mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Merge branch 'master' into zcomploc-support
Conflicts: Source/Core/VideoCommon/Src/PixelShaderGen.cpp
This commit is contained in:
@ -15,6 +15,10 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#if defined(__FreeBSD__)
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#define __STDC_CONSTANT_MACROS 1
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#endif
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#include "AVIDump.h"
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#include "HW/VideoInterface.h" //for TargetRefreshRate
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#include "VideoConfig.h"
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@ -259,12 +263,10 @@ bool AVIDump::CreateFile()
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s_Stream->codec->bit_rate = 400000;
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s_Stream->codec->width = s_width;
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s_Stream->codec->height = s_height;
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s_Stream->codec->time_base = (AVRational){1, VideoInterface::TargetRefreshRate};
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s_Stream->codec->time_base = (AVRational){1, static_cast<int>(VideoInterface::TargetRefreshRate)};
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s_Stream->codec->gop_size = 12;
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s_Stream->codec->pix_fmt = g_Config.bUseFFV1 ? PIX_FMT_BGRA : PIX_FMT_YUV420P;
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av_set_parameters(s_FormatContext, NULL);
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if (!(codec = avcodec_find_encoder(s_Stream->codec->codec_id)) ||
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(avcodec_open(s_Stream->codec, codec) < 0))
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{
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@ -283,14 +285,14 @@ bool AVIDump::CreateFile()
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s_OutBuffer = new uint8_t[s_size];
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NOTICE_LOG(VIDEO, "Opening file %s for dumping", s_FormatContext->filename);
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if (url_fopen(&s_FormatContext->pb, s_FormatContext->filename, URL_WRONLY) < 0)
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if (avio_open(&s_FormatContext->pb, s_FormatContext->filename, AVIO_FLAG_WRITE) < 0)
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{
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WARN_LOG(VIDEO, "Could not open %s", s_FormatContext->filename);
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CloseFile();
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return false;
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}
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av_write_header(s_FormatContext);
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avformat_write_header(s_FormatContext, NULL);
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return true;
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}
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@ -370,7 +372,7 @@ void AVIDump::CloseFile()
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if (s_FormatContext)
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{
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if (s_FormatContext->pb)
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url_fclose(s_FormatContext->pb);
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avio_close(s_FormatContext->pb);
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av_free(s_FormatContext);
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s_FormatContext = NULL;
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}
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@ -44,9 +44,24 @@ void SetGenerationMode(const BPCmd &bp)
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g_renderer->SetGenerationMode();
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}
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void SetScissor(const BPCmd &bp)
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void SetScissor()
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{
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g_renderer->SetScissorRect();
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const int xoff = bpmem.scissorOffset.x * 2 - 342;
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const int yoff = bpmem.scissorOffset.y * 2 - 342;
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EFBRectangle rc (bpmem.scissorTL.x - xoff - 342, bpmem.scissorTL.y - yoff - 342,
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bpmem.scissorBR.x - xoff - 341, bpmem.scissorBR.y - yoff - 341);
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if (rc.left < 0) rc.left = 0;
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if (rc.top < 0) rc.top = 0;
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if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
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if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
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if (rc.left > rc.right) rc.right = rc.left;
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if (rc.top > rc.bottom) rc.bottom = rc.top;
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TargetRectangle trc = g_renderer->ConvertEFBRectangle(rc);
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g_renderer->SetScissorRect(trc);
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}
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void SetLineWidth(const BPCmd &bp)
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@ -38,7 +38,7 @@ enum
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void FlushPipeline();
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void SetGenerationMode(const BPCmd &bp);
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void SetScissor(const BPCmd &bp);
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void SetScissor();
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void SetLineWidth(const BPCmd &bp);
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void SetDepthMode(const BPCmd &bp);
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void SetBlendMode(const BPCmd &bp);
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|
@ -61,7 +61,7 @@ void BPReload()
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// Cases in which we DON'T want to reload the BP
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continue;
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default:
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BPCmd bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]};
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BPCmd bp = {i, 0xFFFFFF, static_cast<int>(((u32*)&bpmem)[i])};
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BPWritten(bp);
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}
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}
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|
@ -65,10 +65,10 @@
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#define BPMEM_UNKOWN_57 0x57
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#define BPMEM_REVBITS 0x58
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#define BPMEM_SCISSOROFFSET 0x59
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#define BPMEM_UNKNOWN_60 0x60
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#define BPMEM_UNKNOWN_61 0x61
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#define BPMEM_UNKNOWN_62 0x62
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#define BPMEM_TEXMODESYNC 0x63
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#define BPMEM_PRELOAD_ADDR 0x60
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#define BPMEM_PRELOAD_TMEMEVEN 0x61
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#define BPMEM_PRELOAD_TMEMODD 0x62
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#define BPMEM_PRELOAD_MODE 0x63
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#define BPMEM_LOADTLUT0 0x64
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#define BPMEM_LOADTLUT1 0x65
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#define BPMEM_TEXINVALIDATE 0x66
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@ -487,10 +487,10 @@ union TexImage1
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{
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struct
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{
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u32 tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
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u32 cache_width : 3;
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u32 tmem_even : 15; // tmem line index for even LODs
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u32 cache_width : 3;
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u32 cache_height : 3;
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u32 image_type : 1;
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u32 image_type : 1; // 1 if this texture is managed manually (0 means we'll autofetch the texture data whenever it changes)
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};
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u32 hex;
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};
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@ -499,7 +499,7 @@ union TexImage2
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{
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struct
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{
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u32 tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
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u32 tmem_odd : 15; // tmem line index for odd LODs
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u32 cache_width : 3;
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u32 cache_height : 3;
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};
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@ -893,6 +893,25 @@ union UPE_Copy
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}
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};
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union BPU_PreloadTileInfo
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{
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u32 hex;
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struct {
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u32 count : 15;
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u32 type : 2;
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};
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};
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struct BPS_TmemConfig
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{
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u32 preload_addr;
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u32 preload_tmem_even;
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u32 preload_tmem_odd;
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BPU_PreloadTileInfo preload_tile_info;
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u32 tlut_src;
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u32 tlut_dest;
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u32 texinvalidate;
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};
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// All of BP memory
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@ -951,10 +970,8 @@ struct BPMemory
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u32 boundbox1;//56
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u32 unknown7[2];//57,58
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X10Y10 scissorOffset; //59
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u32 unknown8[10]; //5a,5b,5c,5d, 5e,5f,60,61, 62, 63 (GXTexModeSync), 0x60-0x63 have to do with preloaded textures?
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u32 tlutXferSrc; //64
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u32 tlutXferDest; //65
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u32 texinvalidate;//66
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u32 unknown8[6]; //5a,5b,5c,5d, 5e,5f
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BPS_TmemConfig tmem_config; // 60-66
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u32 metric; //67
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FieldMode fieldmode;//68
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u32 unknown10[7];//69-6F
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@ -30,6 +30,7 @@
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#include "VertexLoader.h"
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#include "VertexShaderManager.h"
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#include "Thread.h"
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#include "HW/Memmap.h"
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using namespace BPFunctions;
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@ -37,6 +38,8 @@ u32 mapTexAddress;
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bool mapTexFound;
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int numWrites;
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extern volatile bool g_bSkipCurrentFrame;
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static const float s_gammaLUT[] =
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{
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1.0f,
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@ -162,7 +165,7 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
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case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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SetScissor(bp);
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SetScissor();
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break;
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case BPMEM_LINEPTWIDTH: // Line Width
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SetLineWidth(bp);
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@ -257,9 +260,8 @@ void BPWritten(const BPCmd& bp)
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// We should be able to get away with deactivating the current bbox tracking
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// here. Not sure if there's a better spot to put this.
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// the number of lines copied is determined by the y scale * source efb height
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#ifdef BBOX_SUPPORT
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PixelEngine::bbox_active = false;
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#endif
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float yScale;
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if (PE_copy.scale_invert)
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@ -300,14 +302,14 @@ void BPWritten(const BPCmd& bp)
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// TODO - figure out a cleaner way.
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if (GetConfig(CONFIG_ISWII))
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ptr = GetPointer(bpmem.tlutXferSrc << 5);
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ptr = GetPointer(bpmem.tmem_config.tlut_src << 5);
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else
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ptr = GetPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
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ptr = GetPointer((bpmem.tmem_config.tlut_src & 0xFFFFF) << 5);
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if (ptr)
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memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
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else
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PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
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PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5);
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// TODO(ector) : kill all textures that use this palette
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// Not sure if it's a good idea, though. For now, we hash texture palettes
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@ -400,28 +402,31 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_CLEARBBOX1:
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case BPMEM_CLEARBBOX2:
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{
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#ifdef BBOX_SUPPORT
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// which is which? these are GUESSES!
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if (bp.address == BPMEM_CLEARBBOX1) {
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int right = bp.newvalue >> 10;
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int left = bp.newvalue & 0x3ff;
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// We should only set these if bbox is calculated properly.
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PixelEngine::bbox[0] = left;
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PixelEngine::bbox[1] = right;
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PixelEngine::bbox_active = true;
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// WARN_LOG(VIDEO, "ClearBBox LR: %i, %08x - %i, %i", bp.address, bp.newvalue, left, right);
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} else {
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int bottom = bp.newvalue >> 10;
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int top = bp.newvalue & 0x3ff;
|
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if(g_ActiveConfig.bUseBBox)
|
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{
|
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// Don't compute bounding box if this frame is being skipped!
|
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// Wrong but valid values are better than bogus values...
|
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if(g_bSkipCurrentFrame)
|
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break;
|
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|
||||
// We should only set these if bbox is calculated properly.
|
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PixelEngine::bbox[2] = top;
|
||||
PixelEngine::bbox[3] = bottom;
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PixelEngine::bbox_active = true;
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// WARN_LOG(VIDEO, "ClearBBox TB: %i, %08x - %i, %i", bp.address, bp.newvalue, top, bottom);
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if (bp.address == BPMEM_CLEARBBOX1) {
|
||||
int right = bp.newvalue >> 10;
|
||||
int left = bp.newvalue & 0x3ff;
|
||||
|
||||
// We should only set these if bbox is calculated properly.
|
||||
PixelEngine::bbox[0] = left;
|
||||
PixelEngine::bbox[1] = right;
|
||||
PixelEngine::bbox_active = true;
|
||||
} else {
|
||||
int bottom = bp.newvalue >> 10;
|
||||
int top = bp.newvalue & 0x3ff;
|
||||
|
||||
// We should only set these if bbox is calculated properly.
|
||||
PixelEngine::bbox[2] = top;
|
||||
PixelEngine::bbox[3] = bottom;
|
||||
PixelEngine::bbox_active = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
|
||||
@ -462,14 +467,22 @@ void BPWritten(const BPCmd& bp)
|
||||
DEBUG_LOG(VIDEO, "Uknown BP Reg 0x57: %08x", bp.newvalue);
|
||||
break;
|
||||
|
||||
case BPMEM_UNKNOWN_60:
|
||||
case BPMEM_UNKNOWN_61:
|
||||
case BPMEM_UNKNOWN_62:
|
||||
// Cases added due to: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
|
||||
// Are these related to BBox?
|
||||
case BPMEM_PRELOAD_ADDR:
|
||||
case BPMEM_PRELOAD_TMEMEVEN:
|
||||
case BPMEM_PRELOAD_TMEMODD: // Used when PRELOAD_MODE is set
|
||||
break;
|
||||
|
||||
case BPMEM_TEXMODESYNC: // Always set to 0 when GX_TexModeSync() is called.
|
||||
case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
|
||||
// if this is different from 0, manual TMEM management is used.
|
||||
if (bp.newvalue != 0)
|
||||
{
|
||||
// NOTE(neobrain): Apparently tmemodd doesn't affect hardware behavior at all (libogc uses it just as a buffer and switches its contents with tmemeven whenever this is called)
|
||||
BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
|
||||
u8* ram_ptr = Memory::GetPointer(tmem_cfg.preload_addr << 5);
|
||||
u32 tmem_addr = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
|
||||
u32 size = tmem_cfg.preload_tile_info.count * 32;
|
||||
memcpy(texMem + tmem_addr, ram_ptr, size);
|
||||
}
|
||||
break;
|
||||
|
||||
// ------------------------------------------------
|
||||
|
@ -56,11 +56,12 @@ static bool bProcessFifoToLoWatermark = false;
|
||||
static bool bProcessFifoAllDistance = false;
|
||||
|
||||
volatile bool isPossibleWaitingSetDrawDone = false;
|
||||
volatile bool isHiWatermarkActive = false;
|
||||
volatile bool interruptSet= false;
|
||||
volatile bool interruptWaiting= false;
|
||||
volatile bool interruptTokenWaiting = false;
|
||||
volatile bool interruptFinishWaiting = false;
|
||||
volatile bool OnOverflow = false;
|
||||
volatile bool waitingForPEInterruptDisable = false;
|
||||
|
||||
bool IsOnThread()
|
||||
{
|
||||
@ -86,13 +87,12 @@ void DoState(PointerWrap &p)
|
||||
|
||||
p.Do(bProcessFifoToLoWatermark);
|
||||
p.Do(bProcessFifoAllDistance);
|
||||
|
||||
p.Do(isHiWatermarkActive);
|
||||
p.Do(isPossibleWaitingSetDrawDone);
|
||||
p.Do(interruptSet);
|
||||
p.Do(interruptWaiting);
|
||||
p.Do(interruptTokenWaiting);
|
||||
p.Do(interruptFinishWaiting);
|
||||
p.Do(OnOverflow);
|
||||
}
|
||||
|
||||
inline void WriteLow (volatile u32& _reg, u16 lowbits) {Common::AtomicStore(_reg,(_reg & 0xFFFF0000) | lowbits);}
|
||||
@ -109,6 +109,8 @@ void Init()
|
||||
|
||||
m_CPCtrlReg.Hex = 0;
|
||||
|
||||
m_CPClearReg.Hex = 0;
|
||||
|
||||
m_bboxleft = 0;
|
||||
m_bboxtop = 0;
|
||||
m_bboxright = 640;
|
||||
@ -130,14 +132,17 @@ void Init()
|
||||
interruptFinishWaiting = false;
|
||||
interruptTokenWaiting = false;
|
||||
|
||||
bProcessFifoToLoWatermark = false;
|
||||
bProcessFifoAllDistance = false;
|
||||
isPossibleWaitingSetDrawDone = false;
|
||||
isHiWatermarkActive = false;
|
||||
|
||||
et_UpdateInterrupts = CoreTiming::RegisterEvent("UpdateInterrupts", UpdateInterrupts_Wrapper);
|
||||
}
|
||||
|
||||
void Read16(u16& _rReturnValue, const u32 _Address)
|
||||
{
|
||||
|
||||
INFO_LOG(COMMANDPROCESSOR, "(r): 0x%08x", _Address);
|
||||
ProcessFifoEvents();
|
||||
switch (_Address & 0xFFF)
|
||||
{
|
||||
case STATUS_REGISTER:
|
||||
@ -166,11 +171,23 @@ void Read16(u16& _rReturnValue, const u32 _Address)
|
||||
case FIFO_LO_WATERMARK_HI: _rReturnValue = ReadHigh(fifo.CPLoWatermark); return;
|
||||
|
||||
case FIFO_RW_DISTANCE_LO:
|
||||
_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
|
||||
if (IsOnThread())
|
||||
if(fifo.CPWritePointer >= fifo.SafeCPReadPointer)
|
||||
_rReturnValue = ReadLow (fifo.CPWritePointer - fifo.SafeCPReadPointer);
|
||||
else
|
||||
_rReturnValue = ReadLow (fifo.CPEnd - fifo.SafeCPReadPointer + fifo.CPWritePointer - fifo.CPBase + 32);
|
||||
else
|
||||
_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
|
||||
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_LO : %04x", _rReturnValue);
|
||||
return;
|
||||
case FIFO_RW_DISTANCE_HI:
|
||||
_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
|
||||
if (IsOnThread())
|
||||
if(fifo.CPWritePointer >= fifo.SafeCPReadPointer)
|
||||
_rReturnValue = ReadHigh (fifo.CPWritePointer - fifo.SafeCPReadPointer);
|
||||
else
|
||||
_rReturnValue = ReadHigh (fifo.CPEnd - fifo.SafeCPReadPointer + fifo.CPWritePointer - fifo.CPBase + 32);
|
||||
else
|
||||
_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
|
||||
DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_HI : %04x", _rReturnValue);
|
||||
return;
|
||||
case FIFO_WRITE_POINTER_LO:
|
||||
@ -304,6 +321,7 @@ void Write16(const u16 _Value, const u32 _Address)
|
||||
UCPClearReg tmpCtrl(_Value);
|
||||
m_CPClearReg.Hex = tmpCtrl.Hex;
|
||||
DEBUG_LOG(COMMANDPROCESSOR,"\t write to CLEAR_REGISTER : %04x", _Value);
|
||||
SetCpClearRegister();
|
||||
}
|
||||
break;
|
||||
|
||||
@ -350,6 +368,7 @@ void Write16(const u16 _Value, const u32 _Address)
|
||||
break;
|
||||
case FIFO_READ_POINTER_HI:
|
||||
WriteHigh((u32 &)fifo.CPReadPointer, _Value);
|
||||
fifo.SafeCPReadPointer = fifo.CPReadPointer;
|
||||
DEBUG_LOG(COMMANDPROCESSOR,"\t write to FIFO_READ_POINTER_HI : %04x", _Value);
|
||||
break;
|
||||
|
||||
@ -382,10 +401,6 @@ void Write16(const u16 _Value, const u32 _Address)
|
||||
|
||||
case FIFO_RW_DISTANCE_HI:
|
||||
WriteHigh((u32 &)fifo.CPReadWriteDistance, _Value);
|
||||
DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_HI : %04x", _Value);
|
||||
break;
|
||||
case FIFO_RW_DISTANCE_LO:
|
||||
WriteLow((u32 &)fifo.CPReadWriteDistance, _Value & 0xFFE0);
|
||||
if (fifo.CPReadWriteDistance == 0)
|
||||
{
|
||||
GPFifo::ResetGatherPipe();
|
||||
@ -395,6 +410,10 @@ void Write16(const u16 _Value, const u32 _Address)
|
||||
ResetVideoBuffer();
|
||||
}
|
||||
IncrementCheckContextId();
|
||||
DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_HI : %04x", _Value);
|
||||
break;
|
||||
case FIFO_RW_DISTANCE_LO:
|
||||
WriteLow((u32 &)fifo.CPReadWriteDistance, _Value & 0xFFE0);
|
||||
DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_LO : %04x", _Value);
|
||||
break;
|
||||
|
||||
@ -404,7 +423,6 @@ void Write16(const u16 _Value, const u32 _Address)
|
||||
|
||||
if (!IsOnThread())
|
||||
RunGpu();
|
||||
ProcessFifoEvents();
|
||||
}
|
||||
|
||||
void Read32(u32& _rReturnValue, const u32 _Address)
|
||||
@ -426,6 +444,19 @@ void STACKALIGN GatherPipeBursted()
|
||||
{
|
||||
if (!IsOnThread())
|
||||
RunGpu();
|
||||
else
|
||||
{
|
||||
// In multibuffer mode is not allowed write in the same fifo attached to the GPU.
