Add some code for generating a shader constant usage profile.

This commit is contained in:
NeoBrainX
2012-09-02 20:00:15 +02:00
committed by NeoBrainX
parent 700cce9588
commit 0fdeb81038
6 changed files with 163 additions and 42 deletions

View File

@ -34,7 +34,7 @@ public:
static void Shutdown();
static void DoState(PointerWrap &p);
static void SetConstants(); // sets pixel shader constants
static void SetConstants(u32 components); // sets pixel shader constants
// constant management, should be called after memory is committed
static void SetColorChanged(int type, int index, bool high);