanged = false;
}
} else if (s_bZTextureTypeChanged) IncStuff();
if (s_bZBiasChanged || s_bDepthRangeChanged)
if ((s_bZBiasChanged || s_bDepthRangeChanged) && constant_profile.ConstantIsUsed(C_ZBIAS+1))
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
@ -148,9 +168,10 @@ void PixelShaderManager::SetConstants()
// [5] = 16777215 * farz
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
++necessary_updates;
SetPSConstant4f(C_ZBIAS+1, xfregs.viewport.farZ / 16777216.0f, xfregs.viewport.zRange / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
s_bZBiasChanged = s_bDepthRangeChanged = false;
}
}else if ((s_bZBiasChanged || s_bDepthRangeChanged)) IncStuff();
// indirect incoming texture scales
if (s_nIndTexScaleChanged)
@ -158,7 +179,7 @@ void PixelShaderManager::SetConstants()
// set as two sets of vec4s, each containing S and T of two ind stages.
float f[8];
if (s_nIndTexScaleChanged & 0x03)
if ((s_nIndTexScaleChanged & 0x03) && constant_profile.ConstantIsUsed(C_INDTEXSCALE))
{
for (u32 i = 0; i < 2; ++i)
{
@ -166,26 +187,30 @@ void PixelShaderManager::SetConstants()
f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
}
++necessary_updates;
SetPSConstant4fv(C_INDTEXSCALE, f);
s_nIndTexScaleChanged &= ~0x03;
}
else if ((s_nIndTexScaleChanged & 0x03)) IncStuff();
if (s_nIndTexScaleChanged & 0x0c) {
if ((s_nIndTexScaleChanged & 0x0c) && constant_profile.ConstantIsUsed(C_INDTEXSCALE+1)) {
for (u32 i = 2; i < 4; ++i) {
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
}
++necessary_updates;
SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
s_nIndTexScaleChanged &= ~0x0c;
}
s_nIndTexScaleChanged = 0;
else if ((s_nIndTexScaleChanged & 0x0c)) IncStuff();
}
if (s_nIndTexMtxChanged)
{
for (int i = 0; i < 3; ++i)
{
if (s_nIndTexMtxChanged & (1 << i))
if ((s_nIndTexMtxChanged & (1 << i)) && (constant_profile.ConstantIsUsed(C_INDTEXMTX+2*i) || constant_profile.ConstantIsUsed(C_INDTEXMTX+2*i+1)))
{
int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
((u32)bpmem.indmtx[i].col1.s1 << 2) |
@ -195,6 +220,8 @@ void PixelShaderManager::SetConstants()
// xyz - static matrix
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
// rev 2972 - now using / 256.... verify that this works
++necessary_updates;
++necessary_updates;
SetPSConstant4f(C_INDTEXMTX + 2 * i,
bpmem.indmtx[i].col0.ma * fscale,
bpmem.indmtx[i].col1.mc * fscale,
@ -210,19 +237,22 @@ void PixelShaderManager::SetConstants()
i, 1024.0f*fscale,
bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale);
}
s_nIndTexMtxChanged &= ~(1 << i);
}else if ((s_nIndTexMtxChanged & (1 << i))) {IncStuff();IncStuff();}
}
s_nIndTexMtxChanged = 0;
}
if (s_bFogColorChanged)
if (s_bFogColorChanged && constant_profile.ConstantIsUsed(C_FOG))
{
++necessary_updates;
SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
s_bFogColorChanged = false;
}
}else if (s_bFogColorChanged) IncStuff();
if (s_bFogParamChanged)
if (s_bFogParamChanged && constant_profile.ConstantIsUsed(C_FOG+1))
{
++necessary_updates;
if(!g_ActiveConfig.bDisableFog)
{
//downscale magnitude to 0.24 bits
@ -235,10 +265,11 @@ void PixelShaderManager::SetConstants()
SetPSConstant4f(C_FOG + 1, 0.0, 1.0, 0.0, 1.0);
s_bFogParamChanged = false;
}
}else if ( s_bFogParamChanged) IncStuff();
if (s_bFogRangeAdjustChanged)
if (s_bFogRangeAdjustChanged && constant_profile.ConstantIsUsed(C_FOG+2))
{
++necessary_updates;
if(!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
{
//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
@ -257,8 +288,9 @@ void PixelShaderManager::SetConstants()
SetPSConstant4f(C_FOG + 2, 0.0f, 1.0f, 1.0f, 0.0f); // Need to update these values for older hardware that fails to divide by zero in shaders.
s_bFogRangeAdjustChanged = false;
}
}else if ( s_bFogRangeAdjustChanged) IncStuff();
// TODO: use constant profile here!
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
{
if (nLightsChanged[0] >= 0)
@ -353,7 +385,8 @@ void PixelShaderManager::SetPSTextureDims(int texid)
SetPSConstant4fv(C_TEXDIMS + texid, fdims);
}
// This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value
// This one is high in profiles (0.5%).
// TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only.
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
{