|
||||
// Fix Pokemon XD in DC mode.
|
||||
if((ProcessorInterface::Fifo_CPUEnd == fifo.CPEnd) && (ProcessorInterface::Fifo_CPUBase == fifo.CPBase)
|
||||
&& fifo.CPReadWriteDistance > 0)
|
||||
{
|
||||
waitingForPEInterruptDisable = true;
|
||||
ProcessFifoAllDistance();
|
||||
waitingForPEInterruptDisable = false;
|
||||
}
|
||||
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@ -441,26 +472,7 @@ void STACKALIGN GatherPipeBursted()
|
||||
Common::AtomicAdd(fifo.CPReadWriteDistance, GATHER_PIPE_SIZE);
|
||||
|
||||
if (!IsOnThread())
|
||||
{
|
||||
RunGpu();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(fifo.CPReadWriteDistance == fifo.CPEnd - fifo.CPBase - 32)
|
||||
{
|
||||
if(!OnOverflow)
|
||||
NOTICE_LOG(COMMANDPROCESSOR,"FIFO is almost in overflown, BreakPoint: %i", fifo.bFF_Breakpoint);
|
||||
OnOverflow = true;
|
||||
while (!CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable &&
|
||||
fifo.CPReadWriteDistance > fifo.CPEnd - fifo.CPBase - 64)
|
||||
Common::YieldCPU();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnOverflow = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_assert_msg_(COMMANDPROCESSOR, fifo.CPReadWriteDistance <= fifo.CPEnd - fifo.CPBase,
|
||||
"FIFO is overflown by GatherPipe !\nCPU thread is too fast!");
|
||||
@ -501,17 +513,15 @@ void AbortFrame()
|
||||
|
||||
void SetOverflowStatusFromGatherPipe()
|
||||
{
|
||||
if (!fifo.bFF_HiWatermarkInt) return;
|
||||
|
||||
fifo.bFF_HiWatermark = (fifo.CPReadWriteDistance > fifo.CPHiWatermark);
|
||||
fifo.bFF_LoWatermark = (fifo.CPReadWriteDistance < fifo.CPLoWatermark);
|
||||
|
||||
bool interrupt = fifo.bFF_HiWatermark && fifo.bFF_HiWatermarkInt &&
|
||||
m_CPCtrlReg.GPLinkEnable && m_CPCtrlReg.GPReadEnable;
|
||||
isHiWatermarkActive = fifo.bFF_HiWatermark && fifo.bFF_HiWatermarkInt && m_CPCtrlReg.GPReadEnable;
|
||||
|
||||
if (interrupt != interruptSet && interrupt)
|
||||
CommandProcessor::UpdateInterrupts(true);
|
||||
|
||||
if (isHiWatermarkActive)
|
||||
{
|
||||
interruptSet = true;
|
||||
INFO_LOG(COMMANDPROCESSOR,"Interrupt set");
|
||||
ProcessorInterface::SetInterrupt(INT_CAUSE_CP, true);
|
||||
}
|
||||
}
|
||||
|
||||
void SetCpStatus()
|
||||
@ -519,14 +529,12 @@ void SetCpStatus()
|
||||
// overflow & underflow check
|
||||
fifo.bFF_HiWatermark = (fifo.CPReadWriteDistance > fifo.CPHiWatermark);
|
||||
fifo.bFF_LoWatermark = (fifo.CPReadWriteDistance < fifo.CPLoWatermark);
|
||||
|
||||
// breakpoint
|
||||
|
||||
// breakpoint
|
||||
if (fifo.bFF_BPEnable)
|
||||
{
|
||||
if (fifo.CPBreakpoint == fifo.CPReadPointer)
|
||||
{
|
||||
|
||||
{
|
||||
if (!fifo.bFF_Breakpoint)
|
||||
{
|
||||
INFO_LOG(COMMANDPROCESSOR, "Hit breakpoint at %i", fifo.CPReadPointer);
|
||||
@ -554,13 +562,18 @@ void SetCpStatus()
|
||||
|
||||
bool interrupt = (bpInt || ovfInt || undfInt) && m_CPCtrlReg.GPReadEnable;
|
||||
|
||||
isHiWatermarkActive = ovfInt && m_CPCtrlReg.GPReadEnable;
|
||||
|
||||
if (interrupt != interruptSet && !interruptWaiting)
|
||||
{
|
||||
u64 userdata = interrupt?1:0;
|
||||
if (IsOnThread())
|
||||
{
|
||||
interruptWaiting = true;
|
||||
CommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
|
||||
if(!interrupt || bpInt || undfInt)
|
||||
{
|
||||
interruptWaiting = true;
|
||||
CommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
|
||||
}
|
||||
}
|
||||
else
|
||||
CommandProcessor::UpdateInterrupts(userdata);
|
||||
@ -583,7 +596,7 @@ void ProcessFifoAllDistance()
|
||||
if (IsOnThread())
|
||||
{
|
||||
while (!CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable &&
|
||||
fifo.CPReadWriteDistance && !AtBreakpoint())
|
||||
fifo.CPReadWriteDistance && !AtBreakpoint() && !PixelEngine::WaitingForPEInterrupt())
|
||||
Common::YieldCPU();
|
||||
}
|
||||
bProcessFifoAllDistance = false;
|
||||
@ -603,13 +616,16 @@ void Shutdown()
|
||||
void SetCpStatusRegister()
|
||||
{
|
||||
// Here always there is one fifo attached to the GPU
|
||||
|
||||
m_CPStatusReg.Breakpoint = fifo.bFF_Breakpoint;
|
||||
m_CPStatusReg.ReadIdle = (fifo.CPReadPointer == fifo.CPWritePointer) || (fifo.CPReadPointer == fifo.CPBreakpoint);
|
||||
m_CPStatusReg.ReadIdle = !fifo.CPReadWriteDistance || (fifo.CPReadPointer == fifo.CPWritePointer) || (fifo.CPReadPointer == fifo.CPBreakpoint) ;
|
||||
m_CPStatusReg.CommandIdle = !fifo.CPReadWriteDistance;
|
||||
m_CPStatusReg.UnderflowLoWatermark = fifo.bFF_LoWatermark;
|
||||
m_CPStatusReg.OverflowHiWatermark = fifo.bFF_HiWatermark;
|
||||
|
||||
// HACK to compensate for slow response to PE interrupts in Time Splitters: Future Perfect
|
||||
if (IsOnThread())
|
||||
PixelEngine::ResumeWaitingForPEInterrupt();
|
||||
|
||||
INFO_LOG(COMMANDPROCESSOR,"\t Read from STATUS_REGISTER : %04x", m_CPStatusReg.Hex);
|
||||
DEBUG_LOG(COMMANDPROCESSOR, "(r) status: iBP %s | fReadIdle %s | fCmdIdle %s | iOvF %s | iUndF %s"
|
||||
, m_CPStatusReg.Breakpoint ? "ON" : "OFF"
|
||||
@ -622,14 +638,14 @@ void SetCpStatusRegister()
|
||||
|
||||
void SetCpControlRegister()
|
||||
{
|
||||
|
||||
// If the new fifo is being attached We make sure there wont be SetFinish event pending.
|
||||
// This protection fix eternal darkness booting, because the second SetFinish event when it is booting
|
||||
// seems invalid or has a bug and hang the game.
|
||||
|
||||
if (!fifo.bFF_GPReadEnable && m_CPCtrlReg.GPReadEnable && !m_CPCtrlReg.BPEnable)
|
||||
{
|
||||
PixelEngine::ResetSetFinish();
|
||||
ProcessFifoEvents();
|
||||
PixelEngine::ResetSetFinish();
|
||||
}
|
||||
|
||||
fifo.bFF_BPInt = m_CPCtrlReg.BPInt;
|
||||
@ -644,9 +660,6 @@ void SetCpControlRegister()
|
||||
ProcessorInterface::Fifo_CPUBase = fifo.CPBase;
|
||||
ProcessorInterface::Fifo_CPUEnd = fifo.CPEnd;
|
||||
}
|
||||
// If overflown happens process the fifo to LoWatemark
|
||||
if (bProcessFifoToLoWatermark)
|
||||
ProcessFifoToLoWatermark();
|
||||
|
||||
if(fifo.bFF_GPReadEnable && !m_CPCtrlReg.GPReadEnable)
|
||||
{
|
||||
@ -658,7 +671,6 @@ void SetCpControlRegister()
|
||||
fifo.bFF_GPReadEnable = m_CPCtrlReg.GPReadEnable;
|
||||
}
|
||||
|
||||
|
||||
DEBUG_LOG(COMMANDPROCESSOR, "\t GPREAD %s | BP %s | Int %s | OvF %s | UndF %s | LINK %s"
|
||||
, fifo.bFF_GPReadEnable ? "ON" : "OFF"
|
||||
, fifo.bFF_BPEnable ? "ON" : "OFF"
|
||||
@ -670,13 +682,15 @@ void SetCpControlRegister()
|
||||
|
||||
}
|
||||
|
||||
// NOTE: The implementation of this function should be correct, but we intentionally aren't using it at the moment.
|
||||
// We don't emulate proper GP timing anyway at the moment, so this code would just slow down emulation.
|
||||
void SetCpClearRegister()
|
||||
{
|
||||
if (IsOnThread())
|
||||
{
|
||||
if (!m_CPClearReg.ClearFifoUnderflow && m_CPClearReg.ClearFifoOverflow)
|
||||
bProcessFifoToLoWatermark = true;
|
||||
}
|
||||
// if (IsOnThread())
|
||||
// {
|
||||
// if (!m_CPClearReg.ClearFifoUnderflow && m_CPClearReg.ClearFifoOverflow)
|
||||
// bProcessFifoToLoWatermark = true;
|
||||
// }
|
||||
}
|
||||
|
||||
} // end of namespace CommandProcessor
|
||||
|
@ -25,18 +25,18 @@ class PointerWrap;
|
||||
|
||||
extern bool MT;
|
||||
|
||||
|
||||
namespace CommandProcessor
|
||||
{
|
||||
|
||||
extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
|
||||
extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread.
|
||||
extern volatile bool isHiWatermarkActive;
|
||||
extern volatile bool interruptSet;
|
||||
extern volatile bool interruptWaiting;
|
||||
extern volatile bool interruptTokenWaiting;
|
||||
extern volatile bool interruptFinishWaiting;
|
||||
extern volatile bool OnOverflow;
|
||||
|
||||
extern volatile bool waitingForPEInterruptDisable;
|
||||
|
||||
// internal hardware addresses
|
||||
enum
|
||||
{
|
||||
@ -158,6 +158,7 @@ void UpdateInterruptsFromVideoBackend(u64 userdata);
|
||||
|
||||
bool AllowIdleSkipping();
|
||||
|
||||
void SetCpClearRegister();
|
||||
void SetCpControlRegister();
|
||||
void SetCpStatusRegister();
|
||||
void SetOverflowStatusFromGatherPipe();
|
||||
|
@ -36,6 +36,9 @@ WNDCLASSEX wndClass;
|
||||
const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
|
||||
int g_winstyle;
|
||||
static volatile bool s_sizing;
|
||||
static const int TITLE_TEXT_BUF_SIZE = 1024;
|
||||
TCHAR m_titleTextBuffer[TITLE_TEXT_BUF_SIZE];
|
||||
static const int WM_SETTEXT_CUSTOM = WM_USER + WM_SETTEXT;
|
||||
|
||||
bool IsSizing()
|
||||
{
|
||||
@ -225,6 +228,10 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
||||
PostMessage(m_hParent, WM_USER, WM_USER_SETCURSOR, 0);
|
||||
return true;
|
||||
|
||||
case WM_SETTEXT_CUSTOM:
|
||||
SendMessage(hWnd, WM_SETTEXT, wParam, lParam);
|
||||
break;
|
||||
|
||||
default:
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
@ -357,4 +364,27 @@ void SetSize(int width, int height)
|
||||
MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
|
||||
void SetWindowText(const TCHAR* text)
|
||||
{
|
||||
// the simple way.
|
||||
// we don't do this because it's a blocking call and the GUI thread might be waiting for us.
|
||||
//::SetWindowText(m_hWnd, text);
|
||||
|
||||
// copy to m_titleTextBuffer in such a way that
|
||||
// it remains null-terminated and without garbage data at every point in time,
|
||||
// in case another thread reads it while we're doing this.
