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Add some code for generating a shader constant usage profile.
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@ -34,7 +34,7 @@ public:
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void SetConstants(); // sets pixel shader constants
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static void SetConstants(u32 components); // sets pixel shader constants
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// constant management, should be called after memory is committed
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static void SetColorChanged(int type, int index, bool high);
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