|
||||
for (int i = 0; i < TITLE_TEXT_BUF_SIZE-1; ++i)
|
||||
{
|
||||
m_titleTextBuffer[i+1] = 0;
|
||||
TCHAR c = text[i];
|
||||
m_titleTextBuffer[i] = c;
|
||||
if (!c)
|
||||
break;
|
||||
}
|
||||
|
||||
// the OS doesn't allow posting WM_SETTEXT,
|
||||
// so we post our own message and convert it to that in WndProc
|
||||
PostMessage(m_hWnd, WM_SETTEXT_CUSTOM, 0, (LPARAM)m_titleTextBuffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ void Close();
|
||||
void SetSize(int displayWidth, int displayHeight);
|
||||
bool IsSizing();
|
||||
void OSDMenu(WPARAM wParam);
|
||||
void SetWindowText(const TCHAR* text);
|
||||
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "Atomic.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "CommandProcessor.h"
|
||||
#include "PixelEngine.h"
|
||||
#include "ChunkFile.h"
|
||||
#include "Fifo.h"
|
||||
#include "HW/Memmap.h"
|
||||
@ -137,8 +138,7 @@ void RunGpuLoop()
|
||||
|
||||
CommandProcessor::SetCpStatus();
|
||||
// check if we are able to run this buffer
|
||||
while (!CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable &&
|
||||
fifo.CPReadWriteDistance && (!AtBreakpoint() || CommandProcessor::OnOverflow))
|
||||
while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() && !PixelEngine::WaitingForPEInterrupt())
|
||||
{
|
||||
if (!GpuRunningState) break;
|
||||
|
||||
|
@ -21,7 +21,6 @@
|
||||
#include "Common.h"
|
||||
|
||||
bool SaveTGA(const char* filename, int width, int height, void* pdata);
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
|
||||
bool SaveData(const char* filename, const char* pdata);
|
||||
|
||||
#endif // _IMAGEWRITE_H
|
||||
|
@ -21,6 +21,21 @@
|
||||
|
||||
#define WRITE p+=sprintf
|
||||
|
||||
int GetLightingShaderId(u32* out)
|
||||
{
|
||||
for (int i = 0; i < xfregs.numChan.numColorChans; ++i)
|
||||
{
|
||||
out[i] = xfregs.color[i].enablelighting ?
|
||||
(u32)xfregs.color[i].hex :
|
||||
(u32)xfregs.color[i].matsource;
|
||||
out[i] |= (xfregs.alpha[i].enablelighting ?
|
||||
(u32)xfregs.alpha[i].hex :
|
||||
(u32)xfregs.alpha[i].matsource) << 15;
|
||||
}
|
||||
_assert_(xfregs.numChan.numColorChans <= 2);
|
||||
return xfregs.numChan.numColorChans;
|
||||
}
|
||||
|
||||
// coloralpha - 1 if color, 2 if alpha
|
||||
char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
|
||||
{
|
||||
|
@ -18,6 +18,9 @@
|
||||
#ifndef _LIGHTINGSHADERGEN_H_
|
||||
#define _LIGHTINGSHADERGEN_H_
|
||||
|
||||
#include "CommonTypes.h"
|
||||
|
||||
int GetLightingShaderId(u32* out);
|
||||
char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest);
|
||||
|
||||
#endif // _LIGHTINGSHADERGEN_H_
|
||||
|
@ -171,6 +171,18 @@ u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32
|
||||
|
||||
static volatile u32 s_doStateRequested = false;
|
||||
|
||||
void VideoBackendHardware::InitializeShared()
|
||||
{
|
||||
VideoCommon_Init();
|
||||
|
||||
s_swapRequested = 0;
|
||||
s_efbAccessRequested = 0;
|
||||
s_FifoShuttingDown = 0;
|
||||
memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
|
||||
memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
|
||||
s_AccessEFBResult = 0;
|
||||
}
|
||||
|
||||
static volatile struct
|
||||
{
|
||||
unsigned char **ptr;
|
||||
@ -238,6 +250,11 @@ bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
|
||||
return CommandProcessor::isPossibleWaitingSetDrawDone;
|
||||
}
|
||||
|
||||
bool VideoBackendHardware::Video_IsHiWatermarkActive()
|
||||
{
|
||||
return CommandProcessor::isHiWatermarkActive;
|
||||
}
|
||||
|
||||
void VideoBackendHardware::Video_AbortFrame()
|
||||
{
|
||||
CommandProcessor::AbortFrame();
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "CommandProcessor.h"
|
||||
#include "HW/ProcessorInterface.h"
|
||||
#include "DLCache.h"
|
||||
#include "State.h"
|
||||
namespace PixelEngine
|
||||
{
|
||||
|
||||
@ -154,6 +155,16 @@ void SetFinish_OnMainThread(u64 userdata, int cyclesLate);
|
||||
void Init()
|
||||
{
|
||||
m_Control.Hex = 0;
|
||||
m_ZConf.Hex = 0;
|
||||
m_AlphaConf.Hex = 0;
|
||||
m_DstAlphaConf.Hex = 0;
|
||||
m_AlphaModeConf.Hex = 0;
|
||||
m_AlphaRead.Hex = 0;
|
||||
|
||||
g_bSignalTokenInterrupt = false;
|
||||
g_bSignalFinishInterrupt = false;
|
||||
interruptSetToken = false;
|
||||
interruptSetFinish = false;
|
||||
|
||||
et_SetTokenOnMainThread = CoreTiming::RegisterEvent("SetToken", SetToken_OnMainThread);
|
||||
et_SetFinishOnMainThread = CoreTiming::RegisterEvent("SetFinish", SetFinish_OnMainThread);
|
||||
@ -169,7 +180,6 @@ void Init()
|
||||
void Read16(u16& _uReturnValue, const u32 _iAddress)
|
||||
{
|
||||
DEBUG_LOG(PIXELENGINE, "(r16) 0x%08x", _iAddress);
|
||||
CommandProcessor::ProcessFifoEvents();
|
||||
switch (_iAddress & 0xFFF)
|
||||
{
|
||||
// CPU Direct Access EFB Raster State Config
|
||||
@ -205,14 +215,45 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
|
||||
INFO_LOG(PIXELENGINE, "(r16) TOKEN_REG : %04x", _uReturnValue);
|
||||
break;
|
||||
|
||||
// The return values for these BBOX registers need to be gotten from the bounding box of the object.
|
||||
// See http://code.google.com/p/dolphin-emu/issues/detail?id=360#c74 for more details.
|
||||
case PE_BBOX_LEFT:
|
||||
{
|
||||
// Left must be even and 606px max
|
||||
_uReturnValue = std::min((u16) 606, bbox[0]) & ~1;
|
||||
|
||||
// 0x80, 0xa0, 0x80, 0xa0 makes Paper Mario happy.
|
||||
case PE_BBOX_LEFT: _uReturnValue = bbox[0]; INFO_LOG(PIXELENGINE, "R: BBOX_LEFT = %i", bbox[0]); bbox_active = false; break;
|
||||
case PE_BBOX_RIGHT: _uReturnValue = bbox[1]; INFO_LOG(PIXELENGINE, "R: BBOX_RIGHT = %i", bbox[1]); bbox_active = false; break;
|
||||
case PE_BBOX_TOP: _uReturnValue = bbox[2]; INFO_LOG(PIXELENGINE, "R: BBOX_TOP = %i", bbox[2]); bbox_active = false; break;
|
||||
case PE_BBOX_BOTTOM: _uReturnValue = bbox[3]; INFO_LOG(PIXELENGINE, "R: BBOX_BOTTOM = %i", bbox[3]); bbox_active = false; break;
|
||||
INFO_LOG(PIXELENGINE, "R: BBOX_LEFT = %i", _uReturnValue);
|
||||
bbox_active = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case PE_BBOX_RIGHT:
|
||||
{
|
||||
// Right must be odd and 607px max
|
||||
_uReturnValue = std::min((u16) 607, bbox[1]) | 1;
|
||||
|
||||
INFO_LOG(PIXELENGINE, "R: BBOX_RIGHT = %i", _uReturnValue);
|
||||
bbox_active = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case PE_BBOX_TOP:
|
||||
{
|
||||
// Top must be even and 478px max
|
||||
_uReturnValue = std::min((u16) 478, bbox[2]) & ~1;
|
||||
|
||||
INFO_LOG(PIXELENGINE, "R: BBOX_TOP = %i", _uReturnValue);
|
||||
bbox_active = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case PE_BBOX_BOTTOM:
|
||||
{
|
||||
// Bottom must be odd and 479px max
|
||||
_uReturnValue = std::min((u16) 479, bbox[3]) | 1;
|
||||
|
||||
INFO_LOG(PIXELENGINE, "R: BBOX_BOTTOM = %i", _uReturnValue);
|
||||
bbox_active = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case PE_PERF_0L:
|
||||
case PE_PERF_0H:
|
||||
@ -227,6 +268,10 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
|
||||
case PE_PERF_5L:
|
||||
case PE_PERF_5H:
|
||||
INFO_LOG(PIXELENGINE, "(r16) perf counter @ %08x", _iAddress);
|
||||
// git r90a2096a24f4 (svn r3663) added the PE_PERF cases, without setting
|
||||
// _uReturnValue to anything, this reverts to the previous behaviour which allows
|
||||
// The timer in SMS:Scrubbing Serena Beach to countdown correctly
|
||||
_uReturnValue = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -281,7 +326,6 @@ void Write16(const u16 _iValue, const u32 _iAddress)
|
||||
break;
|
||||
|
||||
case PE_TOKEN_REG:
|
||||
//LOG(PIXELENGINE,"WEIRD: program wrote token: %i",_iValue);
|
||||
PanicAlert("(w16) WTF? PowerPC program wrote token: %i", _iValue);
|
||||
//only the gx pipeline is supposed to be able to write here
|
||||
//g_token = _iValue;
|
||||
@ -292,7 +336,6 @@ void Write16(const u16 _iValue, const u32 _iAddress)
|
||||
break;
|
||||
}
|
||||
|
||||
CommandProcessor::ProcessFifoEvents();
|
||||
}
|
||||
|
||||
void Write32(const u32 _iValue, const u32 _iAddress)
|
||||
@ -316,20 +359,16 @@ void UpdateInterrupts()
|
||||
|
||||
void UpdateTokenInterrupt(bool active)
|
||||
{
|
||||
if(interruptSetToken != active)
|
||||
{
|
||||
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, active);
|
||||
interruptSetToken = active;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateFinishInterrupt(bool active)
|
||||
{
|
||||
if(interruptSetFinish != active)
|
||||
{
|
||||
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH, active);
|
||||
interruptSetFinish = active;
|
||||
}
|
||||
if (active)
|
||||
State::ProcessRequestedStates(0);
|
||||
}
|
||||
|
||||
// TODO(mb2): Refactor SetTokenINT_OnMainThread(u64 userdata, int cyclesLate).
|
||||
@ -348,8 +387,6 @@ void SetToken_OnMainThread(u64 userdata, int cyclesLate)
|
||||
CommandProcessor::interruptTokenWaiting = false;
|
||||
IncrementCheckContextId();
|
||||
//}
|
||||
//else
|
||||
// LOGV(PIXELENGINE, 1, "VIDEO Backend wrote token: %i", CommandProcessor::fifo.PEToken);
|
||||
}
|
||||
|
||||
void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
|
||||
@ -426,4 +463,17 @@ void ResetSetToken()
|
||||
}
|
||||
CommandProcessor::interruptTokenWaiting = false;
|
||||
}
|
||||
|
||||
bool WaitingForPEInterrupt()
|
||||
{
|
||||
return !CommandProcessor::waitingForPEInterruptDisable && (CommandProcessor::interruptFinishWaiting || CommandProcessor::interruptTokenWaiting || interruptSetFinish || interruptSetToken);
|
||||
}
|
||||
|
||||
void ResumeWaitingForPEInterrupt()
|
||||
{
|
||||
interruptSetFinish = false;
|
||||
interruptSetToken = false;
|
||||
CommandProcessor::interruptFinishWaiting = false;
|
||||
CommandProcessor::interruptTokenWaiting = false;
|
||||
}
|
||||
} // end of namespace PixelEngine
|
||||
|
@ -80,7 +80,8 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
|
||||
void SetFinish(void);
|
||||
void ResetSetFinish(void);
|
||||
void ResetSetToken(void);
|
||||
bool AllowIdleSkipping();
|
||||
bool WaitingForPEInterrupt();
|
||||
void ResumeWaitingForPEInterrupt();
|
||||
|
||||
// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
|
||||
extern u16 bbox[4];
|
||||
|
@ -27,129 +27,264 @@
|
||||
#include "VideoConfig.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
PIXELSHADERUID last_pixel_shader_uid;
|
||||
static int AlphaPreTest();
|
||||
|
||||
static void StageHash(int stage, u32* out)
|
||||
{
|
||||
out[0] |= bpmem.combiners[stage].colorC.hex & 0xFFFFFF; // 24
|
||||
u32 alphaC = bpmem.combiners[stage].alphaC.hex & 0xFFFFF0; // 24, strip out tswap and rswap for now
|
||||
out[0] |= (alphaC&0xF0) << 24; // 8
|
||||
out[1] |= alphaC >> 8; // 16
|
||||
|
||||
// reserve 3 bits for bpmem.tevorders[stage/2].getTexMap
|
||||
out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 19; // 3
|
||||
out[1] |= bpmem.tevorders[stage/2].getEnable(stage&1) << 22; // 1
|
||||
// reserve 3 bits for bpmem.tevorders[stage/2].getColorChan
|
||||
|
||||
bool bHasIndStage = bpmem.tevind[stage].IsActive() && bpmem.tevind[stage].bt < bpmem.genMode.numindstages;
|
||||
out[2] |= bHasIndStage << 2; // 1
|
||||
|
||||
bool needstexcoord = false;
|
||||
|
||||
if (bHasIndStage)
|
||||
{
|
||||
out[2] |= (bpmem.tevind[stage].hex & 0x17FFFF) << 3; // 21, TODO: needs an explanation
|
||||
needstexcoord = true;
|
||||
}
|
||||
|
||||
|
||||
TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stage].colorC;
|
||||
TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stage].alphaC;
|
||||
|
||||
if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
|
||||
|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
|
||||
|| cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC
|
||||
|| cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC
|
||||
|| ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA
|
||||
|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
|
||||
{
|
||||
out[0] |= bpmem.combiners[stage].alphaC.rswap;
|
||||
out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap1 << 24; // 2
|
||||
out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap2 << 26; // 2
|
||||
out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap1 << 28; // 2
|
||||
out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap2 << 30; // 2
|
||||
out[1] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&1) << 23;
|
||||
out[2] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&0x6) >> 1;
|
||||
}
|
||||
|
||||
out[3] |= bpmem.tevorders[stage/2].getEnable(stage&1);
|
||||
if (bpmem.tevorders[stage/2].getEnable(stage&1))
|
||||
{
|
||||
if (bHasIndStage) needstexcoord = true;
|
||||
|
||||
out[0] |= bpmem.combiners[stage].alphaC.tswap;
|
||||
out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap1 << 1; // 2
|
||||
out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap2 << 3; // 2
|
||||
out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap1 << 5; // 2
|
||||
out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap2 << 7; // 2
|
||||
out[1] |= bpmem.tevorders[stage/2].getTexMap(stage&1) << 16;
|
||||
}
|
||||
|
||||
if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
|
||||
|| ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
|
||||
{
|
||||
out[3] |= bpmem.tevksel[stage/2].getKC(stage&1) << 9; // 5
|
||||
out[3] |= bpmem.tevksel[stage/2].getKA(stage&1) << 14; // 5
|
||||
}
|
||||
|
||||
if (needstexcoord)
|
||||
{
|
||||
out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 16;
|
||||
}
|
||||
}
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated pixel shader into
|
||||
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
|
||||
// It would likely be a lot more efficient to build this incrementally as the attributes
|
||||
// are set...
|
||||
void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
|
||||
void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
u32 numstages = bpmem.genMode.numtevstages + 1;
|
||||
u32 projtexcoords = 0;
|
||||
for (u32 i = 0; i < numstages; i++)
|
||||
memset(uid->values, 0, sizeof(uid->values));
|
||||
uid->values[0] |= bpmem.genMode.numtevstages; // 4
|
||||
uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4
|
||||
uid->values[0] |= dstAlphaMode << 8; // 2
|
||||
|
||||
bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth;
|
||||
|
||||
uid->values[0] |= DepthTextureEnable << 10; // 1
|
||||
|
||||
bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
|
||||
uid->values[0] |= enablePL << 11; // 1
|
||||
|
||||
if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 12; // 4
|
||||
u32 alphaPreTest = AlphaPreTest()+1;
|
||||
|
||||
uid->values[0] |= alphaPreTest << 16; // 2
|
||||
|
||||
if (alphaPreTest == 1 || (alphaPreTest && !DepthTextureEnable && dstAlphaMode == DSTALPHA_ALPHA_PASS))
|
||||
{
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
{
|
||||
int texcoord = bpmem.tevorders[i / 2].getTexCoord(i & 1);
|
||||
if (xfregs.texMtxInfo[i].projection)
|
||||
projtexcoords |= 1 << texcoord;
|
||||
}
|
||||
}
|
||||
uid->values[0] = (u32)bpmem.genMode.numtevstages |
|
||||
((u32)bpmem.genMode.numindstages << 4) |
|
||||
((u32)bpmem.genMode.numtexgens << 7) |
|
||||
((u32)dstAlphaMode << 11) |
|
||||
((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 13) |
|
||||
(projtexcoords << 21) |
|
||||
((u32)bpmem.ztex2.op << 29);
|
||||
|
||||
// swap table
|
||||
for (int i = 0; i < 8; i += 2)
|
||||
((u8*)&uid->values[1])[i / 2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
|
||||
|
||||
u32 enableZTexture = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ? 1 : 0;
|
||||
|
||||
uid->values[2] = (u32)bpmem.fog.c_proj_fsel.fsel |
|
||||
((u32)bpmem.fog.c_proj_fsel.proj << 3) |
|
||||
((u32)enableZTexture << 4) | ((u32)bpmem.fogRange.Base.Enabled << 5) |
|
||||
((u32)bpmem.zcontrol.zcomploc << 6);
|
||||
|
||||
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
{
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
uid->values[3 + i] = xfregs.color[i].enablelighting ?
|
||||
(u32)xfregs.color[i].hex :
|
||||
(u32)xfregs.color[i].matsource;
|
||||
uid->values[3 + i] |= (xfregs.alpha[i].enablelighting ?
|
||||
(u32)xfregs.alpha[i].hex :
|
||||
(u32)xfregs.alpha[i].matsource) << 15;
|
||||
}
|
||||
}
|
||||
uid->values[4] |= (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) << 31;
|
||||
|
||||
int hdr = 5;
|
||||
u32 *pcurvalue = &uid->values[hdr];
|
||||
for (u32 i = 0; i < numstages; ++i)
|
||||
{
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
|
||||
|
||||
u32 val0 = cc.hex & 0xffffff;
|
||||
u32 val1 = ac.hex & 0xffffff;
|
||||
val0 |= bpmem.tevksel[i / 2].getKC(i & 1) << 24;
|
||||
val1 |= bpmem.tevksel[i / 2].getKA(i & 1) << 24;
|
||||
pcurvalue[0] = val0;
|
||||
pcurvalue[1] = val1;
|
||||
pcurvalue += 2;
|
||||
// Courtesy of PreAlphaTest, we're done already ;)
|
||||
// NOTE: The comment header of generated shaders depends on the value of bpmem.genmode.numindstages.. shouldnt really bother about that though.
|
||||
uid->num_values = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < numstages / 2; ++i)
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
|
||||
{
|
||||
u32 val0, val1;
|
||||
if (bpmem.tevorders[i].hex & 0x40)
|
||||
val0 = bpmem.tevorders[i].hex & 0x3ff;
|
||||
if (18+i < 32)
|
||||
uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
|
||||
else
|
||||
val0 = bpmem.tevorders[i].hex & 0x380;
|
||||
if (bpmem.tevorders[i].hex & 0x40000)
|
||||
val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
|
||||
else
|
||||
val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
|
||||
|
||||
switch (i % 3) {
|
||||
case 0: pcurvalue[0] = val0|(val1<<10); break;
|
||||
case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
|
||||
case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
|
||||
default: PanicAlert("Unknown case for Tev Stages / 2: %08x", (i % 3));
|
||||
}
|
||||
uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
|
||||
}
|
||||
|
||||
if (numstages & 1) { // odd
|
||||
u32 val0;
|
||||
if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
|
||||
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x3ff;
|
||||
else
|
||||
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
|
||||
uid->values[1] = bpmem.genMode.numindstages << 2; // 3
|
||||
u32 indirectStagesUsed = 0;
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
indirectStagesUsed |= (1 << bpmem.tevind[i].bt);
|
||||
|
||||
switch (bpmem.genMode.numtevstages % 3)
|
||||
{
|
||||
case 0: pcurvalue[0] = val0; break;
|
||||
case 1: pcurvalue[0] |= val0 << 20; break;
|
||||
case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
|
||||
default: PanicAlert("Unknown case for Tev Stages: %08x", bpmem.genMode.numtevstages % 3);
|
||||
}
|
||||
}
|
||||
assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
|
||||
|
||||
if ((bpmem.genMode.numtevstages % 3) != 2)
|
||||
++pcurvalue;
|
||||
uid->values[1] |= indirectStagesUsed << 5; // 4;
|
||||
|
||||
uid->tevstages = (u32)(pcurvalue - &uid->values[0] - hdr);
|
||||
|
||||
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
|
||||
{
|
||||
u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
|
||||
switch (i % 3)
|
||||
if (indirectStagesUsed & (1 << i))
|
||||
{
|
||||
case 0: pcurvalue[0] = val; break;
|
||||
case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
|
||||
case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
|
||||
default: PanicAlert("Unknown case for Ind Stages: %08x", (i % 3));
|
||||
uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
|
||||
if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
|
||||
uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
|
||||
}
|
||||
}
|
||||
|
||||
// yeah, well ....
|
||||
uid->indstages = (u32)(pcurvalue - &uid->values[0] - (hdr - 1) - uid->tevstages);
|
||||
u32* ptr = &uid->values[2];
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
|
||||
{
|
||||
StageHash(i, ptr);
|
||||
ptr += 4; // max: ptr = &uid->values[66]
|
||||
}
|
||||
|
||||
ptr[0] |= bpmem.alphaFunc.comp0; // 3
|
||||
ptr[0] |= bpmem.alphaFunc.comp1 << 3; // 3
|
||||
ptr[0] |= bpmem.alphaFunc.logic << 6; // 2
|
||||
|
||||
if (alphaPreTest == 0 || alphaPreTest == 2)
|
||||
{
|
||||
ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 8; // 3
|
||||
if (DepthTextureEnable)
|
||||
{
|
||||
ptr[0] |= bpmem.ztex2.op << 11; // 2
|
||||
ptr[0] |= bpmem.zcontrol.zcomploc << 13; // 1
|
||||
ptr[0] |= bpmem.zmode.testenable << 14; // 1
|
||||
ptr[0] |= bpmem.zmode.updateenable << 15; // 1
|
||||
}
|
||||
}
|
||||
|
||||
if (dstAlphaMode != DSTALPHA_ALPHA_PASS)
|
||||
{
|
||||
if (bpmem.fog.c_proj_fsel.fsel != 0)
|
||||
{
|
||||
ptr[0] |= bpmem.fog.c_proj_fsel.proj << 16; // 1
|
||||
ptr[0] |= bpmem.fogRange.Base.Enabled << 17; // 1
|
||||
}
|
||||
}
|
||||
|
||||
++ptr;
|
||||
if (enablePL)
|
||||
{
|
||||
ptr += GetLightingShaderId(ptr);
|
||||
*ptr++ = components;
|
||||
}
|
||||
|
||||
uid->num_values = ptr - uid->values;
|
||||
}
|
||||
|
||||
void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
memset(uid->values, 0, sizeof(uid->values));
|
||||
u32* ptr = uid->values;
|
||||
*ptr++ = dstAlphaMode; // 0
|
||||
*ptr++ = bpmem.genMode.hex; // 1
|
||||
*ptr++ = bpmem.ztex2.hex; // 2
|
||||
*ptr++ = bpmem.zcontrol.hex; // 3
|
||||
*ptr++ = bpmem.zmode.hex; // 4
|
||||
*ptr++ = g_ActiveConfig.bEnablePerPixelDepth; // 5
|
||||
*ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 6
|
||||
*ptr++ = xfregs.numTexGen.hex; // 7
|
||||
|
||||
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
{
|
||||
*ptr++ = xfregs.color[0].hex;
|
||||
*ptr++ = xfregs.alpha[0].hex;
|
||||
*ptr++ = xfregs.color[1].hex;
|
||||
*ptr++ = xfregs.alpha[1].hex;
|
||||
*ptr++ = components;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < 8; ++i)
|
||||
*ptr++ = xfregs.texMtxInfo[i].hex; // 8-15
|
||||
|
||||
for (unsigned int i = 0; i < 16; ++i)
|
||||
*ptr++ = bpmem.tevind[i].hex; // 16-31
|
||||
|
||||
*ptr++ = bpmem.tevindref.hex; // 32
|
||||
|
||||
for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times
|
||||
{
|
||||
*ptr++ = bpmem.combiners[i].colorC.hex; // 33+5*i
|
||||
*ptr++ = bpmem.combiners[i].alphaC.hex; // 34+5*i
|
||||
*ptr++ = bpmem.tevind[i].hex; // 35+5*i
|
||||
*ptr++ = bpmem.tevksel[i/2].hex; // 36+5*i
|
||||
*ptr++ = bpmem.tevorders[i/2].hex; // 37+5*i
|
||||
}
|
||||
|
||||
ptr = &uid->values[113];
|
||||
|
||||
*ptr++ = bpmem.alphaFunc.hex; // 113
|
||||
|
||||
*ptr++ = bpmem.fog.c_proj_fsel.hex; // 114
|
||||
*ptr++ = bpmem.fogRange.Base.hex; // 115
|
||||
|
||||
_assert_((ptr - uid->values) == uid->GetNumValues());
|
||||
}
|
||||
|
||||
void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
if (!g_ActiveConfig.bEnableShaderDebugging)
|
||||
return;
|
||||
|
||||
PIXELSHADERUIDSAFE new_id;
|
||||
GetSafePixelShaderId(&new_id, dstAlphaMode, components);
|
||||
|
||||
if (!(old_id == new_id))
|
||||
{
|
||||
std::string new_code(GeneratePixelShaderCode(dstAlphaMode, api, components));
|
||||
if (old_code != new_code)
|
||||
{
|
||||
_assert_(old_id.GetNumValues() == new_id.GetNumValues());
|
||||
|
||||
char msg[8192];
|
||||
char* ptr = msg;
|
||||
ptr += sprintf(ptr, "Pixel shader IDs matched but unique IDs did not!\nUnique IDs (old <-> new):\n");
|
||||
const int N = new_id.GetNumValues();
|
||||
for (int i = 0; i < N/2; ++i)
|
||||
ptr += sprintf(ptr, "%02d, %08X %08X | %08X %08X\n", 2*i, old_id.values[2*i], old_id.values[2*i+1],
|
||||
new_id.values[2*i], new_id.values[2*i+1]);
|
||||
if (N % 2)
|
||||
ptr += sprintf(ptr, "%02d, %08X | %08X\n", N-1, old_id.values[N-1], new_id.values[N-1]);
|
||||
|
||||
static int num_failures = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
|
||||
std::ofstream file(szTemp);
|
||||
file << msg;
|
||||
file << "\n\nOld shader code:\n" << old_code;
|
||||
file << "\n\nNew shader code:\n" << new_code;
|
||||
file.close();
|
||||
|
||||
PanicAlert("Unique pixel shader ID mismatch!\n\nReport this to the devs, along with the contents of %s.", szTemp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// old tev->pixelshader notes
|
||||
@ -166,7 +301,6 @@ static void SampleTexture(char *&p, const char *destination, const char *texcoor
|
||||
// static void WriteAlphaCompare(char *&p, int num, int comp);
|
||||
static bool WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode);
|
||||
static void WriteFog(char *&p);
|
||||
static int AlphaPreTest();
|
||||
|
||||
static const char *tevKSelTableC[] = // KCSEL
|
||||
{
|
||||
@ -334,12 +468,6 @@ static const char *tevRasTable[] =
|
||||
"float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero
|
||||
};
|
||||
|
||||
static const char *alphaRef[2] =
|
||||
{
|
||||
I_ALPHA"[0].r",
|
||||
I_ALPHA"[0].g"
|
||||
};
|
||||
|
||||
//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
|
||||
|
||||
static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
|
||||
@ -354,23 +482,14 @@ static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" };
|
||||
|
||||
#define WRITE p+=sprintf
|
||||
|
||||
static const char *swapColors = "rgba";
|
||||
static char swapModeTable[4][5];
|
||||
|
||||
static char text[16384];
|
||||
static bool DepthTextureEnable;
|
||||
|
||||
struct RegisterState
|
||||
{
|
||||
bool ColorNeedOverflowControl;
|
||||
bool AlphaNeedOverflowControl;
|
||||
bool AuxStored;
|
||||
};
|
||||
|
||||
static RegisterState RegisterStates[4];
|
||||
|
||||
static void BuildSwapModeTable()
|
||||
{
|
||||
static const char *swapColors = "rgba";
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
|
||||
@ -386,14 +505,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
|
||||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
|
||||
BuildSwapModeTable();
|
||||
BuildSwapModeTable(); // Needed for WriteStage
|
||||
int numStages = bpmem.genMode.numtevstages + 1;
|
||||
int numTexgen = bpmem.genMode.numtexgens;
|
||||
|
||||
char *p = text;
|
||||
WRITE(p, "//Pixel Shader for TEV stages\n");
|
||||
WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
|
||||
numStages, numTexgen, bpmem.genMode.numindstages);
|
||||
WRITE(p, "//%i TEV stages, %i texgens, XXX IND stages\n",
|
||||
numStages, numTexgen/*, bpmem.genMode.numindstages*/);
|
||||
|
||||
int nIndirectStagesUsed = 0;
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
@ -441,6 +560,10 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
|
||||
WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
|
||||
WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
|
||||
if (ApiType & API_D3D9)
|
||||
{
|
||||
WRITE(p, "uniform float4 "I_VTEXSCALE"[4] : register(c%d);\n", C_VTEXSCALE);
|
||||
}
|
||||
WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
|
||||
WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
|
||||
WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
|
||||
@ -506,10 +629,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
{
|
||||
// alpha test will always fail, so restart the shader and just make it an empty function
|
||||
WRITE(p, "ocol0 = 0;\n");
|
||||
if(DepthTextureEnable)
|
||||
WRITE(p, "depth = 1.f;\n");
|
||||
if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
|
||||
WRITE(p, "ocol1 = 0;\n");
|
||||
WRITE(p, "discard;\n");
|
||||
if(ApiType != API_D3D11)
|
||||
WRITE(p, "return;\n");
|
||||
@ -524,10 +643,12 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
|
||||
WRITE(p, " float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
|
||||
" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
|
||||
" float4 alphabump=0;\n"
|
||||
" float3 tevcoord;\n"
|
||||
" float2 wrappedcoord, tempcoord;\n"
|
||||
" float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
|
||||
" float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
||||
" float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n"
|
||||
" float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n"
|
||||
" float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
||||
" float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
||||
" float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n");
|
||||
|
||||
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
{
|
||||
@ -593,16 +714,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
}
|
||||
}
|
||||
|
||||
RegisterStates[0].AlphaNeedOverflowControl = false;
|
||||
RegisterStates[0].ColorNeedOverflowControl = false;
|
||||
RegisterStates[0].AuxStored = false;
|
||||
for(int i = 1; i < 4; i++)
|
||||
{
|
||||
RegisterStates[i].AlphaNeedOverflowControl = true;
|
||||
RegisterStates[i].ColorNeedOverflowControl = true;
|
||||
RegisterStates[i].AuxStored = false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < numStages; i++)
|
||||
WriteStage(p, i, ApiType); //build the equation for this stage
|
||||
|
||||
@ -610,23 +721,13 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
{
|
||||
// The results of the last texenv stage are put onto the screen,
|
||||
// regardless of the used destination register
|
||||
if(bpmem.combiners[numStages - 1].colorC.dest != 0)
|
||||
{
|
||||
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
|
||||
WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
|
||||
RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
|
||||
}
|
||||
if(bpmem.combiners[numStages - 1].alphaC.dest != 0)
|
||||
{
|
||||
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored;
|
||||
WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
|
||||
RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl;
|
||||
}
|
||||
WRITE(p, "prev.rgb = %s;\n",tevCOutputTable[bpmem.combiners[numStages-1].colorC.dest]);
|
||||
WRITE(p, "prev.a = %s;\n",tevAOutputTable[bpmem.combiners[numStages-1].alphaC.dest]);
|
||||
}
|
||||
// emulation of unisgned 8 overflow when casting if needed
|
||||
if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
|
||||
WRITE(p, "prev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
// emulation of unsigned 8 overflow when casting
|
||||
WRITE(p, "prev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
|
||||
// TODO: Why are we doing a second alpha pretest here?
|
||||
if (!WriteAlphaTest(p, ApiType, dstAlphaMode))
|
||||
{
|
||||
// alpha test will always fail, so restart the shader and just make it an empty function
|
||||
@ -741,10 +842,6 @@ static const char *TEVCMPAlphaOPTable[16] =
|
||||
|
||||
static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
{
|
||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
|
||||
|
||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
||||
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
|
||||
@ -753,8 +850,11 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
if (!bHasTexCoord)
|
||||
texcoord = 0;
|
||||
|
||||
WRITE(p, "// TEV stage %d\n", n);
|
||||
|
||||
if (bHasIndStage)
|
||||
{
|
||||
WRITE(p, "// indirect op\n");
|
||||
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
||||
if (bpmem.tevind[n].bs != ITBA_OFF)
|
||||
{
|
||||
@ -781,11 +881,13 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
|
||||
{ // s matrix
|
||||
_assert_(bpmem.tevind[n].mid >= 5);
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-5);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
|
||||
{ // t matrix
|
||||
_assert_(bpmem.tevind[n].mid >= 9);
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-9);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
@ -824,11 +926,15 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
||||
|
||||
bool bCRas = cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC || cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC || cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC;
|
||||
bool bARas = ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA;
|
||||
|
||||
if(bCRas || bARas)
|
||||
// blah1
|
||||
if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
|
||||
|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
|
||||
|| cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC
|
||||
|| cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC
|
||||
|| ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA
|
||||
|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
|
||||
{
|
||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||
WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
|
||||
WRITE(p, "crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
}
|
||||
@ -836,7 +942,6 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
|
||||
if (bpmem.tevorders[n/2].getEnable(n&1))
|
||||
{
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
if(!bHasIndStage)
|
||||
{
|
||||
// calc tevcord
|
||||
@ -846,20 +951,20 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n");
|
||||
}
|
||||
|
||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType);
|
||||
}
|
||||
else
|
||||
WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
|
||||
int kc = bpmem.tevksel[n / 2].getKC(n & 1);
|
||||
int ka = bpmem.tevksel[n / 2].getKA(n & 1);
|
||||
|
||||
|
||||
|
||||
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
|
||||
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
|
||||
if (bCKonst || bAKonst )
|
||||
// blah2
|
||||
if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
|
||||
|| ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
|
||||
{
|
||||
int kc = bpmem.tevksel[n / 2].getKC(n & 1);
|
||||
int ka = bpmem.tevksel[n / 2].getKA(n & 1);
|
||||
WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
|
||||
if(kc > 7 || ka > 7)
|
||||
{
|
||||
@ -871,100 +976,35 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
}
|
||||
}
|
||||
|
||||
if(cc.a == TEVCOLORARG_CPREV
|
||||
|| cc.a == TEVCOLORARG_APREV
|
||||
|| cc.b == TEVCOLORARG_CPREV
|
||||
|| cc.b == TEVCOLORARG_APREV
|
||||
|| cc.c == TEVCOLORARG_CPREV
|
||||
|| cc.c == TEVCOLORARG_APREV
|
||||
|| ac.a == TEVALPHAARG_APREV
|
||||
|| ac.b == TEVALPHAARG_APREV
|
||||
|| ac.c == TEVALPHAARG_APREV)
|
||||
{
|
||||
if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
|
||||
{
|
||||
WRITE(p, "cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
RegisterStates[0].AlphaNeedOverflowControl = false;
|
||||
RegisterStates[0].ColorNeedOverflowControl = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "cprev = prev;\n");
|
||||
}
|
||||
RegisterStates[0].AuxStored = true;
|
||||
}
|
||||
if(cc.a == TEVCOLORARG_CPREV || cc.a == TEVCOLORARG_APREV
|
||||
|| cc.b == TEVCOLORARG_CPREV || cc.b == TEVCOLORARG_APREV
|
||||
|| cc.c == TEVCOLORARG_CPREV || cc.c == TEVCOLORARG_APREV
|
||||
|| ac.a == TEVALPHAARG_APREV || ac.b == TEVALPHAARG_APREV || ac.c == TEVALPHAARG_APREV)
|
||||
WRITE(p, "cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
|
||||
if(cc.a == TEVCOLORARG_C0
|
||||
|| cc.a == TEVCOLORARG_A0
|
||||
|| cc.b == TEVCOLORARG_C0
|
||||
|| cc.b == TEVCOLORARG_A0
|
||||
|| cc.c == TEVCOLORARG_C0
|
||||
|| cc.c == TEVCOLORARG_A0
|
||||
|| ac.a == TEVALPHAARG_A0
|
||||
|| ac.b == TEVALPHAARG_A0
|
||||
|| ac.c == TEVALPHAARG_A0)
|
||||
{
|
||||
if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl)
|
||||
{
|
||||
WRITE(p, "cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
RegisterStates[1].AlphaNeedOverflowControl = false;
|
||||
RegisterStates[1].ColorNeedOverflowControl = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "cc0 = c0;\n");
|
||||
}
|
||||
RegisterStates[1].AuxStored = true;
|
||||
}
|
||||
|
||||
if(cc.a == TEVCOLORARG_C1
|
||||
|| cc.a == TEVCOLORARG_A1
|
||||
|| cc.b == TEVCOLORARG_C1
|
||||
|| cc.b == TEVCOLORARG_A1
|
||||
|| cc.c == TEVCOLORARG_C1
|
||||
|| cc.c == TEVCOLORARG_A1
|
||||
|| ac.a == TEVALPHAARG_A1
|
||||
|| ac.b == TEVALPHAARG_A1
|
||||
|| ac.c == TEVALPHAARG_A1)
|
||||
{
|
||||
if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
|
||||
{
|
||||
WRITE(p, "cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
RegisterStates[2].AlphaNeedOverflowControl = false;
|
||||
RegisterStates[2].ColorNeedOverflowControl = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "cc1 = c1;\n");
|
||||
}
|
||||
RegisterStates[2].AuxStored = true;
|
||||
}
|
||||
if(cc.a == TEVCOLORARG_C0 || cc.a == TEVCOLORARG_A0
|
||||
|| cc.b == TEVCOLORARG_C0 || cc.b == TEVCOLORARG_A0
|
||||
|| cc.c == TEVCOLORARG_C0 || cc.c == TEVCOLORARG_A0
|
||||
|| ac.a == TEVALPHAARG_A0 || ac.b == TEVALPHAARG_A0 || ac.c == TEVALPHAARG_A0)
|
||||
WRITE(p, "cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
|
||||
if(cc.a == TEVCOLORARG_C2
|
||||
|| cc.a == TEVCOLORARG_A2
|
||||
|| cc.b == TEVCOLORARG_C2
|
||||
|| cc.b == TEVCOLORARG_A2
|
||||
|| cc.c == TEVCOLORARG_C2
|
||||
|| cc.c == TEVCOLORARG_A2
|
||||
|| ac.a == TEVALPHAARG_A2
|
||||
|| ac.b == TEVALPHAARG_A2
|
||||
|| ac.c == TEVALPHAARG_A2)
|
||||
{
|
||||
if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl)
|
||||
{
|
||||
|
||||
if(cc.a == TEVCOLORARG_C1 || cc.a == TEVCOLORARG_A1
|
||||
|| cc.b == TEVCOLORARG_C1 || cc.b == TEVCOLORARG_A1
|
||||
|| cc.c == TEVCOLORARG_C1 || cc.c == TEVCOLORARG_A1
|
||||
|| ac.a == TEVALPHAARG_A1 || ac.b == TEVALPHAARG_A1 || ac.c == TEVALPHAARG_A1)
|
||||
WRITE(p, "cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
|
||||
|
||||
if(cc.a == TEVCOLORARG_C2 || cc.a == TEVCOLORARG_A2
|
||||
|| cc.b == TEVCOLORARG_C2 || cc.b == TEVCOLORARG_A2
|
||||
|| cc.c == TEVCOLORARG_C2 || cc.c == TEVCOLORARG_A2
|
||||
|| ac.a == TEVALPHAARG_A2 || ac.b == TEVALPHAARG_A2 || ac.c == TEVALPHAARG_A2)
|
||||
WRITE(p, "cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||
RegisterStates[3].AlphaNeedOverflowControl = false;
|
||||
RegisterStates[3].ColorNeedOverflowControl = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "cc2 = c2;\n");
|
||||
}
|
||||
RegisterStates[3].AuxStored = true;
|
||||
}
|
||||
|
||||
RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0);
|
||||
RegisterStates[cc.dest].AuxStored = false;
|
||||
|
||||
WRITE(p, "// color combine\n");
|
||||
if (cc.clamp)
|
||||
WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
|
||||
else
|
||||
@ -995,7 +1035,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
|
||||
WRITE(p, "%s", tevBiasTable[cc.bias]);
|
||||
|
||||
if (cc.shift > 0)
|
||||
if (cc.shift > TEVSCALE_1)
|
||||
WRITE(p, ")");
|
||||
}
|
||||
else
|
||||
@ -1011,8 +1051,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
WRITE(p, ")");
|
||||
WRITE(p,";\n");
|
||||
|
||||
RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
|
||||
RegisterStates[ac.dest].AuxStored = false;
|
||||
WRITE(p, "// alpha combine\n");
|
||||
// combine the alpha channel
|
||||
if (ac.clamp)
|
||||
WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
|
||||
@ -1058,14 +1097,21 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
if (ac.clamp)
|
||||
WRITE(p, ")");
|
||||
WRITE(p, ";\n\n");
|
||||
WRITE(p, "// TEV done\n");
|
||||
}
|
||||
|
||||
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
||||
{
|
||||
if (ApiType == API_D3D11)
|
||||
WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
|
||||
WRITE(p, "%s=Tex%d.Sample(samp%d, %s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
|
||||
else if (ApiType & API_D3D9)
|
||||
{
|
||||
// D3D9 uses different pixel to texel mapping, so we need to offset our sampling address by half a pixel (assuming native and virtual texture dimensions match each other, otherwise some math is involved).
|
||||
// Read the MSDN article "Directly Mapping Texels to Pixels (Direct3D 9)" for further info.
|
||||
WRITE(p, "%s=tex2D(samp%d, (%s.xy + 0.5f*"I_VTEXSCALE"[%d].%s) * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap/2, (texmap&1)?"zw":"xy", texmap, texswap);
|
||||
}
|
||||
else
|
||||
WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
|
||||
WRITE(p, "%s=tex2D(samp%d, %s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
|
||||
}
|
||||
|
||||
static const char *tevAlphaFuncsTable[] =
|
||||
@ -1123,6 +1169,11 @@ static int AlphaPreTest()
|
||||
|
||||
static bool WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode)
|
||||
{
|
||||
static const char *alphaRef[2] =
|
||||
{
|
||||
I_ALPHA"[0].r",
|
||||
I_ALPHA"[0].g"
|
||||
};
|
||||
|
||||
int Pretest = AlphaPreTest();
|
||||
if(Pretest >= 0)
|
||||
|
@ -24,64 +24,63 @@
|
||||
#define I_KCOLORS "k"
|
||||
#define I_ALPHA "alphaRef"
|
||||
#define I_TEXDIMS "texdim"
|
||||
#define I_VTEXSCALE "vtexscale"
|
||||
#define I_ZBIAS "czbias"
|
||||
#define I_INDTEXSCALE "cindscale"
|
||||
#define I_INDTEXMTX "cindmtx"
|
||||
#define I_FOG "cfog"
|
||||
#define I_PLIGHTS "cLights"
|
||||
#define I_PMATERIALS "cmtrl"
|
||||
#define I_PMATERIALS "cmtrl"
|
||||
|
||||
#define C_COLORMATRIX 0 // 0
|
||||
#define C_COLORS 0 // 0
|
||||
#define C_KCOLORS (C_COLORS + 4) // 4
|
||||
#define C_ALPHA (C_KCOLORS + 4) // 8
|
||||
#define C_TEXDIMS (C_ALPHA + 1) // 9
|
||||
#define C_ZBIAS (C_TEXDIMS + 8) //17
|
||||
#define C_INDTEXSCALE (C_ZBIAS + 2) //19
|
||||
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
|
||||
#define C_FOG (C_INDTEXMTX + 6) //27
|
||||
|
||||
#define C_PLIGHTS (C_FOG + 3)
|
||||
#define C_PMATERIALS (C_PLIGHTS + 40)
|
||||
#define C_PENVCONST_END (C_PMATERIALS + 4)
|
||||
#define PIXELSHADERUID_MAX_VALUES (5 + 32 + 6 + 11 + 2)
|
||||
#define C_VTEXSCALE (C_TEXDIMS + 8) //17 - virtual texture scaling factor (e.g. custom textures, scaled EFB copies)
|
||||
#define C_ZBIAS (C_VTEXSCALE + 4) //21
|
||||
#define C_INDTEXSCALE (C_ZBIAS + 2) //23
|
||||
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //25
|
||||
#define C_FOG (C_INDTEXMTX + 6) //31
|
||||
#define C_PLIGHTS (C_FOG + 3) //34
|
||||
#define C_PMATERIALS (C_PLIGHTS + 40) //74
|
||||
#define C_PENVCONST_END (C_PMATERIALS + 4) //78
|
||||
#define PIXELSHADERUID_MAX_VALUES 70
|
||||
#define PIXELSHADERUID_MAX_VALUES_SAFE 120
|
||||
|
||||
// DO NOT make anything in this class virtual.
|
||||
class PIXELSHADERUID
|
||||
template<bool safe>
|
||||
class _PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
u32 values[PIXELSHADERUID_MAX_VALUES];
|
||||
u16 tevstages, indstages;
|
||||
u32 values[safe ? PIXELSHADERUID_MAX_VALUES_SAFE : PIXELSHADERUID_MAX_VALUES];
|
||||
int num_values;
|
||||
|
||||
PIXELSHADERUID()
|
||||
_PIXELSHADERUID()
|
||||
{
|
||||
memset(values, 0, PIXELSHADERUID_MAX_VALUES * 4);
|
||||
tevstages = indstages = 0;
|
||||
}
|
||||
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
_PIXELSHADERUID(const _PIXELSHADERUID& r)
|
||||
{
|
||||
tevstages = r.tevstages;
|
||||
indstages = r.indstages;
|
||||
int N = GetNumValues();
|
||||
_assert_(N <= PIXELSHADERUID_MAX_VALUES);
|
||||
for (int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
num_values = r.num_values;
|
||||
if (safe) memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE);
|
||||
else memcpy(values, r.values, r.GetNumValues() * sizeof(values[0]));
|
||||
}
|
||||
|
||||
int GetNumValues() const
|
||||
{
|
||||
return tevstages + indstages + 4;
|
||||
if (safe) return (sizeof(values) / sizeof(u32));
|
||||
else return num_values;
|
||||
}
|
||||
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
bool operator <(const _PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] < _Right.values[0])
|
||||
return true;
|
||||
else if (values[0] > _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i)
|
||||
if (N < _Right.GetNumValues())
|
||||
return true;
|
||||
else if (N > _Right.GetNumValues())
|
||||
return false;
|
||||
for (int i = 0; i < N; ++i)
|
||||
{
|
||||
if (values[i] < _Right.values[i])
|
||||
return true;
|
||||
@ -91,12 +90,12 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
bool operator ==(const _PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] != _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i)
|
||||
if (N != _Right.GetNumValues())
|
||||
return false;
|
||||
for (int i = 0; i < N; ++i)
|
||||
{
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
@ -104,6 +103,8 @@ public:
|
||||
return true;
|
||||
}
|
||||
};
|
||||
typedef _PIXELSHADERUID<false> PIXELSHADERUID;
|
||||
typedef _PIXELSHADERUID<true> PIXELSHADERUIDSAFE;
|
||||
|
||||
// Different ways to achieve rendering with destination alpha
|
||||
enum DSTALPHA_MODE
|
||||
@ -114,8 +115,11 @@ enum DSTALPHA_MODE
|
||||
};
|
||||
|
||||
const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
|
||||
void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode);
|
||||
|
||||
extern PIXELSHADERUID last_pixel_shader_uid;
|
||||
void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
|
||||
void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
|
||||
|
||||
// Used to make sure that our optimized pixel shader IDs don't lose any possible shader code changes
|
||||
void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components);
|
||||
|
||||
#endif // GCOGL_PIXELSHADER_H
|
||||
|
@ -36,9 +36,11 @@ static bool s_bFogRangeAdjustChanged;
|
||||
static int nLightsChanged[2]; // min,max
|
||||
static float lastRGBAfull[2][4][4];
|
||||
static u8 s_nTexDimsChanged;
|
||||
static u8 s_nVirtualTexScalesChanged;
|
||||
static u8 s_nIndTexScaleChanged;
|
||||
static u32 lastAlpha;
|
||||
static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
|
||||
static float lastVirtualTexScales[16]; // even fields: width ratio; odd fields: height ratio
|
||||
static u32 lastZBias;
|
||||
static int nMaterialsChanged;
|
||||
|
||||
@ -61,6 +63,7 @@ void PixelShaderManager::Init()
|
||||
{
|
||||
lastAlpha = 0;
|
||||
memset(lastTexDims, 0, sizeof(lastTexDims));
|
||||
memset(lastVirtualTexScales, 0, sizeof(lastVirtualTexScales));
|
||||
lastZBias = 0;
|
||||
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
|
||||
Dirty();
|
||||
@ -70,6 +73,7 @@ void PixelShaderManager::Dirty()
|
||||
{
|
||||
s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
|
||||
s_nTexDimsChanged = 0xFF;
|
||||
s_nVirtualTexScalesChanged = 0xFF;
|
||||
s_nIndTexScaleChanged = 0xFF;
|
||||
s_nIndTexMtxChanged = 15;
|
||||
s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
|
||||
@ -83,7 +87,7 @@ void PixelShaderManager::Shutdown()
|
||||
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetConstants()
|
||||
void PixelShaderManager::SetConstants(API_TYPE api_type)
|
||||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
@ -109,6 +113,16 @@ void PixelShaderManager::SetConstants()
|
||||
s_nTexDimsChanged = 0;
|
||||
}
|
||||
|
||||
if ((api_type & API_D3D9) && s_nVirtualTexScalesChanged)
|
||||
{
|
||||
for (int i = 0; i < 8; i += 2)
|
||||
{
|
||||
if (s_nVirtualTexScalesChanged & (3<<i))
|
||||
SetPSVirtualTexScalePair(i/2);
|
||||
}
|
||||
s_nVirtualTexScalesChanged = 0;
|
||||
}
|
||||
|
||||
if (s_bAlphaChanged)
|
||||
{
|
||||
SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
|
||||
@ -338,6 +352,13 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
SetPSConstant4fv(C_TEXDIMS + texid, fdims);
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetPSVirtualTexScalePair(int texpairid)
|
||||
{
|
||||
PRIM_LOG("vtexscale%d: %f %f %f %f\n", texpairid, lastVirtualTexScales[texpairid*4], lastVirtualTexScales[texpairid*4+1],
|
||||
lastVirtualTexScales[texpairid*4+2], lastVirtualTexScales[texpairid*4+3]);
|
||||
SetPSConstant4fv(C_VTEXSCALE + texpairid, &lastVirtualTexScales[texpairid*4]);
|
||||
}
|
||||
|
||||
// This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value
|
||||
// and update it when the shader constant is set, only.
|
||||
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
|
||||
@ -376,14 +397,25 @@ void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
|
||||
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 virtual_width, u32 virtual_height, u32 wraps, u32 wrapt, API_TYPE api_type)
|
||||
{
|
||||
u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30);
|
||||
if (lastTexDims[texmapid] != wh)
|
||||
|
||||
bool refresh = lastTexDims[texmapid] != wh;
|
||||
if (api_type & API_D3D9)
|
||||
{
|
||||
lastTexDims[texmapid] = wh;
|
||||
refresh |= (lastVirtualTexScales[texmapid*2] != (float)width / (float)virtual_width);
|
||||
refresh |= (lastVirtualTexScales[texmapid*2+1] != (float)height / (float)virtual_height);
|
||||
}
|
||||
|
||||
if (refresh)
|
||||
{
|
||||
lastTexDims[texmapid] = wh;
|
||||
lastVirtualTexScales[texmapid*2] = (float)width / (float)virtual_width;
|
||||
lastVirtualTexScales[texmapid*2+1] = (float)height / (float)virtual_height;
|
||||
s_nTexDimsChanged |= 1 << texmapid;
|
||||
}
|
||||
s_nVirtualTexScalesChanged |= 1 << texmapid;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderManager::SetZTextureBias(u32 bias)
|
||||
|
@ -26,18 +26,20 @@
|
||||
class PixelShaderManager
|
||||
{
|
||||
static void SetPSTextureDims(int texid);
|
||||
static void SetPSVirtualTexScalePair(int texpairid);
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void Dirty();
|
||||
static void Shutdown();
|
||||
|
||||
static void SetConstants(); // sets pixel shader constants
|
||||
static void SetConstants(API_TYPE api_type); // sets pixel shader constants
|
||||
|
||||
// constant management, should be called after memory is committed
|
||||
static void SetColorChanged(int type, int index, bool high);
|
||||
static void SetAlpha(const AlphaFunc& alpha);
|
||||
static void SetDestAlpha(const ConstantAlpha& alpha);
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 virtual_width, u32 virtual_height, u32 wraps, u32 wrapt, API_TYPE api_type);
|
||||
static void SetZTextureBias(u32 bias);
|
||||
static void SetViewportChanged();
|
||||
static void SetIndMatrixChanged(int matrixidx);
|
||||
|
@ -42,6 +42,7 @@
|
||||
#include "Host.h"
|
||||
#include "XFMemory.h"
|
||||
#include "FifoPlayer/FifoRecorder.h"
|
||||
#include "AVIDump.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
@ -52,7 +53,6 @@ int OSDChoice, OSDTime;
|
||||
|
||||
Renderer *g_renderer = NULL;
|
||||
|
||||
bool s_bLastFrameDumped = false;
|
||||
std::mutex Renderer::s_criticalScreenshot;
|
||||
std::string Renderer::s_sScreenshotName;
|
||||
|
||||
@ -81,15 +81,28 @@ bool Renderer::s_EnableDLCachingAfterRecording;
|
||||
|
||||
unsigned int Renderer::prev_efb_format = (unsigned int)-1;
|
||||
|
||||
Renderer::Renderer()
|
||||
Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
|
||||
{
|
||||
UpdateActiveConfig();
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
bAVIDumping = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
Renderer::~Renderer()
|
||||
{
|
||||
// invalidate previous efb format
|
||||
prev_efb_format = (unsigned int)-1;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
|
||||
AVIDump::Stop();
|
||||
#else
|
||||
if (pFrameDump.IsOpen())
|
||||
pFrameDump.Close();
|
||||
#endif
|
||||
delete[] frame_data;
|
||||
}
|
||||
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
|
||||
|
@ -41,7 +41,7 @@
|
||||
extern int frameCount;
|
||||
extern int OSDChoice, OSDTime;
|
||||
|
||||
extern bool s_bLastFrameDumped;
|
||||
extern bool bLastFrameDumped;
|
||||
|
||||
// Renderer really isn't a very good name for this class - it's more like "Misc".
|
||||
// The long term goal is to get rid of this class and replace it with others that make
|
||||
@ -54,7 +54,7 @@ public:
|
||||
|
||||
virtual void SetColorMask() = 0;
|
||||
virtual void SetBlendMode(bool forceUpdate) = 0;
|
||||
virtual bool SetScissorRect() = 0;
|
||||
virtual void SetScissorRect(const TargetRectangle& rc) = 0;
|
||||
virtual void SetGenerationMode() = 0;
|
||||
virtual void SetDepthMode() = 0;
|
||||
virtual void SetLogicOpMode() = 0;
|
||||
@ -132,9 +132,6 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
static std::mutex s_criticalScreenshot;
|
||||
static std::string s_sScreenshotName;
|
||||
|
||||
static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
|
||||
static bool CalculateTargetSize(int multiplier = 1);
|
||||
static void CalculateXYScale(const TargetRectangle& dst_rect);
|
||||
@ -143,6 +140,16 @@ protected:
|
||||
static void RecordVideoMemory();
|
||||
|
||||
static volatile bool s_bScreenshot;
|
||||
static std::mutex s_criticalScreenshot;
|
||||
static std::string s_sScreenshotName;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
bool bAVIDumping;
|
||||
#else
|
||||
File::IOFile pFrameDump;
|
||||
#endif
|
||||
char* frame_data;
|
||||
bool bLastFrameDumped;
|
||||
|
||||
// The framebuffer size
|
||||
static int s_target_width;
|
||||
@ -175,16 +182,4 @@ extern Renderer *g_renderer;
|
||||
|
||||
void UpdateViewport(Matrix44& vpCorrection);
|
||||
|
||||
template <typename R>
|
||||
void GetScissorRect(MathUtil::Rectangle<R> &rect)
|
||||
{
|
||||
const int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
const int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
|
||||
rect.left = (R)(bpmem.scissorTL.x - xoff - 342);
|
||||
rect.top = (R)(bpmem.scissorTL.y - yoff - 342);
|
||||
rect.right = (R)(bpmem.scissorBR.x - xoff - 341);
|
||||
rect.bottom = (R)(bpmem.scissorBR.y - yoff - 341);
|
||||
}
|
||||
|
||||
#endif // _COMMON_RENDERBASE_H_
|
||||
|
@ -1,3 +1,19 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "MemoryUtil.h"
|
||||
|
||||
@ -23,28 +39,19 @@ enum
|
||||
|
||||
TextureCache *g_texture_cache;
|
||||
|
||||
GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
|
||||
GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
|
||||
|
||||
TextureCache::TexCache TextureCache::textures;
|
||||
bool TextureCache::DeferredInvalidate;
|
||||
|
||||
TextureCache::TCacheEntryBase::~TCacheEntryBase()
|
||||
{
|
||||
if (0 == addr)
|
||||
return;
|
||||
|
||||
if (!isRenderTarget && !g_ActiveConfig.bSafeTextureCache)
|
||||
{
|
||||
u32 *const ptr = (u32*)Memory::GetPointer(addr);
|
||||
if (ptr && *ptr == hash)
|
||||
*ptr = oldpixel;
|
||||
}
|
||||
}
|
||||
|
||||
TextureCache::TextureCache()
|
||||
{
|
||||
if (!temp)
|
||||
temp =(u8*) AllocateAlignedMemory(TEMP_SIZE,16);
|
||||
temp = (u8*)AllocateAlignedMemory(TEMP_SIZE,16);
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
|
||||
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
@ -88,12 +95,11 @@ TextureCache::~TextureCache()
|
||||
|
||||
void TextureCache::Cleanup()
|
||||
{
|
||||
TexCache::iterator
|
||||
iter = textures.begin(),
|
||||
tcend = textures.end();
|
||||
TexCache::iterator iter = textures.begin();
|
||||
TexCache::iterator tcend = textures.end();
|
||||
while (iter != tcend)
|
||||
{
|
||||
if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
|
||||
if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount) // TODO: Deleting EFB copies might not be a good idea here...
|
||||
{
|
||||
delete iter->second;
|
||||
textures.erase(iter++);
|
||||
@ -135,7 +141,7 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
|
||||
const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
|
||||
if (0 == rangePosition)
|
||||
{
|
||||
iter->second->hash = 0;
|
||||
iter->second->SetHashes(TEXHASH_INVALID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -166,20 +172,19 @@ void TextureCache::ClearRenderTargets()
|
||||
TexCache::iterator
|
||||
iter = textures.begin(),
|
||||
tcend = textures.end();
|
||||
|
||||
for (; iter!=tcend; ++iter)
|
||||
iter->second->isRenderTarget = false;
|
||||
if (iter->second->type != TCET_EC_DYNAMIC)
|
||||
iter->second->type = TCET_NORMAL;
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
u32 address, unsigned int width, unsigned int height, int texformat,
|
||||
unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
|
||||
unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
|
||||
{
|
||||
// necessary?
|
||||
if (0 == address)
|
||||
return NULL;
|
||||
|
||||
u8* ptr = Memory::GetPointer(address);
|
||||
|
||||
// TexelSizeInNibbles(format)*width*height/16;
|
||||
const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
|
||||
const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
|
||||
@ -188,111 +193,85 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
unsigned int expandedHeight = (height + bsh) & (~bsh);
|
||||
const unsigned int nativeW = width;
|
||||
const unsigned int nativeH = height;
|
||||
bool isPow2;
|
||||
|
||||
u64 hash_value = 0;
|
||||
u64 texHash = 0;
|
||||
u32 texID = address;
|
||||
u64 tex_hash = TEXHASH_INVALID; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
|
||||
u64 tlut_hash = TEXHASH_INVALID;
|
||||
|
||||
u32 full_format = texformat;
|
||||
const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
|
||||
const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
|
||||
bool texture_is_dynamic = false;
|
||||
unsigned int texLevels;
|
||||
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
|
||||
|
||||
const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
|
||||
|
||||
if (isPaletteTexture)
|
||||
full_format = texformat | (tlutfmt << 16);
|
||||
|
||||
// hires texture loading and texture dumping require accurate hashes
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||
const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
|
||||
u8* src_data;
|
||||
if (from_tmem) src_data = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE];
|
||||
else src_data = Memory::GetPointer(address);
|
||||
|
||||
tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (isPaletteTexture)
|
||||
{
|
||||
texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
|
||||
tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
if (isPaletteTexture)
|
||||
{
|
||||
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
||||
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
|
||||
// This trick (to change the texID depending on the TLUT addr) is a trick to get around
|
||||
// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
|
||||
// each other stored in a single texture, and uses the palette to make different characters
|
||||
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
|
||||
// we must make sure that texture with different tluts get different IDs.
|
||||
|
||||
const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
|
||||
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
texHash ^= tlutHash;
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
texID ^= ((u32)tlutHash) ^ (u32)(tlutHash >> 32);
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
hash_value = texHash;
|
||||
// NOTE: For non-paletted textures, texID is equal to the texture address.
|
||||
// A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut.
|
||||
// This (changing texID depending on the tlut_hash) is a trick to get around
|
||||
// an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other
|
||||
// stored in a single texture and uses the palette to make different characters
|
||||
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
|
||||
// we must make sure that a paletted texture gets assigned multiple IDs for each tlut used.
|
||||
//
|
||||
// TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now
|
||||
texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32);
|
||||
tex_hash ^= tlut_hash;
|
||||
}
|
||||
|
||||
TCacheEntryBase *entry = textures[texID];
|
||||
if (entry)
|
||||
{
|
||||
if (!g_ActiveConfig.bSafeTextureCache)
|
||||
{
|
||||
if (entry->isRenderTarget || entry->isDynamic)
|
||||
{
|
||||
if (!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
// 1. Calculate reference hash:
|
||||
// calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies.
|
||||
if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy())
|
||||
tex_hash = TEXHASH_INVALID;
|
||||
|
||||
if (isPaletteTexture)
|
||||
{
|
||||
hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
|
||||
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hash_value = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hash_value = *(u32*)ptr;
|
||||
}
|
||||
}
|
||||
else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture)
|
||||
// 2. a) For EFB copies, only the hash and the texture address need to match
|
||||
if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
|
||||
{
|
||||
hash_value = 0;
|
||||
}
|
||||
if (entry->type != TCET_EC_VRAM)
|
||||
entry->type = TCET_NORMAL;
|
||||
|
||||
if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
|
||||
|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
|
||||
{
|
||||
entry->isDynamic = false;
|
||||
// TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
|
||||
goto return_entry;
|
||||
}
|
||||
|
||||
// 2. b) For normal textures, all texture parameters need to match
|
||||
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
|
||||
entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
|
||||
{
|
||||
goto return_entry;
|
||||
}
|
||||
|
||||
// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
|
||||
// If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
|
||||
//
|
||||
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
|
||||
// TODO: Actually, it should be enough if the internal texture format matches...
|
||||
if ((entry->type == TCET_NORMAL && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
|
||||
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
|
||||
{
|
||||
// reuse the texture
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let's reload the new texture data into the same texture,
|
||||
// instead of destroying it and having to create a new one.
|
||||
// Might speed up movie playback very, very slightly.
|
||||
texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
|
||||
|
||||
if (!entry->isRenderTarget &&
|
||||
((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
|
||||
|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
|
||||
{
|
||||
// reuse the texture
|
||||
}
|
||||
else
|
||||
{
|
||||
// delete the texture and make a new one
|
||||
delete entry;
|
||||
entry = NULL;
|
||||
}
|
||||
// delete the texture and make a new one
|
||||
delete entry;
|
||||
entry = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (g_ActiveConfig.bHiresTextures)
|
||||
{
|
||||
// Load Custom textures
|
||||
@ -301,23 +280,24 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
unsigned int newWidth = width;
|
||||
unsigned int newHeight = height;
|
||||
|
||||
sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
|
||||
sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
|
||||
pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp);
|
||||
|
||||
if (pcfmt != PC_TEX_FMT_NONE)
|
||||
{
|
||||
expandedWidth = width = newWidth;
|
||||
expandedHeight = height = newHeight;
|
||||
|
||||
// TODO: shouldn't generating mips be forced on now?
|
||||
// native mips with a custom texture wouldn't make sense
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems when preloading is enabled
|
||||
if (pcfmt == PC_TEX_FMT_NONE)
|
||||
pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth,
|
||||
expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
|
||||
pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
|
||||
expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
|
||||
|
||||
bool isPow2;
|
||||
unsigned int texLevels;
|
||||
UseNativeMips = UseNativeMips && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
|
||||
isPow2 = !((width & (width - 1)) || (height & (height - 1)));
|
||||
texLevels = (isPow2 && UseNativeMips && maxlevel) ?
|
||||
GetPow2(std::max(width, height)) : !isPow2;
|
||||
@ -329,40 +309,27 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
if (NULL == entry) {
|
||||
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
|
||||
|
||||
// Sometimes, we can get around recreating a texture if only the number of mip levels gets changes
|
||||
// Sometimes, we can get around recreating a texture if only the number of mip levels changes
|
||||
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
|
||||
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
|
||||
entry->mipLevels = maxlevel;
|
||||
//
|
||||
// TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels?
|
||||
entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
|
||||
entry->type = TCET_NORMAL;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
|
||||
}
|
||||
|
||||
entry->addr = address;
|
||||
entry->format = full_format;
|
||||
entry->size_in_bytes = texture_size;
|
||||
|
||||
entry->virtualW = width;
|
||||
entry->virtualH = height;
|
||||
|
||||
entry->realW = nativeW;
|
||||
entry->realH = nativeH;
|
||||
|
||||
entry->isRenderTarget = false;
|
||||
entry->isNonPow2 = false;
|
||||
entry->isDynamic = texture_is_dynamic;
|
||||
|
||||
entry->oldpixel = *(u32*)ptr;
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic)
|
||||
entry->hash = hash_value;
|
||||
else
|
||||
// don't like rand() here
|
||||
entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
||||
entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
|
||||
entry->SetDimensions(nativeW, nativeH, width, height);
|
||||
entry->hash = tex_hash;
|
||||
if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_EC_DYNAMIC;
|
||||
else entry->type = TCET_NORMAL;
|
||||
|
||||
// load texture
|
||||
entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
|
||||
|
||||
// load mips
|
||||
// load mips - TODO: Loading mipmaps from tmem is untested!
|
||||
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
|
||||
{
|
||||
const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
|
||||
@ -370,20 +337,31 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
unsigned int level = 1;
|
||||
unsigned int mipWidth = (width + 1) >> 1;
|
||||
unsigned int mipHeight = (height + 1) >> 1;
|
||||
ptr += texture_size;
|
||||
|
||||
u8* ptr_even = NULL, *ptr_odd = NULL;
|
||||
if (from_tmem)
|
||||
{
|
||||
ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size];
|
||||
ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
|
||||
}
|
||||
src_data += texture_size;
|
||||
|
||||
while ((mipHeight || mipWidth) && (level < texLevels))
|
||||
{
|
||||
u8** ptr;
|
||||
if (from_tmem) ptr = (level % 2) ? &ptr_odd : &ptr_even;
|
||||
else ptr = &src_data;
|
||||
|
||||
const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
|
||||
const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
|
||||
|
||||
expandedWidth = (currentWidth + bsw) & (~bsw);
|
||||
expandedHeight = (currentHeight + bsh) & (~bsh);
|
||||
|
||||
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
|
||||
entry->Load(currentWidth, currentHeight, expandedWidth, level);
|
||||
TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
|
||||
entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
|
||||
|
||||
ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
|
||||
*ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
|
||||
mipWidth >>= 1;
|
||||
mipHeight >>= 1;
|
||||
++level;
|
||||
@ -404,7 +382,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
|
||||
(u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
|
||||
(u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
|
||||
|
||||
if (false == File::Exists(szTemp))
|
||||
entry->Save(szTemp);
|
||||
@ -426,10 +404,49 @@ return_entry:
|
||||
void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
// Emulation methods:
|
||||
// - EFB to RAM:
|
||||
// Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
|
||||
// Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
|
||||
// Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
|
||||
// Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
|
||||
// - EFB to texture:
|
||||
// Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
|
||||
// Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
|
||||
// Since we don't do any further encoding or decoding here, this method is much faster.
|
||||
// It also allows enhancing the visual quality by doing scaled EFB copies.
|
||||
// - hybrid EFB copies:
|
||||
// 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
|
||||
// 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
|
||||
// If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
|
||||
// 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
|
||||
// 2a) Entry doesn't exist:
|
||||
// - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
|
||||
// - Create a texture cache entry for the target (type = TCET_EC_VRAM)
|
||||
// - Store a hash of the encoded RAM data in the texcache entry.
|
||||
// 2b) Entry exists AND type is TCET_EC_VRAM:
|
||||
// - Like case 2a, but reuse the old texcache entry instead of creating a new one.
|
||||
// 2c) Entry exists AND type is TCET_EC_DYNAMIC:
|
||||
// - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
|
||||
// - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
|
||||
// 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
|
||||
// 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
|
||||
// 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
|
||||
// Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
|
||||
// 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
|
||||
// Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
|
||||
// Compatibility is as good as EFB to RAM.
|
||||
// Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
|
||||
// EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
|
||||
//
|
||||
// Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing.
|
||||
//
|
||||
// For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies.
|
||||
|
||||
float colmat[28] = {0};
|
||||
float *const fConstAdd = colmat + 16;
|
||||
float *const ColorMask = colmat + 20;
|
||||
ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
|
||||
ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
|
||||
ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
|
||||
unsigned int cbufid = -1;
|
||||
|
||||
@ -437,7 +454,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
{
|
||||
switch (dstFormat)
|
||||
{
|
||||
case 0: // Z4
|
||||
case 0: // Z4
|
||||
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
|
||||
cbufid = 0;
|
||||
break;
|
||||
@ -447,7 +464,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
cbufid = 1;
|
||||
break;
|
||||
|
||||
case 3: // Z16
|
||||
case 3: // Z16
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
||||
cbufid = 24;
|
||||
break;
|
||||
@ -472,8 +489,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
cbufid = 5;
|
||||
break;
|
||||
|
||||
case 12: // Z16L
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
||||
case 12: // Z16L - copy lower 16 depth bits
|
||||
// expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha)
|
||||
// Used e.g. in Zelda: Skyward Sword
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
|
||||
cbufid = 6;
|
||||
break;
|
||||
|
||||
@ -483,7 +502,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
cbufid = 7;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
else if (isIntensity)
|
||||
{
|
||||
@ -627,15 +645,18 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
|
||||
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
|
||||
|
||||
bool texture_is_dynamic = false;
|
||||
|
||||
TCacheEntryBase *entry = textures[dstAddr];
|
||||
if (entry)
|
||||
{
|
||||
if ((entry->isRenderTarget && entry->virtualW == scaled_tex_w && entry->virtualH == scaled_tex_h)
|
||||
|| (entry->isDynamic && entry->realW == tex_w && entry->realH == tex_h))
|
||||
if ((entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)
|
||||
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h))
|
||||
{
|
||||
texture_is_dynamic = entry->isDynamic;
|
||||
if (entry->type == TCET_EC_DYNAMIC)
|
||||
{
|
||||
scaled_tex_w = tex_w;
|
||||
scaled_tex_h = tex_h;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -645,32 +666,16 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_is_dynamic)
|
||||
{
|
||||
scaled_tex_w = tex_w;
|
||||
scaled_tex_h = tex_h;
|
||||
}
|
||||
|
||||
if (NULL == entry)
|
||||
{
|
||||
// create the texture
|
||||
textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
|
||||
|
||||
entry->addr = dstAddr;
|
||||
entry->hash = 0;
|
||||
|
||||
entry->realW = tex_w;
|
||||
entry->realH = tex_h;
|
||||
|
||||
entry->virtualW = scaled_tex_w;
|
||||
entry->virtualH = scaled_tex_h;
|
||||
|
||||
entry->format = dstFormat;
|
||||
entry->mipLevels = 0;
|
||||
|
||||
entry->isRenderTarget = true;
|
||||
entry->isNonPow2 = true;
|
||||
entry->isDynamic = false;
|
||||
// TODO: Using the wrong dstFormat, dumb...
|
||||
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0);
|
||||
entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
|
||||
entry->SetHashes(TEXHASH_INVALID);
|
||||
entry->type = TCET_EC_VRAM;
|
||||
}
|
||||
|
||||
entry->frameCount = frameCount;
|
||||
|
@ -1,3 +1,19 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _TEXTURECACHEBASE_H
|
||||
#define _TEXTURECACHEBASE_H
|
||||
@ -14,47 +30,56 @@
|
||||
class TextureCache
|
||||
{
|
||||
public:
|
||||
enum TexCacheEntryType
|
||||
{
|
||||
TCET_NORMAL,
|
||||
TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
|
||||
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
|
||||
};
|
||||
|
||||
struct TCacheEntryBase
|
||||
{
|
||||
// TODO: organize
|
||||
#define TEXHASH_INVALID 0
|
||||
|
||||
// common members
|
||||
u32 addr;
|
||||
u32 size_in_bytes;
|
||||
u64 hash;
|
||||
//u32 paletteHash;
|
||||
u32 oldpixel;
|
||||
//u32 pal_hash;
|
||||
u32 format;
|
||||
|
||||
|
||||
enum TexCacheEntryType type;
|
||||
|
||||
unsigned int num_mipmaps;
|
||||
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
|
||||
unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
|
||||
|
||||
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
|
||||
int frameCount;
|
||||
|
||||
unsigned int realW, realH; // Texture dimensions from the GameCube's point of view
|
||||
unsigned int virtualW, virtualH; // Texture dimensions from OUR point of view
|
||||
// Real and virtual dimensions are usually the same, but may be
|
||||
// different if e.g. we use high-res textures. Then, realW,realH will
|
||||
// be the dimensions of the original GameCube texture and
|
||||
// virtualW,virtualH will be the dimensions of the high-res texture.
|
||||
|
||||
unsigned int mipLevels;
|
||||
void SetGeneralParameters(u32 addr, u32 size, u32 format, unsigned int num_mipmaps)
|
||||
{
|
||||
this->addr = addr;
|
||||
this->size_in_bytes = size;
|
||||
this->format = format;
|
||||
this->num_mipmaps = num_mipmaps;
|
||||
}
|
||||
|
||||
bool isRenderTarget; // copied from EFB
|
||||
bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications
|
||||
bool isNonPow2; // doesn't seem to be used anywhere
|
||||
void SetDimensions(unsigned int native_width, unsigned int native_height, unsigned int virtual_width, unsigned int virtual_height)
|
||||
{
|
||||
this->native_width = native_width;
|
||||
this->native_height = native_height;
|
||||
this->virtual_width = virtual_width;
|
||||
this->virtual_height = virtual_height;
|
||||
}
|
||||
|
||||
void SetHashes(u64 hash/*, u32 pal_hash*/)
|
||||
{
|
||||
this->hash = hash;
|
||||
//this->pal_hash = pal_hash;
|
||||
}
|
||||
|
||||
//TCacheEntryBase()
|
||||
//{
|
||||
// // TODO: remove these
|
||||
// isRenderTarget = 0;
|
||||
// hash = 0;
|
||||
// //paletteHash = 0;
|
||||
// oldpixel = 0;
|
||||
// addr = 0;
|
||||
// size_in_bytes = 0;
|
||||
// frameCount = 0;
|
||||
// isNonPow2 = true;
|
||||
// w = 0;
|
||||
// h = 0;
|
||||
// scaledW = 0;
|
||||
// scaledH = 0;
|
||||
//}
|
||||
|
||||
virtual ~TCacheEntryBase();
|
||||
|
||||
@ -62,13 +87,15 @@ public:
|
||||
virtual bool Save(const char filename[]) = 0;
|
||||
|
||||
virtual void Load(unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int level, bool autogen_mips = false) = 0;
|
||||
unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
|
||||
virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
|
||||
unsigned int srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
||||
const float *colmat) = 0;
|
||||
|
||||
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
|
||||
bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
|
||||
};
|
||||
|
||||
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
||||
@ -87,7 +114,7 @@ public:
|
||||
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
|
||||
|
||||
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
|
||||
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
|
||||
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
|
||||
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
|
||||
|
||||
|
@ -20,8 +20,8 @@
|
||||
#include "Hash.h"
|
||||
enum
|
||||
{
|
||||
TMEM_SIZE = 1024*1024,
|
||||
HALFTMEM_SIZE = 512*1024
|
||||
TMEM_SIZE = 1024*1024,
|
||||
TMEM_LINE_SIZE = 32,
|
||||
};
|
||||
extern GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
|
||||
|
||||
|
@ -101,7 +101,7 @@ void LOADERDECL PosMtx_Write()
|
||||
|
||||
void LOADERDECL UpdateBoundingBox()
|
||||
{
|
||||
if (!PixelEngine::bbox_active)
|
||||
if (!PixelEngine::bbox_active)
|
||||
return;
|
||||
|
||||
// Truly evil hack, reading backwards from the write pointer. If we were writing to write-only
|
||||
@ -111,7 +111,7 @@ void LOADERDECL UpdateBoundingBox()
|
||||
// Then convert to screen space and update the bounding box.
|
||||
float p[3] = {data[0], data[1], data[2]};
|
||||
|
||||
const float *world_matrix = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
const float *world_matrix = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
const float *proj_matrix = &g_fProjectionMatrix[0];
|
||||
|
||||
float t[3];
|
||||
@ -119,40 +119,23 @@ void LOADERDECL UpdateBoundingBox()
|
||||
t[1] = p[0] * world_matrix[4] + p[1] * world_matrix[5] + p[2] * world_matrix[6] + world_matrix[7];
|
||||
t[2] = p[0] * world_matrix[8] + p[1] * world_matrix[9] + p[2] * world_matrix[10] + world_matrix[11];
|
||||
|
||||
float o[4];
|
||||
o[2] = t[0] * proj_matrix[8] + t[1] * proj_matrix[9] + t[2] * proj_matrix[10] + proj_matrix[11];
|
||||
// Depth culling
|
||||
if (o[2] < 0.0) {
|
||||
// No pixels are likely to be drawn - don't update bounding box.
|
||||
return;
|
||||
}
|
||||
float o[3];
|
||||
o[0] = t[0] * proj_matrix[0] + t[1] * proj_matrix[1] + t[2] * proj_matrix[2] + proj_matrix[3];
|
||||
o[1] = t[0] * proj_matrix[4] + t[1] * proj_matrix[5] + t[2] * proj_matrix[6] + proj_matrix[7];
|
||||
o[3] = t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15];
|
||||
|
||||
o[0] /= o[3];
|
||||
o[1] /= o[3];
|
||||
o[2] = t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15];
|
||||
|
||||
// should possibly adjust for viewport?
|
||||
o[0] = (o[0] + 1.0f) * 320.0f;
|
||||
o[1] = (o[1] + 1.0f) * 240.0f;
|
||||
o[0] /= o[2];
|
||||
o[1] /= o[2];
|
||||
|
||||
if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16)std::max(0.0f, o[0]);
|
||||
if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16)std::min(640.0f, o[0]);
|
||||
if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16)std::max(0.0f, o[1]);
|
||||
if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16)std::min(480.0f, o[1]);
|
||||
// Max width seems to be 608, while max height is 480
|
||||
// Here height is set to 484 as BBox bottom always seems to be off by a few pixels
|
||||
o[0] = (o[0] + 1.0f) * 304.0f;
|
||||
o[1] = (1.0f - o[1]) * 242.0f;
|
||||
|
||||
// Hardware tests bounding boxes in 2x2 blocks => left and top are even, right and bottom are odd
|
||||
PixelEngine::bbox[0] &= ~1;
|
||||
PixelEngine::bbox[1] |= 1;
|
||||
PixelEngine::bbox[2] &= ~1;
|
||||
PixelEngine::bbox[3] |= 1;
|
||||
|
||||
/*
|
||||
if (GetAsyncKeyState(VK_LSHIFT)) {
|
||||
ERROR_LOG(VIDEO, "XForm: %f %f %f to %f %f", p[0], p[1], p[2], o[0], o[1]);
|
||||
ERROR_LOG(VIDEO, "%i %i %i %i", g_VideoInitialize.pBBox[0], g_VideoInitialize.pBBox[1], g_VideoInitialize.pBBox[2], g_VideoInitialize.pBBox[3]);
|
||||
}*/
|
||||
if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16) std::max(0.0f, o[0]);
|
||||
if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0];
|
||||
if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16) std::max(0.0f, o[1]);
|
||||
if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16) o[1];
|
||||
}
|
||||
|
||||
void LOADERDECL TexMtx_ReadDirect_UByte()
|
||||
@ -290,9 +273,8 @@ void VertexLoader::CompileVertexTranslator()
|
||||
|
||||
// OK, so we just got a point. Let's go back and read it for the bounding box.
|
||||
|
||||
#ifdef BBOX_SUPPORT
|
||||
WriteCall(UpdateBoundingBox);
|
||||
#endif
|
||||
if(g_ActiveConfig.bUseBBox)
|
||||
WriteCall(UpdateBoundingBox);
|
||||
|
||||
// Normals
|
||||
vtx_decl.num_normals = 0;
|
||||
|
@ -179,8 +179,8 @@ void Pos_ReadIndex_Float_SSSE3(int Index)
|
||||
if(Index < MaxSize)
|
||||
{
|
||||
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
|
||||
const __m128i a = _mm_loadu_si128((__m128i*)pData);
|
||||
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
|
||||
GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
|
||||
GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
|
||||
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
|
@ -353,8 +353,8 @@ void LOADERDECL TexCoord_ReadIndex16_Float2_SSSE3()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
|
||||
const __m128i a = _mm_loadl_epi64((__m128i*)pData);
|
||||
const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32);
|
||||
GC_ALIGNED128(const __m128i a = _mm_loadl_epi64((__m128i*)pData));
|
||||
GC_ALIGNED128(const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32));
|
||||
u8* p = VertexManager::s_pCurBufferPointer;
|
||||
_mm_storel_epi64((__m128i*)p, b);
|
||||
LOG_TEX2();
|
||||
|
@ -26,25 +26,19 @@
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VideoConfig.h"
|
||||
|
||||
VERTEXSHADERUID last_vertex_shader_uid;
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated vertex shader into
|
||||
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
|
||||
void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components)
|
||||
{
|
||||
memset(uid->values, 0, sizeof(uid->values));
|
||||
uid->values[0] = components |
|
||||
(xfregs.numTexGen.numTexGens << 23) |
|
||||
(xfregs.numChan.numColorChans << 27) |
|
||||
(xfregs.dualTexTrans.enabled << 29);
|
||||
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
uid->values[1+i] = xfregs.color[i].enablelighting ?
|
||||
(u32)xfregs.color[i].hex :
|
||||
(u32)xfregs.color[i].matsource;
|
||||
uid->values[1+i] |= (xfregs.alpha[i].enablelighting ?
|
||||
(u32)xfregs.alpha[i].hex :
|
||||
(u32)xfregs.alpha[i].matsource) << 15;
|
||||
}
|
||||
// TODO: If pixel lighting is enabled, do we even have to bother about storing lighting related registers here?
|
||||
GetLightingShaderId(&uid->values[1]);
|
||||
|
||||
uid->values[2] |= (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) << 31;
|
||||
u32 *pcurvalue = &uid->values[3];
|
||||
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) {
|
||||
@ -69,6 +63,69 @@ void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components)
|
||||
}
|
||||
}
|
||||
|
||||
void GetSafeVertexShaderId(VERTEXSHADERUIDSAFE *uid, u32 components)
|
||||
{
|
||||
// Just store all used registers here without caring whether we need all bits or less.
|
||||
memset(uid->values, 0, sizeof(uid->values));
|
||||
u32* ptr = uid->values;
|
||||
*ptr++ = components;
|
||||
*ptr++ = xfregs.numTexGen.hex;
|
||||
*ptr++ = xfregs.numChan.hex;
|
||||
*ptr++ = xfregs.dualTexTrans.hex;
|
||||
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
*ptr++ = xfregs.color[i].hex;
|
||||
*ptr++ = xfregs.alpha[i].hex;
|
||||
}
|
||||
*ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
|
||||
for (unsigned int i = 0; i < 8; ++i) {
|
||||
*ptr++ = xfregs.texMtxInfo[i].hex;
|
||||
*ptr++ = xfregs.postMtxInfo[i].hex;
|
||||
}
|
||||
_assert_((ptr - uid->values) == uid->GetNumValues());
|
||||
}
|
||||
|
||||
|
||||
void ValidateVertexShaderIDs(API_TYPE api, VERTEXSHADERUIDSAFE old_id, const std::string& old_code, u32 components)
|
||||
{
|
||||
if (!g_ActiveConfig.bEnableShaderDebugging)
|
||||
return;
|
||||
|
||||
VERTEXSHADERUIDSAFE new_id;
|
||||
GetSafeVertexShaderId(&new_id, components);
|
||||
|
||||
if (!(old_id == new_id))
|
||||
{
|
||||
std::string new_code(GenerateVertexShaderCode(components, api));
|
||||
if (old_code != new_code)
|
||||
{
|
||||
_assert_(old_id.GetNumValues() == new_id.GetNumValues());
|
||||
|
||||
char msg[8192];
|
||||
char* ptr = msg;
|
||||
ptr += sprintf(ptr, "Vertex shader IDs matched but unique IDs did not!\nUnique IDs (old <-> new):\n");
|
||||
const int N = new_id.GetNumValues();
|
||||
for (int i = 0; i < N/2; ++i)
|
||||
ptr += sprintf(ptr, "%02d, %08X %08X | %08X %08X\n", 2*i, old_id.values[2*i], old_id.values[2*i+1],
|
||||
new_id.values[2*i], new_id.values[2*i+1]);
|
||||
if (N % 2)
|
||||
ptr += sprintf(ptr, "%02d, %08X | %08X\n", N-1, old_id.values[N-1], new_id.values[N-1]);
|
||||
|
||||
static int num_failures = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%svsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
|
||||
std::ofstream file(szTemp);
|
||||
file << msg;
|
||||
file << "\n\nOld shader code:\n" << old_code;
|
||||
file << "\n\nNew shader code:\n" << new_code;
|
||||
file.close();
|
||||
|
||||
PanicAlert("Unique pixel shader ID mismatch!\n\nReport this to the devs, along with the contents of %s.", szTemp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static char text[16384];
|
||||
|
||||
#define WRITE p+=sprintf
|
||||
@ -244,7 +301,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
|
||||
else
|
||||
WRITE(p, "o.colors_0 = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
|
||||
// TODO: This probably isn't necessary if pixel lighting is enabled.
|
||||
p = GenerateLightingShader(p, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_");
|
||||
|
||||
if(xfregs.numChan.numColorChans < 2)
|
||||
|
@ -48,17 +48,18 @@
|
||||
#define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64)
|
||||
#define C_VENVCONST_END (C_DEPTHPARAMS + 4)
|
||||
|
||||
class VERTEXSHADERUID
|
||||
template<bool safe>
|
||||
class _VERTEXSHADERUID
|
||||
{
|
||||
#define NUM_VSUID_VALUES_SAFE 25
|
||||
public:
|
||||
u32 values[9];
|
||||
u32 values[safe ? NUM_VSUID_VALUES_SAFE : 9];
|
||||
|
||||
VERTEXSHADERUID()
|
||||
_VERTEXSHADERUID()
|
||||
{
|
||||
memset(values, 0, sizeof(values));
|
||||
}
|
||||
|
||||
VERTEXSHADERUID(const VERTEXSHADERUID& r)
|
||||
_VERTEXSHADERUID(const _VERTEXSHADERUID& r)
|
||||
{
|
||||
for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
||||
values[i] = r.values[i];
|
||||
@ -66,10 +67,11 @@ public:
|
||||
|
||||
int GetNumValues() const
|
||||
{
|
||||
return (((values[0] >> 23) & 0xf) * 3 + 3) / 4 + 3; // numTexGens*3/4+1
|
||||
if (safe) return NUM_VSUID_VALUES_SAFE;
|
||||
else return (((values[0] >> 23) & 0xf) * 3 + 3) / 4 + 3; // numTexGens*3/4+1
|
||||
}
|
||||
|
||||
bool operator <(const VERTEXSHADERUID& _Right) const
|
||||
bool operator <(const _VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] < _Right.values[0])
|
||||
return true;
|
||||
@ -86,7 +88,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const VERTEXSHADERUID& _Right) const
|
||||
bool operator ==(const _VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if (values[0] != _Right.values[0])
|
||||
return false;
|
||||
@ -99,14 +101,18 @@ public:
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
typedef _VERTEXSHADERUID<false> VERTEXSHADERUID;
|
||||
typedef _VERTEXSHADERUID<true> VERTEXSHADERUIDSAFE;
|
||||
|
||||
|
||||
// components is included in the uid.
|
||||
char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE api_type);
|
||||
const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type);
|
||||
void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components);
|
||||
|
||||
extern VERTEXSHADERUID last_vertex_shader_uid;
|
||||
void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components);
|
||||
void GetSafeVertexShaderId(VERTEXSHADERUIDSAFE *uid, u32 components);
|
||||
|
||||
// Used to make sure that our optimized vertex shader IDs don't lose any possible shader code changes
|
||||
void ValidateVertexShaderIDs(API_TYPE api, VERTEXSHADERUIDSAFE old_id, const std::string& old_code, u32 components);
|
||||
|
||||
#endif // GCOGL_VERTEXSHADER_H
|
||||
|
@ -150,6 +150,12 @@ void VertexShaderManager::Init()
|
||||
memset(&xfregs, 0, sizeof(xfregs));
|
||||
memset(xfmem, 0, sizeof(xfmem));
|
||||
ResetView();
|
||||
|
||||
// TODO: should these go inside ResetView()?
|
||||
Matrix44::LoadIdentity(s_viewportCorrection);
|
||||
memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
|
||||
for (int i = 0; i < 4; ++i)
|
||||
g_fProjectionMatrix[i*5] = 1.0f;
|
||||
}
|
||||
|
||||
void VertexShaderManager::Shutdown()
|
||||
|
@ -56,12 +56,6 @@ enum
|
||||
MAX_XFB_HEIGHT = 574
|
||||
};
|
||||
|
||||
// If this is enabled, bounding boxes will be computed for everything drawn.
|
||||
// This can theoretically have a big speed hit in some geom heavy games. Needs more work.
|
||||
// Helps some effects in Paper Mario (but they aren't quite right yet).
|
||||
// Do testing to figure out if the speed hit is bad?
|
||||
// #define BBOX_SUPPORT
|
||||
|
||||
// Logging
|
||||
// ----------
|
||||
void HandleGLError();
|
||||
@ -70,8 +64,7 @@ void HandleGLError();
|
||||
// This structure should only be used to represent a rectangle in EFB
|
||||
// coordinates, where the origin is at the upper left and the frame dimensions
|
||||
// are 640 x 528.
|
||||
struct EFBRectangle : public MathUtil::Rectangle<int>
|
||||
{};
|
||||
typedef MathUtil::Rectangle<int> EFBRectangle;
|
||||
|
||||
// This structure should only be used to represent a rectangle in standard target
|
||||
// coordinates, where the origin is at the lower left and the frame dimensions
|
||||
|
@ -57,12 +57,8 @@ void VideoConfig::Load(const char *ini_file)
|
||||
iniFile.Get("Settings", "Crop", &bCrop, false);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
|
||||
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, false);
|
||||
|
||||
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, true); // Settings
|
||||
//Safe texture cache params
|
||||
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, false);
|
||||
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
|
||||
|
||||
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
||||
iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
|
||||
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
@ -96,6 +92,8 @@ void VideoConfig::Load(const char *ini_file)
|
||||
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
|
||||
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
|
||||
|
||||
iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
|
||||
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
|
||||
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
|
||||
@ -132,7 +130,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
||||
iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
|
||||
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
|
||||
iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
|
||||
iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
|
||||
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
|
||||
iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
|
||||
iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
|
||||
@ -170,6 +167,7 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
||||
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
|
||||
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
|
||||
iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
|
||||
iniFile.GetIfExists("Video", "UseBBox", &bUseBBox);
|
||||
}
|
||||
|
||||
void VideoConfig::VerifyValidity()
|
||||
@ -193,11 +191,7 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
|
||||
iniFile.Set("Settings", "UseNativeMips", bUseNativeMips);
|
||||
|
||||
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
//safe texture cache params
|
||||
iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
|
||||
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
||||
iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
|
||||
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
||||
@ -231,6 +225,8 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
|
||||
iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
|
||||
|
||||
iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
||||
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
@ -274,7 +270,6 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
||||
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
||||
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
|
||||
|
@ -129,12 +129,12 @@ struct VideoConfig
|
||||
bool bOSDHotKey;
|
||||
bool bCopyEFBToTexture;
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
int iSafeTextureCache_ColorSamples;
|
||||
int iPhackvalue[4];
|
||||
std::string sPhackvalue[2];
|
||||
float fAspectRatioHackW, fAspectRatioHackH;
|
||||
bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
|
||||
bool bUseBBox;
|
||||
bool bEnablePixelLighting;
|
||||
bool bEnablePerPixelDepth;
|
||||
|
||||
@ -147,6 +147,9 @@ struct VideoConfig
|
||||
// D3D only config, mostly to be merged into the above
|
||||
int iAdapter;
|
||||
|
||||
// Debugging
|
||||
bool bEnableShaderDebugging;
|
||||
|
||||
// Static config per API
|
||||
// TODO: Move this out of VideoConfig
|
||||
struct
|
||||
|
@ -60,3 +60,14 @@ void VideoCommon_RunLoop(bool enable)
|
||||
{
|
||||
EmulatorState(enable);
|
||||
}
|
||||
|
||||
void VideoCommon_Init()
|
||||
{
|
||||
memset(arraybases, 0, sizeof(arraybases));
|
||||
memset(arraystrides, 0, sizeof(arraystrides));
|
||||
memset(&MatrixIndexA, 0, sizeof(MatrixIndexA));
|
||||
memset(&MatrixIndexB, 0, sizeof(MatrixIndexB));
|
||||
memset(&g_VtxDesc, 0, sizeof(g_VtxDesc));
|
||||
memset(g_VtxAttr, 0, sizeof(g_VtxAttr));
|
||||
memset(texMem, 0, TMEM_SIZE);
|
||||
}
|
||||
|
@ -23,5 +23,6 @@
|
||||
|
||||
void VideoCommon_DoState(PointerWrap &p);
|
||||
void VideoCommon_RunLoop(bool enable);
|
||||
void VideoCommon_Init();
|
||||
|
||||
#endif // _VIDEOSTATE_H
|
||||
|
@ -154,6 +154,8 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
|
||||
case XFMEM_SETTEXMTXINFO+5:
|
||||
case XFMEM_SETTEXMTXINFO+6:
|
||||
case XFMEM_SETTEXMTXINFO+7:
|
||||
VertexManager::Flush();
|
||||
|
||||
nextAddress = XFMEM_SETTEXMTXINFO + 8;
|
||||
break;
|
||||
|
||||
@ -165,6 +167,8 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
|
||||
case XFMEM_SETPOSMTXINFO+5:
|
||||
case XFMEM_SETPOSMTXINFO+6:
|
||||
case XFMEM_SETPOSMTXINFO+7:
|
||||
VertexManager::Flush();
|
||||
|
||||
nextAddress = XFMEM_SETPOSMTXINFO + 8;
|
||||
break;
|
||||
|
||||
|
Reference in New Issue
Block a user